SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Digital interaction with 3D archaeological artefacts: evaluating user’s behaviours at different representation scales
4 references·6 citing·40 second hop
Digital interaction with 3D archaeological artefacts: evaluating user’s behaviours at different representation scales (2020)Digital interaction with 3D archaeologica…Ambienti digitali per l’educazione all’arte e al patrimonio (2018)Ambienti digitali per l’educa…Visualizing museum visitors’ behavior: Where do they go and what do they do there? (2016)Visualizing museum visitors’ …Handbook of Research on Emerging Technologies for Digital Preservation and Information Modeling (2016)Handbook of Research on Emerg…Automatic Detection of Social Behavior of Museum Visitor Pairs (2014)Automatic Detection of Social…Adrijo: A Digital Platform for Adriatic Port Heritage—Good Practices for Virtual Museums and Touristic Experiences (2024)Adrijo: A Digital Platform fo…3VR: Vice Versa Virtual Reality Algorithm to Track and Map User Experience (2024)3VR: Vice Versa Virtual Reali…Virtualization and Vice Versa: A New Procedural Model of the Reverse Virtualization for the User Behavior Tracking in the Virtual Museums (2022)Virtualization and Vice Versa…Peculiarities of values transfer among countries via arts digitalization (2022)Peculiarities of values trans…Digital Exhibition of Intangible Heritage and the Role of Museums in COVID-19 Era—Focusing on Gwangju Chilseok Gossaum Nori Video Experience Center in South Korea (2022)Digital Exhibition of Intangi…New Technologies in Hotels and Museums: Supply-side Perceptions with Education Implications for Managers and Curators (2021)New Technologies in Hotels an…A Coefficient of Agreement for Nominal Scales (1960)Conducting Interaction: Patterns of Behavior in Focused Encounters. (1992)Learning from Museums: Visitor Experiences and the Making of Meaning (2000)First Impressions in Human--Agent Virtual Encounters (2016)A survey on developing personalized content services in museums (2018)Human-Computer Interactions in Museums (2019)Listening in on Museum Conversations (2004)Timing and Tracking: Unlocking Visitor Behavior (2009)The museum experience revisited (2013)Do Game Designers’ Decisions Related to Visual Activities Affect Knowledge Acquisition in Cultural Heritage Games? An Evaluation From a Human Cognitive Processing Perspective (2019)Visitor-Sensing: Involving the Crowd in Cultural Heritage Organizations (2020)A technology acceptance model for empirically testing new end-user information systems : theory and results (1985)Qualitative Researching (1997)An Introduction to Qualitative Research (2023)Digital for Heritage and Museums: Design-Driven Changes and Challenges (2023)Impact of Multisensory XR Technologies on Museum Exhibition Visits (2023)Integration of emerging technologies in tourism and hospitality curriculum: An international perspective (2025)Psychology as the behaviorist views it. (1913)Learning cultural heritage by serious games (2013)Heritage in lockdown: digital provision of memory institutions in the UK and US of America during the COVID-19 pandemic (2020)ARTIFICIAL INTELLIGENCE AND CULTURAL HERITAGE: DESIGN AND ASSESSMENT OF AN ETHICAL FRAMEWORK (2023)Energy Efficiency in Agricultural Production—Experience from Land Consolidation in Poland and Finland (2023)The museum environment and the visitor experience (2000)Effects of Virtual Reality and Augmented Reality on Visitor Experiences in Museum (2016)Experiencing immersive virtual reality in museums (2019)An acceptance model of digital education in intangible cultural heritage based on cultural awareness (2023)Exhibiting the Heritage of COVID-19—A Conversation with ChatGPT (2023)Electoral Systems and Political Transformation in Post-Communist Europe (2003)Patterns of political instability: Affiliation patterns of politicians and voters in post-communist Estonia, Latvia, and Lithuania (2003)Dimensionalizing Cultures: The Hofstede Model in Context (2011)Virtual museums, a survey and some issues for consideration (2009)Moving beyond the virtual museum: Engaging visitors emotionally (2017)TWO CRITERIA FOR GOOD MEASUREMENTS IN RESEARCH: VALIDITY AND RELIABILITY (2017)Comprehensive Evaluation Index System for Sustainable Development of Digital Museums: An Empirical Study Based on ACG–TSOBP Model and SDN–IoT Architectures (2025)An Analysis of Visitors' Behavior in the Louvre Museum: A Study Using Bluetooth Data (2014)Virtual museum system evaluation through user studies (2017)Museums and Digital Culture: From Reality to Digitality in the Age of COVID-19 (2022)User Experience Evaluation in Virtual Museum Tours: A Scoping Review (2014-2024) (2025)The Digital Museum as a Third Space: Giving Shape to Conceptualization (2019)Playing with Cultural Heritage. Reflections and Experiences Between Analogue and Digital (2024)
this work references cited by second hop

References

  • 2016Visualizing museum visitors’ behavior: Where do they go and what do they do there?86 cited
  • 2014Automatic Detection of Social Behavior of Museum Visitor Pairs54 cited
  • 2018Ambienti digitali per l’educazione all’arte e al patrimonio49 cited
  • 2016Handbook of Research on Emerging Technologies for Digital Preservation and Information Modeling29 cited

Cited by

  • 2021New Technologies in Hotels and Museums: Supply-side Perceptions with Education Implications for Managers and Curators15 cited
  • 20243VR: Vice Versa Virtual Reality Algorithm to Track and Map User Experience9 cited
  • 2022Digital Exhibition of Intangible Heritage and the Role of Museums in COVID-19 Era—Focusing on Gwangju Chilseok Gossaum Nori Video Experience Center in South Korea8 cited
  • 2022Virtualization and Vice Versa: A New Procedural Model of the Reverse Virtualization for the User Behavior Tracking in the Virtual Museums8 cited
  • 2022Peculiarities of values transfer among countries via arts digitalization5 cited
  • 2024Adrijo: A Digital Platform for Adriatic Port Heritage—Good Practices for Virtual Museums and Touristic Experiences3 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work