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Game-Based Assessment: The Past Ten Years and Moving Forward
16 references·1 citing·41 second hop
Game-Based Assessment: The Past Ten Years and Moving Forward (2019)Game-Based Assessment: The Past Ten Years…Digital Game-Based Learning (2020)Digital Game-Based LearningDigital Games, Design, and Learning (2015)Digital Games, Design, and Le…Designing and integrating purposeful learning in game play: a systematic review (2015)Designing and integrating pur…An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games (2015)An update to the systematic l…Knowing What Students Know: The Science and Design of Educational Assessment (2013)Knowing What Students Know: T…A mixed methods assessment of students' flow experiences during a mobile augmented reality science game (2013)A mixed methods assessment of…Beyond feedback: developing student capability in complex appraisal (2010)Beyond feedback: developing s…Serious games : mechanisms and effects (2009)Serious games : mechanisms an…The ecology of games : connecting youth, games, and learning (2008)The ecology of games : connec…Scientific Habits of Mind in Virtual Worlds (2008)Scientific Habits of Mind in …Focus on Formative Feedback (2008)Focus on Formative FeedbackHow Computer Games Help Children Learn (2006)How Computer Games Help Child…What Video Games Have to Teach Us about Learning and Literacy (2004)What Video Games Have to Teac…What video games have to teach us about learning and literacy (2003)What video games have to teac…Digital game-based learning (2003)Digital game-based learningProtocol Analysis: Verbal Reports as Data (1986)Protocol Analysis: Verbal Rep…Serious Games and AI: Challenges and Opportunities for Computational Social Science (2023)Serious Games and AI: Challen…Situated Cognition and the Culture of Learning (1989)Situated Learning: Legitimate Peripheral Participation. (1994)A pedagogy of Multiliteracies Designing Social Futures (1996)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Gamifying learning experiences: Practical implications and outcomes (2013)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Bias in meta-analysis detected by a simple, graphical test (1997)Self-Efficacy: The Exercise of Control (1999)Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills. (2017)The effect of games and simulations on higher education: a systematic literature review (2017)The Gamification of Learning: a Meta-analysis (2019)Philosophical Investigations. (1954)Thought and language (1962)The Power of Feedback (2007)From monologue to dialogue: improving written feedback processes in mass higher education (2010)Making Sense of Assessment Feedback in Higher Education (2013)Rethinking feedback practices in higher education: a peer review perspective (2013)Handbook of research on teaching (1986)A social-cognitive approach to motivation and personality. (1988)Assessment and Classroom Learning (1998)Education for Life and Work: Developing Transferable Knowledge and Skills in the 21st Century (2012)Rethinking models of feedback for learning: the challenge of design (2012)The development of student feedback literacy: enabling uptake of feedback (2018)Flow: the psychology of optimal experience (1990)Measuring and defining the experience of immersion in games (2008)A systematic literature review of empirical evidence on computer games and serious games (2012)Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts (2020)Mapping research in student engagement and educational technology in higher education: a systematic evidence map (2020)Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning (2021)Situated Learning (1991)A Pedagogy of Multiliteracies: Designing Social Futures (1996)Foundations of Game-Based Learning (2015)The Theory and Practice of Online Learning (2008)A meta-analysis of the cognitive and motivational effects of serious games. (2013)Handbook of Self-Regulation of Learning and Performance (2017)Human Nature in Politics: The Dialogue of Psychology with Political Science (1985)The Persuasion Knowledge Model: How People Cope with Persuasion Attempts (1994)Research Synthesis: The Practice of Cognitive Interviewing (2007)Professional Development in Integrating Technology Into Teaching and Learning: Knowns, Unknowns, and Ways to Pursue Better Questions and Answers (2007)Formative assessment: a critical review (2011)Digital Natives, Digital Immigrants Part 1 (2001)
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References

  • 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited
  • 2003What video games have to teach us about learning and literacy5,713 cited
  • 2008Focus on Formative Feedback4,623 cited
  • 1986Protocol Analysis: Verbal Reports as Data4,346 cited
  • 2003Digital game-based learning3,104 cited
  • 2020Digital Game-Based Learning2,893 cited
  • 2013Knowing What Students Know: The Science and Design of Educational Assessment2,402 cited
  • 2015Digital Games, Design, and Learning1,268 cited
  • 2010Beyond feedback: developing student capability in complex appraisal1,138 cited
  • 2015An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games1,133 cited
  • 2006How Computer Games Help Children Learn1,041 cited
  • 2009Serious games : mechanisms and effects837 cited
  • 2008Scientific Habits of Mind in Virtual Worlds535 cited
  • 2013A mixed methods assessment of students' flow experiences during a mobile augmented reality science game368 cited
  • 2008The ecology of games : connecting youth, games, and learning327 cited

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2015
Designing and integrating purposeful learning in game play: a systematic review
310 cited

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  • 2023Serious Games and AI: Challenges and Opportunities for Computational Social Science48 cited