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How to Engage with Sustainability Issues We Rarely Experience? A Gamification Model for Collective Awareness Platforms in Water-Related Sustainability
12 references·1 citing·49 second hop
How to Engage with Sustainability Issues We Rarely Experience? A Gamification Model for Collective Awareness Platforms in Water-Related Sustainability (2020)How to Engage with Sustainability Issues …Gamification Science, Its History and Future: Definitions and a Research Agenda (2018)Gamification Science, Its His…A Survey on the Design of Gamified Systems for Energy and Water Sustainability (2018)A Survey on the Design of Gam…Towards Personality-driven Persuasive Health Games and Gamified Systems (2017)Towards Personality-driven Pe…TOWARDS ADAPTIVE GAMIFICATION: A SYNTHESIS OF CURRENT DEVELOPMENTS (2017)TOWARDS ADAPTIVE GAMIFICATION…Gamification and serious games within the domain of domestic energy consumption: A systematic review (2017)Gamification and serious game…Elements of Gameful Design Emerging from User Preferences (2017)Elements of Gameful Design Em…Gamification User Types Hexad Scale (2016)Gamification User Types Hexad…Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Does Gamification Work? -- A …A Comparison of Different Online Sampling Approaches for Generating National Samples (2014)A Comparison of Different Onl…Expert Conceptualisations of the Role of Lay Knowledge in Environmental Decisionmaking: challenges for Deliberative Democracy (2006)Expert Conceptualisations of …What Is a Good Public Participation Process? Five Perspectives from the Public (2001)What Is a Good Public Partici…Table for Conversion of Kendall'S Tau to Spearman'S Rho Within the Context of Measures of Magnitude of Effect for Meta-Analysis (1993)Table for Conversion of Kenda…Promoting systems thinking and pro-environmental policy support through serious games (2022)Promoting systems thinking an…A NEW MEASURE OF RANK CORRELATION (1938)Rank Correlation Methods. (1957)Statistical Methods for Meta-Analysis (1988)Home practice in Mindfulness-Based Cognitive Therapy and Mindfulness-Based Stress Reduction: A systematic review and meta-analysis of participants' mindfulness practice and its association with outcomes (2017)A meta-analysis of the relationship between place attachment and pro-environmental behaviour (2020)A systematic review and meta-analysis of discrepancies between logged and self-reported digital media use (2021)The Discovery of Grounded Theory: Strategies for Qualitative Research. 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(2000)From game design elements to gamefulness (2011)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)The Rise of Motivational Information Systems: A Review of Gamification Research (2017)Risk Society: Towards a New Modernity (1993)Citizen science: a study of people, expertise and sustainable development (1996)Participation: the New Tyranny? (2001)Learning about learning: lessons from public engagement and deliberation on urban river restoration (2007)Public engagement to build trust: false hopes? (2008)Identity concerns drive belief: The impact of partisan identity on the belief and dissemination of true and false news (2021)Intrinsic Motivation and Self-Determination in Human Behavior (1988)Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)The maturing of gamification research (2017)Tailored gamification: A review of literature (2020)Internet, Mail, and Mixed-Mode Surveys: The Tailored Design Method (2008)Assessing the Direct and Indirect Effects of Legitimacy on Public Empowerment of Police: A Study of Public Support for Police Militarization in America (2018)Psychological distress during pandemic Covid-19 among adult general population: Result across 13 countries (2021)Sustainable commercial aviation: What determines air travellers’ willingness to pay more for sustainable aviation fuel? (2022)Preferred reporting items for systematic reviews and meta-analyses: the PRISMA statement (2009)International Organization for Standardization (2011)Gamification and online consumer decisions: Is the game over? (2019)The Effects of Gamification on Computerized Cognitive Training: Systematic Review and Meta-Analysis (2020)The Effects of mHealth-Based Gamification Interventions on Participation in Physical Activity: Systematic Review (2022)The partial least squares approach for structural equation modeling. (1998)PLS-SEM: Indeed a Silver Bullet (2011)Empirical validation of the Gamification User Types Hexad scale in English and Spanish (2018)Personalizing Persuasive Strategies in Gameful Systems to Gamification User Types (2018)The structure of phenotypic personality traits. (1993)Defining gameful experience as a psychological state caused by gameplay: Replacing the term ‘Gamefulness’ with three distinct constructs (2018)The effects of player type on performance: A gamification case study (2018)Factors to Consider for Tailored Gamification (2019)What is coefficient alpha? An examination of theory and applications. (1993)Gamification in the classroom: Examining the impact of gamified quizzes on student learning (2019)Overcoming the novelty effect in online gamified learning systems: An empirical evaluation of student engagement and performance (2019)The effect of challenge-based gamification on learning: An experiment in the context of statistics education (2020)
this work references cited by second hop

References

  • 2014Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification5,197 cited
  • 2016Gamification User Types Hexad Scale590 cited
  • 2001What Is a Good Public Participation Process? Five Perspectives from the Public550 cited
  • 2018Gamification Science, Its History and Future: Definitions and a Research Agenda387 cited
  • 2017Gamification and serious games within the domain of domestic energy consumption: A systematic review291 cited
  • 2017Towards Personality-driven Persuasive Health Games and Gamified Systems276 cited
  • 1993Table for Conversion of Kendall'S Tau to Spearman'S Rho Within the Context of Measures of Magnitude of Effect for Meta-Analysis225 cited
  • 2006Expert Conceptualisations of the Role of Lay Knowledge in Environmental Decisionmaking: challenges for Deliberative Democracy196 cited
  • 2017Elements of Gameful Design Emerging from User Preferences181 cited
  • 2014A Comparison of Different Online Sampling Approaches for Generating National Samples149 cited
  • 2017TOWARDS ADAPTIVE GAMIFICATION: A SYNTHESIS OF CURRENT DEVELOPMENTS76 cited
  • 2018A Survey on the Design of Gamified Systems for Energy and Water Sustainability46 cited

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  • 2022Promoting systems thinking and pro-environmental policy support through serious games39 cited

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