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Towards a motivational design? Connecting gamification user types and online learning activities
16 references·13 citing·23 second hop
Towards a motivational design? Connecting gamification user types and online learning activities (2020)Towards a motivational design? Connecting…The Gamification of Learning: a Meta-analysis (2019)The Gamification of Learning:…The Rise of Motivational Information Systems: A Review of Gamification Research (2017)The Rise of Motivational Info…Self-Determination Theory: Basic Psychological Needs in Motivation, Development, and Wellness (2017)Self-Determination Theory: Ba…Gamifying education: what is known, what is believed and what remains uncertain: a critical review (2017)Gamifying education: what is …How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)How gamification motivates: A…Digital Games, Design, and Learning (2015)Digital Games, Design, and Le…For the Win: How Game Thinking Can Revolutionize Your Business (2012)For the Win: How Game Thinkin…Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps (2011)Gamification by Design: Imple…Motivational Design for Learning and Performance: The ARCS Model Approach (2009)Motivational Design for Learn…The Art of Game Design (2008)The Art of Game DesignRules of Play: Game Design Fundamentals (2003)Rules of Play: Game Design Fu…The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)The "What" and "Why" of Goal …Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Self-determination theory and…Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)Intrinsic and Extrinsic Motiv…Intrinsic Motivation and Self-Determination in Human Behavior (1988)Intrinsic Motivation and Self…Intrinsic Motivation and Self-Determination in Human Behavior (1985)Intrinsic Motivation and Self…Personalized gamification versus one-size-fits-all gamification in fully online learning: Effects on student motivational, behavioral and cognitive outcomes (2024)Personalized gamification ver…The ever-changing business of e-commerce-net benefits while designing a new platform for small companies (2023)The ever-changing business of…How Personalization Affects Motivation in Gamified Review Assessments (2023)How Personalization Affects M…Exploring the role of gamification in motivating students to learn (2023)Exploring the role of gamific…Employee Motivation and Its Relationship with Online Training (2023)Employee Motivation and Its R…The effects of personalized gamification on students’ flow experience, motivation, and enjoyment (2022)The effects of personalized g…Intention to Transfer and Transfer Following eLearning in Spain (2022)Intention to Transfer and Tra…Gamification in preschool science education (2022)Gamification in preschool sci…Personalization Improves Gamification (2021)Personalization Improves Gami…Formation of Computational Thinking Skills Using Computer Games in Teaching Mathematics (2021)Formation of Computational Th…E-proctored exams during the COVID-19 pandemic: A close understanding (2021)E-proctored exams during the …Personalized gamification: A literature review of outcomes, experiments, and approaches (2020)Personalized gamification: A …Gamification Elements in Quizizz Applications: Evaluating the Impact on Intrinsic and Extrinsic Student’s Motivation (2020)Gamification Elements in Quiz…Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-Efficacy: The Exercise of Control (1999)On Happiness and Human Potentials: A Review of Research on Hedonic and Eudaimonic Well-Being (2001)Self‐determination theory and work motivation (2005)Intrinsic and extrinsic motivation from a self-determination theory perspective: Definitions, theory, practices, and future directions (2020)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)Motivational Beliefs, Values, and Goals (2002)Technology Acceptance Model 3 and a Research Agenda on Interventions (2008)The need to belong: Desire for interpersonal attachments as a fundamental human motivation. (1995)Basic psychological need theory: Advancements, critical themes, and future directions (2020)The impact of gamification on learning and instruction: A systematic review of empirical evidence (2020)The psychology of interpersonal relations. (1958)The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. (2001)Gamification in theory and action: A survey (2014)Gamification in Education: A Systematic Mapping Study (2015)From game design elements to gamefulness (2011)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)The game, the player, the world: looking for a heart of gameness (2003)Fundamental Components of the Gameplay Experience: Analysing Immersion (2005)Serious games and the gamification of tourism (2016)Self-Determination Theory in Work Organizations: The State of a Science (2017)Partial Least Squares Structural Equation Modeling (PLS-SEM) in second language and education research: Guidelines using an applied example (2022)The benefits of being present: Mindfulness and its role in psychological well-being. (2003)
this work references cited by second hop

References

  • 2000Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being.46,804 cited
  • 2000The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior34,111 cited
  • 1985Intrinsic Motivation and Self-Determination in Human Behavior26,744 cited
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  • 1988Intrinsic Motivation and Self-Determination in Human Behavior15,312 cited
  • 2017Self-Determination Theory: Basic Psychological Needs in Motivation, Development, and Wellness12,563 cited
  • 2003Rules of Play: Game Design Fundamentals5,481 cited
  • 2011Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps2,374 cited
  • 2012For the Win: How Game Thinking Can Revolutionize Your Business2,354 cited
  • 2016How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction2,059 cited
  • 2008The Art of Game Design1,906 cited
  • 2017The Rise of Motivational Information Systems: A Review of Gamification Research1,764 cited
  • 2019The Gamification of Learning: a Meta-analysis1,503 cited
  • 2017Gamifying education: what is known, what is believed and what remains uncertain: a critical review1,450 cited

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  • 2015Digital Games, Design, and Learning1,268 cited
  • 2009Motivational Design for Learning and Performance: The ARCS Model Approach902 cited
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    • 2021Personalization Improves Gamification59 cited
    • 2020Gamification Elements in Quizizz Applications: Evaluating the Impact on Intrinsic and Extrinsic Student’s Motivation55 cited
    • 2024Personalized gamification versus one-size-fits-all gamification in fully online learning: Effects on student motivational, behavioral and cognitive outcomes48 cited
    • 2023Exploring the role of gamification in motivating students to learn44 cited
    • 2023How Personalization Affects Motivation in Gamified Review Assessments41 cited
    • 2023The ever-changing business of e-commerce-net benefits while designing a new platform for small companies39 cited
    • 2021Formation of Computational Thinking Skills Using Computer Games in Teaching Mathematics39 cited
    • 2022Gamification in preschool science education39 cited
    • 2022Intention to Transfer and Transfer Following eLearning in Spain15 cited
    • 2023Employee Motivation and Its Relationship with Online Training3 cited