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Pupils’ Motivation and Perceptions on ESL Lessons through Online Quiz-Games
11 references·0 citing·49 second hop
Pupils’ Motivation and Perceptions on ESL Lessons through Online Quiz-Games (2020)Pupils’ Motivation and Perceptions on ESL…ENHANCING ENGLISH LANGUAGE LEARNERS’ MOTIVATION THROUGH ONLINE GAMES (2017)ENHANCING ENGLISH LANGUAGE LE…Using Gamification to Enhance Second Language Learning. (2015)Using Gamification to Enhance…Status of English in Malaysia (2014)Status of English in MalaysiaComputer Games for Learning (2014)Computer Games for LearningThe Motivation of Learners of English as a Foreign Language Revisited (2013)The Motivation of Learners of…For the Win: How Game Thinking Can Revolutionize Your Business (2012)For the Win: How Game Thinkin…The effect of digital games on Iranian children's vocabulary retention in foreign language acquisition (2011)The effect of digital games o…Effectiveness of Using Games in Teaching Grammar to Young Learners. (2011)Effectiveness of Using Games …Young learners’ language learning via computer games (2009)Young learners’ language lear…Motivation and English Achievement: An Exploratory and Confirmatory Factor Analysis of a New Measure for Chinese Students of English Learning (2008)Motivation and English Achiev…Social psychology and second language learning : the role of attitudes and motivation (1985)Social psychology and second …The English of Singapore and Malaysia (1979)English around the World (1991)International Communication: English Language Challenges for Malaysia (2003)Teaching English Speaking Skills to the Arab Students in the Saudi School in Kuala Lumpur: Problems and Solutions (2018)Language Games in Teaching and Learning English Grammar: A Literature Review (2019)Investigation of Factors Influencing Speaking Performance of Saudi EFL Learners (2020)Philosophical Investigations (1954)A literature review on games and learning (2004)The Effects of Using Games on English Vocabulary Learning (2015)The effectiveness of digital game‐based vocabulary learning: A framework‐based view of meta‐analysis (2016)The Use of Serious Games in Preschool Education (2017)Digital Game-Based Learning (2020)Ideas: General Introduction to Pure Phenomenology. 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References

  • 1985Social psychology and second language learning : the role of attitudes and motivation4,527 cited
  • 2012For the Win: How Game Thinking Can Revolutionize Your Business2,354 cited
  • 2015Using Gamification to Enhance Second Language Learning.309 cited
  • 2014Computer Games for Learning241 cited
  • 2009Young learners’ language learning via computer games131 cited
  • 2011The effect of digital games on Iranian children's vocabulary retention in foreign language acquisition122 cited
  • 2014Status of English in Malaysia112 cited
  • 2017ENHANCING ENGLISH LANGUAGE LEARNERS’ MOTIVATION THROUGH ONLINE GAMES103 cited
  • 2011Effectiveness of Using Games in Teaching Grammar to Young Learners.96 cited
  • 2008Motivation and English Achievement: An Exploratory and Confirmatory Factor Analysis of a New Measure for Chinese Students of English Learning95 cited
  • 2013The Motivation of Learners of English as a Foreign Language Revisited57 cited

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