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The Evolution of Simulation-Based Learning Across the Disciplines, 1965–2018: A Science Map of the Literature
16 references·6 citing·34 second hop
The Evolution of Simulation-Based Learning Across the Disciplines, 1965–2018: A Science Map of the Literature (2019)The Evolution of Simulation-Based Learnin…The journal coverage of Web of Science and Scopus: a comparative analysis (2015)The journal coverage of Web o…Visualizing Bibliometric Networks (2014)Visualizing Bibliometric Netw…Bibliometric Methods in Management and Organization (2014)Bibliometric Methods in Manag…Effectiveness of virtual reality-based instruction on students' learning outcomes in K-12 and higher education: A meta-analysis (2013)Effectiveness of virtual real…A systematic literature review of empirical evidence on computer games and serious games (2012)A systematic literature revie…Preferred Reporting Items for Systematic Reviews and Meta-Analyses: The PRISMA Statement (2009)Preferred Reporting Items for…Digital game-based learning: Towards an experiential gaming model (2005)Digital game-based learning: …What video games have to teach us about learning and literacy (2003)What video games have to teac…Games, Motivation, and Learning: A Research and Practice Model (2002)Games, Motivation, and Learni…Digital Natives, Digital Immigrants Part 1 (2001)Digital Natives, Digital Immi…Scientific Discovery Learning with Computer Simulations of Conceptual Domains (1998)Scientific Discovery Learning…Situated Learning (1991)Situated LearningSituated Cognition and the Culture of Learning (1989)Situated Cognition and the Cu…Experiential Learning : Experience as the Source of Learning and Development (1983)Experiential Learning : Exper…Social Learning Theory (1977)Social Learning TheoryCo‐citation in the scientific literature: A new measure of the relationship between two documents (1973)Co‐citation in the scientific…Enhancing Business Higher Education through Simulation-Based Learning, Problem-Based Learning, and Challenge-Based Learning (2025)Enhancing Business Higher Edu…A two-phase systematic literature review on the use of serious games for sustainable environmental education (2024)A two-phase systematic litera…E-Health Research in Southeast Asia: A Bibliometric Review (2023)E-Health Research in Southeas…Raising Ecological Awareness and Digital Literacy in Primary School Children through Gamification (2022)Raising Ecological Awareness …Collaboration and emotions during simulation-based learning in general management courses (2022)Collaboration and emotions du…Evaluating the Effectiveness of an Augmented Reality Game Promoting Environmental Action (2021)Evaluating the Effectiveness …Digital game-based learning (2003)The ‘digital natives’ debate: A critical review of the evidence (2008)Digital Natives, Digital Immigrants (2013)Covid-19 pandemic and online learning: the challenges and opportunities (2020)Mental Models (1983)Reciprocal Teaching of Comprehension-Fostering and Comprehension-Monitoring Activities (1984)Organizational Learning and Communities-of-Practice: Toward a Unified View of Working, Learning, and Innovation (1991)Situated Learning: Legitimate Peripheral Participation. (1994)What Video Games Have to Teach Us about Learning and Literacy (2004)Technological Pedagogical Content Knowledge: A Framework for Teacher Knowledge (2006)Absorptive Capacity: A New Perspective on Learning and Innovation (1990)Towards a Methodology for Developing Evidence‐Informed Management Knowledge by Means of Systematic Review (2003)Science Mapping: A Systematic Review of the Literature (2017)How to conduct a bibliometric analysis: An overview and guidelines (2021)Advances in Consumer Research (2025)A Pedagogy of Multiliteracies: Designing Social Futures (1996)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Gamifying learning experiences: Practical implications and outcomes (2013)Foundations of Game-Based Learning (2015)Improving the quality of reports of meta-analyses of randomised controlled trials: the QUOROM statement (1999)The Revised CONSORT Statement for Reporting Randomized Trials: Explanation and Elaboration (2001)The PRISMA Statement for Reporting Systematic Reviews and Meta-Analyses of Studies That Evaluate Health Care Interventions: Explanation and Elaboration (2009)The PRISMA statement for reporting systematic reviews and meta-analyses of studies that evaluate healthcare interventions: explanation and elaboration (2009)The PRISMA 2020 statement: an updated guideline for reporting systematic reviews (2021)Google Scholar, Web of Science, and Scopus: A systematic comparison of citations in 252 subject categories (2018)The journal coverage of Web of Science, Scopus and Dimensions: A comparative analysis (2021)Web of Science (WoS) and Scopus: The Titans of Bibliographic Information in Today’s Academic World (2021)bibliometrix : An R-tool for comprehensive science mapping analysis (2017)Learning Styles and Learning Spaces: Enhancing Experiential Learning in Higher Education (2005)Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching (2006)Toward a Comprehensive Model of International Adjustment: An Integration of Multiple Theoretical Perspectives (1991)Altruism and Prosocial Behavior (2003)Effects of extrinsic and intrinsic motivation on employee knowledge sharing intentions (2007)Expansive Learning at Work: Toward an activity theoretical reconceptualization (2001)
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References

  • 2009Preferred Reporting Items for Systematic Reviews and Meta-Analyses: The PRISMA Statement63,979 cited
  • 1991Situated Learning33,773 cited
  • 1983Experiential Learning : Experience as the Source of Learning and Development33,193 cited
  • 1989Situated Cognition and the Culture of Learning13,635 cited
  • 2001Digital Natives, Digital Immigrants Part 111,096 cited
  • 1977Social Learning Theory9,650 cited
  • 2014Bibliometric Methods in Management and Organization7,468 cited
  • 2003What video games have to teach us about learning and literacy5,713 cited
  • 1973Co‐citation in the scientific literature: A new measure of the relationship between two documents5,334 cited
  • 2015The journal coverage of Web of Science and Scopus: a comparative analysis5,251 cited
  • 2014Visualizing Bibliometric Networks3,356 cited
  • 2002Games, Motivation, and Learning: A Research and Practice Model3,211 cited
  • 2012A systematic literature review of empirical evidence on computer games and serious games2,890 cited
  • 2013Effectiveness of virtual reality-based instruction on students' learning outcomes in K-12 and higher education: A meta-analysis1,829 cited
  • 1998Scientific Discovery Learning with Computer Simulations of Conceptual Domains

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1,592 cited
  • 2005Digital game-based learning: Towards an experiential gaming model1,456 cited
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    • 2025Enhancing Business Higher Education through Simulation-Based Learning, Problem-Based Learning, and Challenge-Based Learning10 cited