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Programming the Postdigital: Curation of Appropriation Processes in (Collaborative) Creative Coding Spaces
13 references·2 citing·45 second hop
Programming the Postdigital: Curation of Appropriation Processes in (Collaborative) Creative Coding Spaces (2019)Programming the Postdigital: Curation of …Art education in the post-digital era - Experiential construction of knowledge through creative coding (2018)Art education in the post-dig…Impact of new forms of learning in interest-driven communities to future pathways for youth (2016)Impact of new forms of learni…You Are Here: Art After the Internet (2015)You Are Here: Art After the I…What Is ‘Post-digital’? (2015)What Is ‘Post-digital’?Understanding User Beliefs About Algorithmic Curation in the Facebook News Feed (2015)Understanding User Beliefs Ab…Postdigital Aesthetics (2015)Postdigital Aesthetics"Stuff You Can Kick": Toward a Theory of Media Infrastructures (2015)"Stuff You Can Kick": Toward …Mediatization and the ‘molding force’ of the media (2012)Mediatization and the ‘moldin…Six Provocations for Big Data (2011)Six Provocations for Big DataMultimodality (2009)MultimodalityMediaArtHistories (2007)MediaArtHistoriesInterest and Self-Sustained Learning as Catalysts of Development: A Learning Ecology Perspective (2006)Interest and Self-Sustained L…The Appropriation of Interactive Technologies: Some Lessons from Placeless Documents (2003)The Appropriation of Interact…Space shaping in the design process for creative coding: a case study in media multiplicities (2024)Space shaping in the design p…Postdigital Artistic Positionality and its Potentials for Cultural Education (2021)Postdigital Artistic Position…THE DISCOVERY OF GROUNDED THEORY: STRATEGIES FOR QUALITATIVE RESEARCH. By Barney G. Glaser and Anselm L. Strauss. Chicago: Aldine Publishing Company, 1967. 271 pp. $6.75 (1968)Mind in Society: The Development of Higher Psychological Processes (1978)Situated Learning: Legitimate Peripheral Participation. (1994)Learning science in informal environments : people, places, and pursuits (2009)Learning, Teaching, and Scholarship in a Digital Age (2009)Implications for educational practice of the science of learning and development (2019)The Constitution of Society. Outline of the Theory of Structuration (1984)Plans and Situated Actions: The Problem of Human-Machine Communication (1990)Communities of Practice (1998)Sharing Knowledge and Expertise: The CSCW View of Knowledge Management (2013)Working with Machines (2015)Navigating the Complexity of Generative AI Adoption in Software Engineering (2024)Thinking in systems: a primer (2009)Experimental evidence of massive-scale emotional contagion through social networks (2014)The Relevance of Algorithms (2014)The algorithmic imaginary: exploring the ordinary affects of Facebook algorithms (2016)Understanding perception of algorithmic decisions: Fairness, trust, and emotion in response to algorithmic management (2018)Improving Fairness in Machine Learning Systems (2019)The Discovery of Grounded Theory; Strategies for Qualitative Research (1968)The celebritization of society and culture: Understanding the structural dynamics of celebrity culture (2012)Conceptualizing Mediatization: Contexts, Traditions, Arguments (2013)Mediatization of Politics (2014)Languages of Art (1968)Languages of Art (1976)The Language of New Media (2002)Digital Entanglements (2015)Postdigital: A Term That Sucks but Is Useful (2021)Playing at the school table: Systematic literature review of board, tabletop, and other analog game-based learning approaches (2023)The Strength of Weak Ties (1973)Writing Culture (1986)Writing Culture: The Poetics and Politics of Ethnography (1986)Big Data: Issues and Challenges Moving Forward (2013)Big data: a revolution that will transform how we live, work, and think (2014)Big other: Surveillance Capitalism and the Prospects of an Information Civilization (2015)The Screen as an In-between (2010)The Xenotext Experiment, So Far (2012)The Complex and Multifarious Expressions of Digital Art and Its Impact on Archives and Humanities (2016)“Bodies not templates”: Contesting dominant algorithmic imaginaries (2021)Digital Platforms and Infrastructure in the Realm of Culture (2023)Governable Spaces (2024)Selfiecity: Exploring Photography and Self-Fashioning in Social Media (2015)AI, Cultural Heritage, and Bias: Some Key Queries That Arise from the Use of GenAI (2024)The Things You Do to Know: An Introduction to the Pedagogy of Multiliteracies (2015)A Transdisciplinary Framework for SLA in a Multilingual World (2016)Translingual Practice as Spatial Repertoires: Expanding the Paradigm beyond Structuralist Orientations (2017)
this work references cited by second hop

References

  • 2006Interest and Self-Sustained Learning as Catalysts of Development: A Learning Ecology Perspective1,104 cited
  • 2009Multimodality776 cited
  • 2003The Appropriation of Interactive Technologies: Some Lessons from Placeless Documents551 cited
  • 2015What Is ‘Post-digital’?510 cited
  • 2011Six Provocations for Big Data501 cited
  • 2015Understanding User Beliefs About Algorithmic Curation in the Facebook News Feed405 cited
  • 2015Postdigital Aesthetics164 cited
  • 2015"Stuff You Can Kick": Toward a Theory of Media Infrastructures136 cited
  • 2012Mediatization and the ‘molding force’ of the media132 cited
  • 2007MediaArtHistories55 cited
  • 2015You Are Here: Art After the Internet17 cited
  • 2018Art education in the post-digital era - Experiential construction of knowledge through creative coding15 cited
  • 2016Impact of new forms of learning in interest-driven communities to future pathways for youth3 cited

Cited by

  • 2021Postdigital Artistic Positionality and its Potentials for Cultural Education7 cited
  • 2024Space shaping in the design process for creative coding: a case study in media multiplicities4 cited

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