SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Feeling Exhausted? Let’s Play – How Play in Work Relates to Experienced Burnout and Innovation Behaviors
16 references·1 citing·37 second hop
Feeling Exhausted? Let’s Play – How Play in Work Relates to Experienced Burnout and Innovation Behaviors (2019)Feeling Exhausted? Let’s Play – How Play …The Burnout Companion to Study and Practice: A Critical Analysis (2020)The Burnout Companion to Stud…Research on Workplace Creativity: A Review and Redirection (2014)Research on Workplace Creativ…For the Win: How Game Thinking Can Revolutionize Your Business (2012)For the Win: How Game Thinkin…Play: How It Shapes the Brain, Opens the Imagination, and Invigorates the Soul (2009)Play: How It Shapes the Brain…Wikinomics: how mass collaboration changes everything (2007)Wikinomics: how mass collabor…Relational Job Design and the Motivation to Make a Prosocial Difference (2007)Relational Job Design and the…High-Performance Human Resource Practices, Citizenship Behavior, and Organizational Performance: A Relational Perspective (2007)High-Performance Human Resour…What leaders need to know: A review of social and contextual factors that can foster or hinder creativity (2004)What leaders need to know: A …Recovery, work engagement, and proactive behavior: A new look at the interface between nonwork and work. (2003)Recovery, work engagement, an…The Measurement of Engagement and Burnout: A Two Sample Confirmatory Factor Analytic Approach (2002)The Measurement of Engagement…Toward a multi‐dimensional measure of individual innovative behavior (2001)Toward a multi‐dimensional me…Job demands, perceptions of effort‐reward fairness and innovative work behaviour (2000)Job demands, perceptions of e…Affective Events Theory: A theoretical discussion of the structure, causes and consequences of affective experiences at work. (1996)Affective Events Theory: A th…Career burnout: causes and cures (1988)Career burnout: causes and cu…The measurement of experienced burnout (1981)The measurement of experience…Translation and content analysis of oral and written materials (1980)Translation and content analy…Differential leadership and innovation performance of new generation employees: the moderating effect of self-efficacy (2024)Differential leadership and i…Comparative fit indexes in structural models. (1990)Alternative Ways of Assessing Model Fit (1992)Positive psychology: An introduction. (2000)Antecedents and consequences of employee engagement (2006)Job Demands, Job Decision Latitude, and Mental Strain: Implications for Job Redesign (1979)The Social Psychology of Organizations. (1979)EMPLOYEES' GOAL ORIENTATIONS, THE QUALITY OF LEADER-MEMBER EXCHANGE, AND THE OUTCOMES OF JOB PERFORMANCE AND JOB SATISFACTION. (2004)Measuring Innovative Work Behaviour (2010)Stress: Appraisal and Coping (2013)Innovation and Creativity in Organizations (2014)Self-efficacy: Toward a unifying theory of behavioral change. (1977)The theory of planned behavior (1991)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Integrating motivational, social, and contextual work design features: A meta-analytic summary and theoretical extension of the work design literature. (2007)On the meaning of work: A theoretical integration and review (2010)Self-Determination Theory in Work Organizations: The State of a Science (2017)PSYCHOLOGICAL CONDITIONS OF PERSONAL ENGAGEMENT AND DISENGAGEMENT AT WORK. (1990)Job Burnout (2001)Two new Later Stone Age sites from the Final Pleistocene in the Falémé Valley, eastern Senegal (2024)Blaming the Victim (1971)Staff Burn‐Out (1974)Development of the Job Diagnostic Survey. (1975)Psychological correlates of university students' academic performance: A systematic review and meta-analysis. (2012)Gamification in theory and action: A survey (2014)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)The Gamification of Learning: a Meta-analysis (2019)Job demands, job resources, and their relationship with burnout and engagement: a multi‐sample study (2004)The Measurement of Work Engagement With a Short Questionnaire (2006)Role of social media in online travel information search (2009)Networked Narratives: Understanding Word-of-Mouth Marketing in Online Communities (2010)Production, Consumption, Prosumption (2010)Subjective well-being: Three decades of progress. (1999)The Prosocial Classroom: Teacher Social and Emotional Competence in Relation to Student and Classroom Outcomes (2008)Job demands–resources theory: Taking stock and looking forward. (2016)Converging measurement of horizontal and vertical individualism and collectivism. (1998)Authentic Leadership: Development and Validation of a Theory-Based Measure† (2007)Linking Empowering Leadership and Employee Creativity: The Influence of Psychological Empowerment, Intrinsic Motivation, and Creative Process Engagement (2010)
this work references cited by second hop

References

  • 1981The measurement of experienced burnout16,477 cited
  • 2002The Measurement of Engagement and Burnout: A Two Sample Confirmatory Factor Analytic Approach11,849 cited
  • 1980Translation and content analysis of oral and written materials3,570 cited
  • 1996Affective Events Theory: A theoretical discussion of the structure, causes and consequences of affective experiences at work.3,562 cited
  • 2007Wikinomics: how mass collaboration changes everything3,399 cited
  • 2000Job demands, perceptions of effort‐reward fairness and innovative work behaviour3,023 cited
  • 2012For the Win: How Game Thinking Can Revolutionize Your Business2,354 cited
  • 2020The Burnout Companion to Study and Practice: A Critical Analysis2,222 cited
  • 2003Recovery, work engagement, and proactive behavior: A new look at the interface between nonwork and work.1,996 cited
  • 2007Relational Job Design and the Motivation to Make a Prosocial Difference1,864 cited
  • 2004What leaders need to know: A review of social and contextual factors that can foster or hinder creativity1,829 cited
  • 2007High-Performance Human Resource Practices, Citizenship Behavior, and Organizational Performance: A Relational Perspective1,506 cited
  • 1988Career burnout: causes and cures1,128 cited
  • 2009Play: How It Shapes the Brain, Opens the Imagination, and Invigorates the Soul

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

849 cited
  • 2014Research on Workplace Creativity: A Review and Redirection670 cited
  • 2001Toward a multi‐dimensional measure of individual innovative behavior611 cited
  • Cited by

    • 2024Differential leadership and innovation performance of new generation employees: the moderating effect of self-efficacy14 cited