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Telepresence, time distortion, and consumer traits of virtual reality shopping
16 references·16 citing·29 second hopsampled
Telepresence, time distortion, and consumer traits of virtual reality shopping (2020)Telepresence, time distortion, and consum…Digital marketing: A framework, review and research agenda (2016)Digital marketing: A framewor…Technology Acceptance Model 3 and a Research Agenda on Interventions (2008)Technology Acceptance Model 3…Applying the Technology Acceptance Model and Flow Theory to Online Consumer Behavior (2002)Applying the Technology Accep…Hedonic and utilitarian motivations for online retail shopping behavior (2001)Hedonic and utilitarian motiv…Extending the TAM for a World-Wide-Web context (2001)Extending the TAM for a World…Technology Readiness Index (Tri) (2000)Technology Readiness Index (T…Measuring the Customer Experience in Online Environments: A Structural Modeling Approach (2000)Measuring the Customer Experi…Determinants of Perceived Ease of Use: Integrating Control, Intrinsic Motivation, and Emotion into the Technology Acceptance Model (2000)Determinants of Perceived Eas…Marketing in Hypermedia Computer-Mediated Environments: Conceptual Foundations (1996)Marketing in Hypermedia Compu…Flow: The Psychology of Optimal Experience (1991)Flow: The Psychology of Optim…Flow: the psychology of optimal experience (1990)Flow: the psychology of optim…User Acceptance of Computer Technology: A Comparison of Two Theoretical Models (1989)User Acceptance of Computer T…Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Perceived Usefulness, Perceiv…STRUCTURAL EQUATION MODELS WITH UNOBSERVABLE VARIABLES AND MEASUREMENT ERROR (1981)STRUCTURAL EQUATION MODELS WI…Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Evaluating Structural Equatio…Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Belief, Attitude, Intention a…Cyber Shopping Beyond Boundaries: The Metaverse Revolution in e‐Commerce and Consumer Behavior (2025)Cyber Shopping Beyond Boundar…Examining the moderating effects of shopping orientation, product knowledge and involvement on the effectiveness of Virtual Reality (VR) retail environment (2024)Examining the moderating effe…Consumer behavior in immersive virtual reality retail environments: A systematic literature review using the stimuli‐organisms‐responses (S‐O‐r) model (2024)Consumer behavior in immersiv…Working in a smart home environment: examining the impact on productivity, well-being and future use intention (2023)Working in a smart home envir…Unfolding the impacts of metaverse aspects on telepresence, product knowledge, and purchase intentions in the metaverse stores (2023)Unfolding the impacts of meta…The online flow and its influence on awe experience: an AI-enabled e-tail service exploration (2023)The online flow and its influ…Immersive technologies and consumer behavior: A systematic review of two decades of research (2023)Immersive technologies and co…Factors Influencing Customers’ Apparel Shopping Intention in Metaverse (2023)Factors Influencing Customers…Cognitive load during planned and unplanned virtual shopping: Evidence from a neurophysiological perspective (2023)Cognitive load during planned…Understanding customer satisfaction of augmented reality in retail: a human value orientation and consumption value perspective (2022)Understanding customer satisf…Surfing in virtual reality: An application of extended technology acceptance model with flow theory (2022)Surfing in virtual reality: A…How Virtual Reality Shopping Experience Enhances Consumer Creativity: The Mediating Role of Perceptual Curiosity (2022)How Virtual Reality Shopping …Enhancing playful customer experience with personalization (2022)Enhancing playful customer ex…Virtual reality marketing and customer advocacy: Transforming experiences from story-telling to story-doing (2021)Virtual reality marketing and…Virtual products as an extension of my body: Exploring hedonic and utilitarian shopping value in a virtual reality retail environment (2021)Virtual products as an extens…The effects of anthropomorphism presence and the marketing mix have on retail app continuance use intention (2021)The effects of anthropomorphi…Self-efficacy mechanism in human agency. (1982)A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies (2000)A new criterion for assessing discriminant validity in variance-based structural equation modeling (2014)Understanding Attitudes and Predicting Social Behavior (1980)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Consumer Acceptance of Electronic Commerce: Integrating Trust and Risk with the Technology Acceptance Model (2003)Trust and TAM in Online Shopping: An Integrated Model1 (2003)User Acceptance of Hedonic Information Systems1 (2004)Self-efficacy: Toward a unifying theory of behavioral change. (1977)The theory of planned behavior (1991)Internet Users' Information Privacy Concerns (IUIPC): The Construct, the Scale, and a Causal Model (2004)Consumer engagement in a virtual brand community: An exploratory analysis (2011)Consumer Brand Engagement in Social Media: Conceptualization, Scale Development and Validation (2014)Common method biases in behavioral research: A critical review of the literature and recommended remedies. (2003)User Acceptance of Information Technology: Toward A Unified View1 (2003)Unified Theory of Acceptance and Use of Technology: A Synthesis and the Road Ahead (2016)Re-examining the Unified Theory of Acceptance and Use of Technology (UTAUT): Towards a Revised Theoretical Model (2017)The technology acceptance model (TAM): A meta-analytic structural equation modeling approach to explaining teachers’ adoption of digital technology in education (2018)Significance tests and goodness of fit in the analysis of covariance structures. (1980)On the Evaluation of Structural Equation Models (1988)When to use and how to report the results of PLS-SEM (2018)Subjective well-being: Three decades of progress. (1999)The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. (2001)The benefits of being present: Mindfulness and its role in psychological well-being. (2003)Design science in information systems research (2004)Design Science in Information Systems Research1 (2004)GameFlow (2005)Event tourism: Definition, evolution, and research (2007)Measuring and defining the experience of immersion in games (2008)
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References

  • 1981Evaluating Structural Equation Models with Unobservable Variables and Measurement Error108,884 cited
  • 1989Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology68,271 cited
  • 1975Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research36,736 cited
  • 1989User Acceptance of Computer Technology: A Comparison of Two Theoretical Models25,696 cited
  • 1990Flow: the psychology of optimal experience12,637 cited
  • 1991Flow: The Psychology of Optimal Experience9,395 cited
  • 2008Technology Acceptance Model 3 and a Research Agenda on Interventions8,138 cited
  • 2000Determinants of Perceived Ease of Use: Integrating Control, Intrinsic Motivation, and Emotion into the Technology Acceptance Model6,658 cited
  • 1996Marketing in Hypermedia Computer-Mediated Environments: Conceptual Foundations5,628 cited
  • 2001Extending the TAM for a World-Wide-Web context3,801 cited
  • 2000Technology Readiness Index (Tri)3,320 cited
  • 2001Hedonic and utilitarian motivations for online retail shopping behavior3,219 cited
  • 2002Applying the Technology Acceptance Model and Flow Theory to Online Consumer Behavior3,203 cited
  • 2000Measuring the Customer Experience in Online Environments: A Structural Modeling Approach3,196 cited

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  • 2016Digital marketing: A framework, review and research agenda1,701 cited
  • 1981STRUCTURAL EQUATION MODELS WITH UNOBSERVABLE VARIABLES AND MEASUREMENT ERROR1,167 cited
  • Cited by

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    • 2025Cyber Shopping Beyond Boundaries: The Metaverse Revolution in e‐Commerce and Consumer Behavior140 cited
    • 2021Virtual products as an extension of my body: Exploring hedonic and utilitarian shopping value in a virtual reality retail environment129 cited
    • 2023Immersive technologies and consumer behavior: A systematic review of two decades of research109 cited
    • 2022Surfing in virtual reality: An application of extended technology acceptance model with flow theory96 cited
    • 2022How Virtual Reality Shopping Experience Enhances Consumer Creativity: The Mediating Role of Perceptual Curiosity90 cited
    • 2023Factors Influencing Customers’ Apparel Shopping Intention in Metaverse72 cited
    • 2022Enhancing playful customer experience with personalization70 cited
    • 2021The effects of anthropomorphism presence and the marketing mix have on retail app continuance use intention68 cited
    • 2023Cognitive load during planned and unplanned virtual shopping: Evidence from a neurophysiological perspective68 cited
    • 2024Examining the moderating effects of shopping orientation, product knowledge and involvement on the effectiveness of Virtual Reality (VR) retail environment63 cited
    • 2023The online flow and its influence on awe experience: an AI-enabled e-tail service exploration61 cited
    • 2023Working in a smart home environment: examining the impact on productivity, well-being and future use intention54 cited
    • 2022Understanding customer satisfaction of augmented reality in retail: a human value orientation and consumption value perspective54 cited