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Digital Augmentation of Historical Objects Through Tangible Interaction
16 references·10 citing·42 second hop
Digital Augmentation of Historical Objects Through Tangible Interaction (2019)Digital Augmentation of Historical Object…Empowering cultural heritage professionals with tools for authoring and deploying personalised visitor experiences (2019)Empowering cultural heritage …Blending customisation, context-awareness and adaptivity for personalised tangible interaction in cultural heritage (2018)Blending customisation, conte…Supporting group interactions in museum visiting (2014)Supporting group interactions…Automatic Detection of Social Behavior of Museum Visitor Pairs (2014)Automatic Detection of Social…The Influence of a Location-Aware Mobile Guide on Museum Visitors' Behavior (2013)The Influence of a Location-A…Integrating material and digital (2013)Integrating material and digi…Museum Materialities: Objects, Engagements, Interpretations (2011)Museum Materialities: Objects…Interactions around a contextually embedded system (2010)Interactions around a context…Identity and the museum visitor experience (2010)Identity and the museum visit…Kurio (2009)KurioIncluding Visitor Contributions in Cultural Heritage Installations: Designing for Participation (2008)Including Visitor Contributio…Configuring 'Interactivity' (2008)Configuring 'Interactivity'PEACH - Intelligent Interfaces for Museum Visits (2007)PEACH - Intelligent Interface…Exhibiting Performance: Co‐participation in science centres and museums (2007)Exhibiting Performance: Co‐pa…Shaping experiences in the hunt museum (2004)Shaping experiences in the hu…Crafting participation: designing ecologies, configuring experience (2002)Crafting participation: desig…Augmenting outdated museum exhibits with embodied and tangible interactions for prolonged use and learning enhancement (2025)Augmenting outdated museum ex…Application Model of Museum Cultural Heritage Educational Game Based on Embodied Cognition and Immerse Experience (2025)Application Model of Museum C…The value of technology and interactive systems in cultural heritage interpretation: a study based on existing empirical research (2024)The value of technology and i…Value co‐creation in cultural heritage information practices: Literature review and future agenda: An Annual Review of Information Science and Technology (ARIST) paper (2023)Value co‐creation in cultural…Learning Local History and Culture Through Museum Visits (2023)Learning Local History and Cu…A human-centred systems manifesto for smart digital immersion in Industry 5.0: a case study of cultural heritage (2023)A human-centred systems manif…RETRACTED ARTICLE: IoT in a museum for interactive experience design (2021)RETRACTED ARTICLE: IoT in a m…Impact of Youth and Adult Informal Science Educators on Youth Learning at Exhibits (2021)Impact of Youth and Adult Inf…Experimental Museology (2021)Experimental MuseologyDesigning for cultural learning and reflection using IoT serious game approach (2020)Designing for cultural learni…Studies in Ethnomethodology. (1968)RFID enhances visitors' museum experience at the Exploratorium (2005)Families and Mobile Devices in Museums (2016)Supporting Group Coherence in a Museum Visit (2016)The Museum Experience (2016)A Shoe Is a Shoe Is a Shoe: Interpersonalization and Meaning-making in Museums – Research Findings and Design Implications (2020)Hybrid design creates innovative museum experiences (2005)Museum materialities: objects, sense and feeling (2009)The heritage tourist: an understanding of the visitor experience at heritage attractions (2017)The Evolution of Digital Cultural Heritage Research: Identifying Key Trends, Hotspots, and Challenges through Bibliometric Analysis (2024)A simplest systematics for the organization of turn-taking for conversation (1974)A simplest systematics for the organization of turn-taking for conversation (1974)Plans and Situated Actions: The Problem of Human-Machine Communication (1990)Language Socialization in the Workplace (2010)Public engagement coming of age: From theory to practice in STS encounters with nanotechnology (2010)Co-Designing AI Literacy Exhibits for Informal Learning Spaces (2021)The expression of the emotions in man and animals. 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References

  • 2010Identity and the museum visitor experience263 cited
  • 2011Museum Materialities: Objects, Engagements, Interpretations221 cited
  • 2013Integrating material and digital175 cited
  • 2008Configuring 'Interactivity'137 cited
  • 2002Crafting participation: designing ecologies, configuring experience133 cited
  • 2004Shaping experiences in the hunt museum86 cited
  • 2007PEACH - Intelligent Interfaces for Museum Visits71 cited
  • 2007Exhibiting Performance: Co‐participation in science centres and museums67 cited
  • 2018Blending customisation, context-awareness and adaptivity for personalised tangible interaction in cultural heritage65 cited
  • 2014Supporting group interactions in museum visiting64 cited
  • 2013The Influence of a Location-Aware Mobile Guide on Museum Visitors' Behavior62 cited
  • 2010Interactions around a contextually embedded system60 cited
  • 2019Empowering cultural heritage professionals with tools for authoring and deploying personalised visitor experiences57 cited
  • 2008Including Visitor Contributions in Cultural Heritage Installations: Designing for Participation56 cited
  • 2014Automatic Detection of Social Behavior of Museum Visitor Pairs

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54 cited
  • 2009Kurio54 cited
  • Cited by

    • 2020Designing for cultural learning and reflection using IoT serious game approach27 cited
    • 2023Value co‐creation in cultural heritage information practices: Literature review and future agenda: An Annual Review of Information Science and Technology (ARIST) paper22 cited
    • 2025Application Model of Museum Cultural Heritage Educational Game Based on Embodied Cognition and Immerse Experience21 cited
    • 2023A human-centred systems manifesto for smart digital immersion in Industry 5.0: a case study of cultural heritage20 cited
    • 2025Augmenting outdated museum exhibits with embodied and tangible interactions for prolonged use and learning enhancement10 cited
    • 2024The value of technology and interactive systems in cultural heritage interpretation: a study based on existing empirical research8 cited
    • 2023Learning Local History and Culture Through Museum Visits8 cited
    • 2021Experimental Museology6 cited
    • 2021RETRACTED ARTICLE: IoT in a museum for interactive experience design6 cited
    • 2021Impact of Youth and Adult Informal Science Educators on Youth Learning at Exhibits4 cited