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Interactive language learning activities for learners’ communicative ability
7 references·1 citing·27 second hop
Interactive language learning activities for learners’ communicative ability (2020)Interactive language learning activities …Using Communicative Games in Improving Students’ Speaking Skills (2016)Using Communicative Games in …Improving the EFL Learners’ Speaking Ability through Interactive Storytelling (2016)Improving the EFL Learners’ S…Psychological Factors That Hinder Students from Speaking in English Class (A Case Study in a Senior High School in South Tangerang, Banten, Indonesia) (2012)Psychological Factors That Hi…Research design: qualitative, quantitative, and mixed methods approaches (2003)Research design: qualitative,…Transforming school cultures (1997)Transforming school culturesForeign Language Teaching (1953)Foreign Language TeachingPrinciples and methods of teaching (1914)Principles and methods of tea…A Conceptual Model of Analogue Gamification to Enhance Learners' Motivation and Attitude (2021)A Conceptual Model of Analogu…Foreign Language Classroom Anxiety (1986)How to Teach English (1997)How to Teach Speaking (2005)Psychological Problems and Challenge In EFL Speaking Classroom (2017)Self-directed learning through the eyes of teacher educators (2017)The Effects of Anxiety, Shyness and Language Learning Strategies on Speaking Skills and Academic Achievement (2019)Teaching by Principles: An Interactive Approach to Language Pedagogy (2001)The Power of Feedback (2007)Methodology in Language Teaching: An Anthology of Current Practice (2008)Action Research: A Guide for the Teacher Researcher (1999)The Practice of English Language Teaching (2015)The Use of Language Game in Enhancing Students’ Speaking Skills (2020)Using Language Games to Enhance EFL Students’ Speaking Skill in Indonesia (2021)Gamification. using game-design elements in non-gaming contexts (2011)A Self-determination Theory Perspective on Student Engagement (2012)An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games (2015)CHARACTERISTICS OF EFFECTIVE TEACHERS: PERCEPTIONS OF THE ENGLISH TEACHERS (2008)Assessing Teacher Effectiveness (2010)Test, measurement, and evaluation: Understanding and use of the concepts in education (2020)Seeking help in large college classes: A person-centered approach (2003)Autonomy, Belongingness, and Engagement in School as Contributors to Adolescent Psychological Well-Being (2007)The origins, evolution, and future directions of achievement goal theory (2020)Using Mixed-Methods Sequential Explanatory Design: From Theory to Practice (2005)Integrating quantitative and qualitative research: how is it done? (2006)Achieving Effective Remote Working During the COVID‐19 Pandemic: A Work Design Perspective (2020)Cross-grade analysis of Chinese students’ English learning motivation: a mixed-methods study (2013)Investigating Metacognitive Awareness and Reading Strategy Use of EFL Korean University Students (2014)
this work references cited by second hop

References

  • 2003Research design: qualitative, quantitative, and mixed methods approaches18,745 cited
  • 1997Transforming school cultures485 cited
  • 1914Principles and methods of teaching163 cited
  • 2012Psychological Factors That Hinder Students from Speaking in English Class (A Case Study in a Senior High School in South Tangerang, Banten, Indonesia)124 cited
  • 2016Using Communicative Games in Improving Students’ Speaking Skills104 cited
  • 2016Improving the EFL Learners’ Speaking Ability through Interactive Storytelling44 cited
  • 1953Foreign Language Teaching32 cited

Cited by

  • 2021A Conceptual Model of Analogue Gamification to Enhance Learners' Motivation and Attitude52 cited

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