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Art museums and the incorporation of virtual reality: Examining the impact of VR on spatial and social norms
13 references·16 citing·36 second hop
Art museums and the incorporation of virtual reality: Examining the impact of VR on spatial and social norms (2020)Art museums and the incorporation of virt…651059.pdf (2020)651059.pdfThe Museum Experience (2016)The Museum ExperienceMuseums and Their Visitors (2010)Museums and Their VisitorsMuseums and the Public Sphere (2010)Museums and the Public SphereMuseum Informatics: People, Information, and Technology in Museums (2007)Museum Informatics: People, I…Civilizing the Museum (2006)Civilizing the MuseumVirtual museums for all: employing game technology for edutainment (2004)Virtual museums for all: empl…Building Virtual and Augmented Reality museum exhibitions (2004)Building Virtual and Augmente…Dialogic inquiry in life science conversations of family groups in a museum (2003)Dialogic inquiry in life scie…Exploring Satisfying Experiences in Museums (1999)Exploring Satisfying Experien…Virtual and the Real: Media in the Museum (1998)Virtual and the Real: Media i…Civilizing Rituals: Inside Public Art Museums. (1998)Civilizing Rituals: Inside Pu…Predicting Visitor Behavior (1985)Predicting Visitor BehaviorExploring trust and social cognition in the adoption of Metaverse-based museums (2025)Exploring trust and social co…VR/AR artworks in the museum: Redefining preservation through collaboration (2024)VR/AR artworks in the museum:…The museum of digital things: extended reality and museum practices (2024)The museum of digital things:…Mixed-reality art as shared experience for cross-device users: Materialize, understand, and explore (2024)Mixed-reality art as shared e…The influence of virtual reality on the experience of religious cultural heritage content (2023)The influence of virtual real…Effect of Trust in Metaverse on Usage Intention through Technology Readiness and Technology Acceptance Model (2023)Effect of Trust in Metaverse …User attention and behaviour in virtual reality art encounter (2022)User attention and behaviour …The material politics of mobile virtual reality: Oculus, data, and the technics of sensemaking (2022)The material politics of mobi…Material and digital dimensions of urban public spaces through the lens of social distancing (2022)Material and digital dimensio…Informal Learning in Museums (2022)Informal Learning in MuseumsDigital Technologies and the Role of Data in Cultural Heritage: The Past, the Present, and the Future (2022)Digital Technologies and the …Value-based model of user interaction design for virtual museum (2021)Value-based model of user int…The strategic governance of the digital accounting environment: insights from virtual museums (2021)The strategic governance of t…Personalizing 3D virtual fashion stores: an action research approach to modularity development (2021)Personalizing 3D virtual fash…Immersive Installations in Museum Spaces: Staging the Past (2021)Immersive Installations in Mu…“Real Change Comes from Within!”: Towards a Symbiosis of Human and Digital Guides in the Museum (2021)“Real Change Comes from Withi…From Knowledge to Narrative: Educators and the Changing Museum (1998)An Identity‐Centered Approach to Understanding Museum Learning (2006)Investigating public science interest and understanding: evidence for the importance of free-choice learning (2007)Conceptualizing the Visitor Experience: A Review of Literature and Development of a Multifaceted Model (2016)The behavior of the museum visitor (1928)The Field Trip Milieu: Learning and Behavior as a Function of Contextual Events (1982)The long‐term impact of interactive exhibits (1991)Interpretation and sustainable tourism: functions, examples and principles. 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(2001)Virtual museums, a survey and some issues for consideration (2009)Experiencing immersive virtual reality in museums (2019)A State-of-the-Art Review and Bibliometric Analysis on the Smart Preservation of Heritages (2024)The spatial differentiation characteristics and influencing mechanisms of intangible cultural heritage in China (2024)What has influenced the growth and structural transformation of China’s cultural industry? — Based on the input-output bias analysis (2025)Museums, Diasporas and the Sustainability of Intangible Cultural Heritage (2013)The experience of a museum space (2013)Social media analytics in museums: extracting expressions of inspiration (2017)Social stratification and cultural consumption: The visual arts in England (2007)Museums and the ‘new museology’: theory, practice and organisational change (2013)Museums, Equality and Social Justice (2013)Using the contextual model of learning to understand visitor learning from a science center exhibition (2005)A Short Review of School Field Trips: Key Findings from the Past and Implications for the Future (2008)Learning science in informal environments : people, places, and pursuits (2009)When art meets tech: The role of augmented reality in enhancing museum experiences and purchase intentions (2018)A systematic review of digital transformation technologies in museum exhibition (2024)Developing serious games for cultural heritage: a state-of-the-art review (2010)DynaMus: A fully dynamic 3D virtual museum framework (2016)THE DEVIL IS IN THE DETAIL: Museum Displays and the Creation of Knowledge (2010)Cultural participation in Europe: Can we identify common determinants? 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this work references cited by second hop

References

  • 2016The Museum Experience935 cited
  • 1998Civilizing Rituals: Inside Public Art Museums.892 cited
  • 2004Building Virtual and Augmented Reality museum exhibitions377 cited
  • 1999Exploring Satisfying Experiences in Museums342 cited
  • 2010Museums and Their Visitors283 cited
  • 2003Dialogic inquiry in life science conversations of family groups in a museum250 cited
  • 2010Museums and the Public Sphere173 cited
  • 2004Virtual museums for all: employing game technology for edutainment144 cited
  • 1985Predicting Visitor Behavior125 cited
  • 2020651059.pdf109 cited
  • 2006Civilizing the Museum94 cited
  • 2007Museum Informatics: People, Information, and Technology in Museums93 cited
  • 1998Virtual and the Real: Media in the Museum89 cited

Cited by

  • 2022Digital Technologies and the Role of Data in Cultural Heritage: The Past, the Present, and the Future116 cited
  • 2023Effect of Trust in Metaverse on Usage Intention through Technology Readiness and Technology Acceptance Model38 cited
  • 2021The strategic governance of the digital accounting environment: insights from virtual museums

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34 cited
  • 2022User attention and behaviour in virtual reality art encounter27 cited
  • 2021Personalizing 3D virtual fashion stores: an action research approach to modularity development23 cited
  • 2024The museum of digital things: extended reality and museum practices22 cited
  • 2021Value-based model of user interaction design for virtual museum22 cited
  • 2023The influence of virtual reality on the experience of religious cultural heritage content21 cited
  • 2021“Real Change Comes from Within!”: Towards a Symbiosis of Human and Digital Guides in the Museum13 cited
  • 2022Informal Learning in Museums13 cited
  • 2021Immersive Installations in Museum Spaces: Staging the Past12 cited
  • 2022The material politics of mobile virtual reality: Oculus, data, and the technics of sensemaking12 cited
  • 2024Mixed-reality art as shared experience for cross-device users: Materialize, understand, and explore11 cited
  • 2025Exploring trust and social cognition in the adoption of Metaverse-based museums10 cited
  • 2024VR/AR artworks in the museum: Redefining preservation through collaboration8 cited
  • 2022Material and digital dimensions of urban public spaces through the lens of social distancing7 cited