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Effects of structural and trait competitiveness stimulated by points and leaderboards on user engagement and performance growth: A natural experiment with gamification in an informal learning environment
16 references·0 citing·44 second hop
Effects of structural and trait competitiveness stimulated by points and leaderboards on user engagement and performance growth: A natural experiment with gamification in an informal learning environment (2020)Effects of structural and trait competiti…The Rise of Motivational Information Systems: A Review of Gamification Research (2017)The Rise of Motivational Info…How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)How gamification motivates: A…Towards understanding the effects of individual gamification elements on intrinsic motivation and performance (2015)Towards understanding the eff…Thinking about U : Theorizing and testing U ‐ and inverted U ‐shaped relationships in strategy research (2015)Thinking about U : Theorizing…Is the desire for status a fundamental human motive? A review of the empirical literature. (2015)Is the desire for status a fu…Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Does Gamification Work? -- A …The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education (2012)The Gamification of Learning …A social gamification framework for a K-6 learning platform (2012)A social gamification framewo…Need Satisfaction, Motivation, and Well-Being in the Work Organizations of a Former Eastern Bloc Country: A Cross-Cultural Study of Self-Determination (2001)Need Satisfaction, Motivation…Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)Intrinsic and Extrinsic Motiv…The Truth about Burnout: How Organizations Cause Personal Stress and What to Do about It (1997)The Truth about Burnout: How …Brainstorming Groups in Context: Effectiveness in a Product Design Firm (1996)Brainstorming Groups in Conte…No Contest: The Case against Competition (1988)No Contest: The Case against …Downward comparison principles in social psychology. (1981)Downward comparison principle…Factors relevant to the validity of experiments in social settings. (1957)Factors relevant to the valid…A Theory of Social Comparison Processes (1954)A Theory of Social Comparison…Exploration and Exploitation in Organizational Learning (1991)Dynamic capabilities and strategic management (1997)Econometric Analysis of Cross Section and Panel Data (2001)Tips to use partial least squares structural equation modelling (PLS-SEM) in knowledge management (2018)Research Methods in Business Studies (2020)Understanding AI adoption in manufacturing and production firms using an integrated TAM-TOE model (2021)The theory of planned behavior (1991)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)From game design elements to gamefulness (2011)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Structural equation modeling in practice: A review and recommended two-step approach. (1988)Intrinsic Need Satisfaction: A Motivational Basis of Performance and Weil‐Being in Two Work Settings 1 (2004)Why Teachers Adopt a Controlling Motivating Style Toward Students and How They Can Become More Autonomy Supportive (2009)A Review of Self-Determination Theory’s Basic Psychological Needs at Work (2016)Aggression: A Social Learning Analysis (1973)In-group bias in the minimal intergroup situation: A cognitive-motivational analysis. (1979)Toward a Self-Evaluation Maintenance Model of Social Behavior (1988)Theory and research concerning social comparisons of personal attributes. (1989)The Common Ingroup Identity Model: Recategorization and the Reduction of Intergroup Bias (1993)Informal social communication. (1950)Deviation, rejection, and communication. (1951)Inequity In Social Exchange (1965)The Elaboration Likelihood Model of Persuasion (1986)A Theory of Fairness, Competition, and Cooperation (1999)Level of aspiration. (2004)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)Intrinsic Motivation and Self-Determination in Human Behavior (1988)Motivational Beliefs, Values, and Goals (2002)Technology Acceptance Model 3 and a Research Agenda on Interventions (2008)Intrinsic and extrinsic motivation from a self-determination theory perspective: Definitions, theory, practices, and future directions (2020)The need to belong: Desire for interpersonal attachments as a fundamental human motivation. (1995)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)The Gamification of Learning: a Meta-analysis (2019)Basic psychological need theory: Advancements, critical themes, and future directions (2020)The impact of gamification on learning and instruction: A systematic review of empirical evidence (2020)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Does gamification satisfy needs? A study on the relationship between gamification features and intrinsic need satisfaction (2019)Past, present, and future of customer engagement (2021)Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning (2021)Emotional Labor and Burnout: Comparing Two Perspectives of “People Work” (2002)The Convergent Validity of Two Burnout Instruments (2003)Generational Differences in Work Values: Leisure and Extrinsic Values Increasing, Social and Intrinsic Values Decreasing (2010)Gamification in theory and action: A survey (2014)
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References

  • 1954A Theory of Social Comparison Processes20,836 cited
  • 2000Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions18,652 cited
  • 2014Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification5,197 cited
  • 2012The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education3,765 cited
  • 1981Downward comparison principles in social psychology.2,704 cited
  • 2015Thinking about U : Theorizing and testing U ‐ and inverted U ‐shaped relationships in strategy research2,439 cited
  • 2016How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction2,059 cited
  • 1997The Truth about Burnout: How Organizations Cause Personal Stress and What to Do about It2,003 cited
  • 2001Need Satisfaction, Motivation, and Well-Being in the Work Organizations of a Former Eastern Bloc Country: A Cross-Cultural Study of Self-Determination1,890 cited
  • 2017The Rise of Motivational Information Systems: A Review of Gamification Research1,764 cited
  • 1957Factors relevant to the validity of experiments in social settings.1,143 cited
  • 2015Is the desire for status a fundamental human motive? A review of the empirical literature.1,132 cited
  • 1988No Contest: The Case against Competition1,041 cited
  • 1996

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Brainstorming Groups in Context: Effectiveness in a Product Design Firm
1,013 cited
  • 2015Towards understanding the effects of individual gamification elements on intrinsic motivation and performance995 cited
  • 2012A social gamification framework for a K-6 learning platform854 cited
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