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Going Beyond Just Watching: The Fan Adoption Process of Virtual Reality Spectatorship
16 references·0 citing·45 second hop
Going Beyond Just Watching: The Fan Adoption Process of Virtual Reality Spectatorship (2020)Going Beyond Just Watching: The Fan Adopt…The impact of virtual reality (VR) technology on sport spectators' flow experience and satisfaction (2019)The impact of virtual reality…Diffusion of Innovations 1 (2019)Diffusion of Innovations 1What drives purchase intention on Airbnb? Perspectives of consumer reviews, information quality, and media richness (2018)What drives purchase intentio…The adoption of virtual reality devices: The technology acceptance model integrating enjoyment, social interaction, and strength of the social ties (2018)The adoption of virtual reali…Modeling Consumers’ Adoption Intentions of Remote Mobile Payments in the United Kingdom: Extending UTAUT with Innovativeness, Risk, and Trust (2015)Modeling Consumers’ Adoption …Dynamic Effects of Social Influence and Direct Marketing on the Adoption of High-Technology Products (2013)Dynamic Effects of Social Inf…Extending the technology acceptance model to explore the intention to use Second Life for enhancing healthcare education (2012)Extending the technology acce…Exploring user acceptance of 3D virtual worlds in travel and tourism marketing (2012)Exploring user acceptance of …First‐ and higher‐order models of attitudes, normative influence, and perceived behavioural control in the theory of planned behaviour (2005)First‐ and higher‐order model…Exploring factors affecting the adoption of mobile commerce in Singapore (2005)Exploring factors affecting t…Diffusion of innovations. (2003)Diffusion of innovations.An Interactive Communication Technology Adoption Model (2003)An Interactive Communication …An Examination of the Factors Contributing to Adoption Decisions among Late-Diffused Technology Products (2003)An Examination of the Factors…Perceived Behavioral Control, Self‐Efficacy, Locus of Control, and the Theory of Planned Behavior 1 (2002)Perceived Behavioral Control,…Attribute-Task Compatibility as a Determinant of Consumer Preference Reversals (1997)Attribute-Task Compatibility …Organizational Information Requirements, Media Richness and Structural Design (1986)Organizational Information Re…Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Cutoff criteria for fit indexes in covariance structure analysis: Conventional criteria versus new alternatives (1999)Time to seize the digital evolution: Adoption of blockchain in operations and supply chain management among Malaysian SMEs (2019)Understanding consumer adoption of mobile payment in India: Extending Meta-UTAUT model with personal innovativeness, anxiety, trust, and grievance redressal (2020)Fuzzy-set Qualitative Comparative Analysis (fsQCA): Guidelines for research practice in Information Systems and marketing (2021)Structural equation modeling in practice: A review and recommended two-step approach. (1988)Developments and key issues in tourism mobilities (2013)Exploring the role of next-generation virtual technologies in destination marketing (2018)Virtual Tours a Means to an End: An Analysis of Virtual Tours’ Role in Tourism Recovery Post COVID-19 (2021)Information and Consumer Behavior (1970)Adding Asymmetrically Dominated Alternatives: Violations of Regularity and the Similarity Hypothesis (1982)Contingent weighting in judgment and choice. (1988)The effect of product assortment on buyer preferences (1999)Buying, Bidding, Playing, or Competing? Value Assessment and Decision Dynamics in Online Auctions (2003)A PLS Model to Study Brand Preference: An Application to the Mobile Phone Market (2009)A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies (2000)Design aesthetics leading to m-loyalty in mobile commerce (2006)Towards an understanding of the consumer acceptance of mobile wallet (2009)The moderating effect of gender in the adoption of mobile banking (2010)Self-efficacy: Toward a unifying theory of behavioral change. (1977)The theory of planned behavior (1991)Self-Efficacy: The Exercise of Control (1999)Theory of reasoned action, theory of planned behavior, and the integrated behavioral model (2008)The dragons of inaction: Psychological barriers that limit climate change mitigation and adaptation. (2011)The Influence of Attitudes on Behavior (2018)The social psychology of organizing (1969)A Garbage Can Model of Organizational Choice (1972)Marketing in Hypermedia Computer-Mediated Environments: Conceptual Foundations (1996)Using Technology and Constituting Structures: A Practice Lens for Studying Technology in Organizations (2000)Users of the world, unite! The challenges and opportunities of Social Media (2009)External Control of Organizations: Resource Dependence Perspective (2011)The Elaboration Likelihood Model of Persuasion (1986)Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)Virtual Reality in Destination Marketing: Telepresence, Social Presence, and Tourists’ Visit Intentions (2021)Unfolding the impacts of metaverse aspects on telepresence, product knowledge, and purchase intentions in the metaverse stores (2023)The Strength of Weak Ties (1973)User Acceptance of Information Technology: Toward A Unified View1 (2003)Is innovation always beneficial? A meta-analysis of the relationship between innovation and performance in SMEs (2010)Diffusion of Innovations (2015)Mobile payment: Understanding the determinants of customer adoption and intention to recommend the technology (2016)Virtual reality among the elderly: a usefulness and acceptance study from Taiwan (2019)Metaverse system adoption in education: a systematic literature review (2022)Virtual reality technology in construction safety training: Extended technology acceptance model (2022)
this work references cited by second hop

References

  • 2019Diffusion of Innovations 137,320 cited
  • 2003Diffusion of innovations.13,723 cited
  • 1986Organizational Information Requirements, Media Richness and Structural Design9,719 cited
  • 2002Perceived Behavioral Control, Self‐Efficacy, Locus of Control, and the Theory of Planned Behavior 17,621 cited
  • 2015Modeling Consumers’ Adoption Intentions of Remote Mobile Payments in the United Kingdom: Extending UTAUT with Innovativeness, Risk, and Trust920 cited
  • 2005Exploring factors affecting the adoption of mobile commerce in Singapore655 cited
  • 2019The impact of virtual reality (VR) technology on sport spectators' flow experience and satisfaction483 cited
  • 2012Exploring user acceptance of 3D virtual worlds in travel and tourism marketing433 cited
  • 2018The adoption of virtual reality devices: The technology acceptance model integrating enjoyment, social interaction, and strength of the social ties380 cited
  • 1997Attribute-Task Compatibility as a Determinant of Consumer Preference Reversals342 cited
  • 2018What drives purchase intention on Airbnb? Perspectives of consumer reviews, information quality, and media richness337 cited
  • 2012Extending the technology acceptance model to explore the intention to use Second Life for enhancing healthcare education317 cited
  • 2005First‐ and higher‐order models of attitudes, normative influence, and perceived behavioural control in the theory of planned behaviour259 cited

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  • 2013Dynamic Effects of Social Influence and Direct Marketing on the Adoption of High-Technology Products220 cited
  • 2003An Examination of the Factors Contributing to Adoption Decisions among Late-Diffused Technology Products184 cited
  • 2003An Interactive Communication Technology Adoption Model156 cited
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