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Does Providing a Personalized Educational Game Based on Personality Matter? A Case Study
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Does Providing a Personalized Educational Game Based on Personality Matter? A Case Study (2019)Does Providing a Personalized Educational…The Effects of Perceived Usefulness and Perceived Ease of Use on Continuance Intention to Use E-Government (2016)The Effects of Perceived Usef…Reflection (2013)ReflectionPersonality and technology acceptance: the influence of personality factors on the core constructs of the Technology Acceptance Model (2011)Personality and technology ac…Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation (2008)Digital Game-Based Learning i…Successful implementation of user-centered game based learning in higher education: An example from civil engineering (2006)Successful implementation of …HIGHER‐ORDER DIMENSIONS OF THE BIG FIVE PERSONALITY TRAITS AND THE BIG SIX VOCATIONAL INTEREST TYPES (2005)HIGHER‐ORDER DIMENSIONS OF TH…What video games have to teach us about learning and literacy (2003)What video games have to teac…Cognitive Load Measurement as a Means to Advance Cognitive Load Theory (2003)Cognitive Load Measurement as…Los Cinco Grandes across cultures and ethnic groups: Multitrait-multimethod analyses of the Big Five in Spanish and English. (1998)Los Cinco Grandes across cult…Instructional control of cognitive load in the training of complex cognitive tasks (1994)Instructional control of cogn…Motivational and self-regulated learning components of classroom academic performance. (1990)Motivational and self-regulat…Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Perceived Usefulness, Perceiv…Learning and Teaching Styles in Engineering Education. (1988)Learning and Teaching Styles …One More Time: How Do You Motivate Employees? (1976)One More Time: How Do You Mot…Biological Basis of Personality (1963)Biological Basis of Personali…Pattern and growth in personality (1961)Pattern and growth in persona…Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Self-efficacy mechanism in human agency. 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References

  • 1989Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology75,250 cited
  • 1990Motivational and self-regulated learning components of classroom academic performance.8,956 cited
  • 2003What video games have to teach us about learning and literacy6,165 cited
  • 1988Learning and Teaching Styles in Engineering Education.3,483 cited
  • 1961Pattern and growth in personality3,361 cited
  • 2003Cognitive Load Measurement as a Means to Advance Cognitive Load Theory2,561 cited
  • 1976One More Time: How Do You Motivate Employees?2,119 cited
  • 1998Los Cinco Grandes across cultures and ethnic groups: Multitrait-multimethod analyses of the Big Five in Spanish and English.2,109 cited
  • 2008Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation1,872 cited
  • 1994Instructional control of cognitive load in the training of complex cognitive tasks982 cited
  • 2006Successful implementation of user-centered game based learning in higher education: An example from civil engineering693 cited
  • 1963Biological Basis of Personality519 cited
  • 2013Reflection497 cited
  • 2005HIGHER‐ORDER DIMENSIONS OF THE BIG FIVE PERSONALITY TRAITS AND THE BIG SIX VOCATIONAL INTEREST TYPES462 cited

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  • 2011Personality and technology acceptance: the influence of personality factors on the core constructs of the Technology Acceptance Model409 cited
  • 2016The Effects of Perceived Usefulness and Perceived Ease of Use on Continuance Intention to Use E-Government336 cited
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