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Towards a customizable immersive virtual reality serious game for earthquake emergency training
15 references·3 citing·47 second hop
Towards a customizable immersive virtual reality serious game for earthquake emergency training (2020)Towards a customizable immersive virtual …Immersive virtual reality serious games for evacuation training and research: A systematic literature review (2018)Immersive virtual reality ser…Personalized and Adaptive Serious Games (2016)Personalized and Adaptive Ser…The Concept of Flow (2014)The Concept of FlowCognitive behavioral game design: a unified model for designing serious games (2014)Cognitive behavioral game des…The Use of Likert Scales With Children (2013)The Use of Likert Scales With…Digital game-based learning: Impact of instructions and feedback on motivation and learning effectiveness (2013)Digital game-based learning: …Development of a personalized educational computer game based on students’ learning styles (2012)Development of a personalized…The concept of flow in collaborative game-based learning (2011)The concept of flow in collab…Adding Instructional Features That Promote Learning in a Game-Like Environment (2010)Adding Instructional Features…Micro‐adaptivity: protecting immersion in didactically adaptive digital educational games (2009)Micro‐adaptivity: protecting …Foundation for problem‐based gaming (2007)Foundation for problem‐based …How can exploratory learning with games and simulations within the curriculum be most effectively evaluated? (2005)How can exploratory learning …Context‐Based Adult Learning (2001)Context‐Based Adult LearningStory and Discourse. Narrative Structure in Fiction and Film (1980)Story and Discourse. Narrativ…Story and Discourse: Narrative Structure in Fiction and Film (1979)Story and Discourse: Narrativ…Time for Change (2024)Time for ChangeGamification of virtual reality assembly training: Effects of a combined point and level system on motivation and training results (2022)Gamification of virtual reali…Exploring spiral narratives with immediate feedback in immersive virtual reality serious games for earthquake emergency training (2022)Exploring spiral narratives w…The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Motivational Beliefs, Values, and Goals (2002)The Power of Feedback (2007)An activity theory-based model for serious games analysis and conceptual design (2015)Essential features of serious games design in higher education: Linking learning attributes to game mechanics (2016)Comparing success and engagement in gamified learning experiences via Kahoot and Quizizz (2019)Experiential Learning : Experience as the Source of Learning and Development (1983)Motivational and self-regulated learning components of classroom academic performance. 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(2009)Computer-Controlled Virtual Humans in Patient-Facing Systems: Systematic Review and Meta-Analysis (2020)Design, Development, and Evaluation of a Virtual Reality Serious Game for School Fire Preparedness Training (2022)Well-being : the foundations of hedonic psychology (1999)Using Narrative in Social Research (2005)Promoting novelty, rigor, and style in energy social science: Towards codes of practice for appropriate methods and research design (2018)(Inter)mediality and the Study of Literature (2011)Effect of a brand story structure on narrative transportation and perceived brand image of luxury hotels (2018)The potential of comics in science communication (2018)
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References

  • 1979Story and Discourse: Narrative Structure in Fiction and Film2,658 cited
  • 2014The Concept of Flow1,607 cited
  • 2005How can exploratory learning with games and simulations within the curriculum be most effectively evaluated?751 cited
  • 2013Digital game-based learning: Impact of instructions and feedback on motivation and learning effectiveness614 cited
  • 2018Immersive virtual reality serious games for evacuation training and research: A systematic literature review423 cited
  • 2011The concept of flow in collaborative game-based learning391 cited
  • 1980Story and Discourse. Narrative Structure in Fiction and Film363 cited
  • 2013The Use of Likert Scales With Children296 cited
  • 2012Development of a personalized educational computer game based on students’ learning styles294 cited
  • 2007Foundation for problem‐based gaming293 cited
  • 2001Context‐Based Adult Learning262 cited
  • 2010Adding Instructional Features That Promote Learning in a Game-Like Environment233 cited
  • 2009Micro‐adaptivity: protecting immersion in didactically adaptive digital educational games158 cited
  • 2014Cognitive behavioral game design: a unified model for designing serious games152 cited
  • 2016Personalized and Adaptive Serious Games

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152 cited

Cited by

  • 2022Gamification of virtual reality assembly training: Effects of a combined point and level system on motivation and training results75 cited
  • 2022Exploring spiral narratives with immediate feedback in immersive virtual reality serious games for earthquake emergency training39 cited
  • 2024Time for Change35 cited