SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Reflections on Elements of a Game Design Model Applied to Inclusive Digital Games
11 references·0 citing·38 second hop
Reflections on Elements of a Game Design Model Applied to Inclusive Digital Games (2019)Reflections on Elements of a Game Design …Convention on the Rights of Persons with Disabilities (2014)Convention on the Rights of P…Advances in Game Accessibility from 2005 to 2010 (2011)Advances in Game Accessibilit…Game accessibility: a survey (2010)Game accessibility: a surveyFundamentals of game design (2010)Fundamentals of game designOn Criticism (2009)On CriticismDesigning universally accessible games (2009)Designing universally accessi…The Art of Game Design (2008)The Art of Game DesignGênero e sexualidade: pedagogias contemporâneas (2008)Gênero e sexualidade: pedagog…Fundamentos de Metodologia Científica (2003)Fundamentos de Metodologia Ci…Transforming Technology: A Critical Theory Revisited (2002)Transforming Technology: A Cr…Transforming Technology (2002)Transforming TechnologyGive me that online religion (2001)What video games have to teach us about learning and literacy (2003)What Video Games Have to Teach Us about Learning and Literacy (2004)Playability: analysing user experience in video games (2012)Avatars and computer-mediated communication: A review of the definitions, uses, and effects of digital representations on communication (2018)The Purpose of Play (2021)El segundo sexo (2005)Um corpo estranho: ensaios sobre sexualidade e teoria queer (2007)Gênero e culturas infantis: os clubinhos da escola e as trocinhas do Bom Retiro (2012)Sexualidade e educação sexual na percepção docente (2012)Educação sexual em escolas brasileiras: revisão sistemática da literatura (2018)Digital game-based learning (2003)Designing Effective Serious Games: Opportunities and Challenges for Research (2010)Best Practices for Teaching Accessibility in University Classrooms (2016)Digital Game-Based Learning (2019)Outline of a Theory of Practice. (1980)The Postmodern Condition: A Report on Knowledge (1984)Science in action : how to follow scientists and engineers through society (1987)The gender binary will not be deprogrammed: Ten years of coding gender on Facebook (2015)Peer to Peer: The Commons Manifesto (2019)The Lens of Intrinsic Skill Atoms: A Method for Gameful Design (2015)Gamification and Mobile Marketing Effectiveness (2016)Serious games and the gamification of tourism (2016)Defining Game Mechanics (2008)Handbook of Research on Effective Electronic Gaming in Education (2009)The Design, Play, and Experience Framework (2009)The influence of university image on student behaviour (2010)Identification of variables that impact project success in Brazilian companies (2014)Methods of evaluation of intangible assets and intellectual capital (2017)Mental health of deaf people (2012)Disability and employment – overview and highlights (2017)Gender equality in science, medicine, and global health: where are we at and why does it matter? (2019)Aesthetic Testimony (2012)The crisis of cultural journalism revisited: The space and place of culture in quality European newspapers from 1960 to 2010 (2017)Aesthetic practices and normativity (2020)Learner-Generated Contexts (2010)Questioning security devices: Performativity, resistance, politics (2015)Deepfake: a social construction of technology perspective (2020)
this work references cited by second hop

References

  • 2003Fundamentos de Metodologia Científica3,143 cited
  • 2014Convention on the Rights of Persons with Disabilities2,158 cited
  • 2008The Art of Game Design1,906 cited
  • 2010Fundamentals of game design1,226 cited
  • 2002Transforming Technology: A Critical Theory Revisited688 cited
  • 2002Transforming Technology636 cited
  • 2010Game accessibility: a survey379 cited
  • 2008Gênero e sexualidade: pedagogias contemporâneas206 cited
  • 2009Designing universally accessible games160 cited
  • 2009On Criticism102 cited
  • 2011Advances in Game Accessibility from 2005 to 201042 cited

Cited by

No citing works inside the corpus for this window.

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work