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Does gamification improve fruit and vegetable intake in adolescents? a systematic review
16 references·0 citing·49 second hop
Does gamification improve fruit and vegetable intake in adolescents? a systematic review (2020)Does gamification improve fruit and veget…Can games change children’s eating behaviour? 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(2004)The Effects of Cooperation an…Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)Intrinsic and Extrinsic Motiv…Research on Cooperative Learning and Achievement: What We Know, What We Need to Know (1996)Research on Cooperative Learn…Serious Games (1970)Serious Games: Games That Educate, Train, and Inform (2005)Fish’n’Steps: Encouraging Physical Activity with an Interactive Computer Game (2006)The Role of Serious Games, Gamification and Industry 4.0 Tools in the Education 4.0 Paradigm (2019)Designing Engaging Games for Education: A Systematic Literature Review on Game Motivators and Design Principles (2020)Serious Games and Gamification in Healthcare: A Meta-Review (2023)Cooperative Learning: Theory, Research and Practice (1983)Learning Together and Alone: Cooperative, Competitive, and Individualistic Learning (1998)Effects of Small-Group Learning on Undergraduates in Science, Mathematics, Engineering, and Technology: A Meta-Analysis (1999)Language and Thought of the Child (2005)Trends in Peer Learning (2005)The How, Whom, and Why of Parents’ Involvement in Children’s Academic Lives: More Is Not Always Better (2007)Games, Motivation, and Learning: A Research and Practice Model (2002)Why do people play on-line games? An extended TAM with social influences and flow experience (2003)Enjoyment: At the Heart of Media Entertainment (2004)Gamifying learning experiences: Practical implications and outcomes (2013)Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning (2015)Handbook of Self-Regulation of Learning and Performance (2017)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)Intrinsic Motivation and Self-Determination in Human Behavior (1988)Motivational Beliefs, Values, and Goals (2002)Technology Acceptance Model 3 and a Research Agenda on Interventions (2008)Intrinsic and extrinsic motivation from a self-determination theory perspective: Definitions, theory, practices, and future directions (2020)Intraclass correlations: Uses in assessing rater reliability. (1979)Preferred reporting items for systematic reviews and meta-analyses: the PRISMA statement (2009)The behaviour change wheel: A new method for characterising and designing behaviour change interventions (2011)The maturing of gamification research (2017)Serious Gaming and Gamification Education in Health Professions: Systematic Review (2019)Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning (2021)The need to belong: Desire for interpersonal attachments as a fundamental human motivation. 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A systematic review and meta-analysis of the health and survival of volunteers (2013)The economic burden of cardiovascular disease and hypertension in low- and middle-income countries: a systematic review (2018)An Empirical Test of the Theory of Gamified Learning (2014)Gamification of task performance with leaderboards: A goal setting experiment (2015)Gamification in the Workplace: The Central Role of the Aesthetic Experience (2017)Self-Determination Theory in Work Organizations: The State of a Science (2017)Partial Least Squares Structural Equation Modeling (PLS-SEM) in second language and education research: Guidelines using an applied example (2022)
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References

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  • 2019Can games change children’s eating behaviour? A review of gamification and serious games140 cited
  • 2017Serious games for health: three steps forwards124 cited
  • 2015Gamification113 cited
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