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X-reality technologies for museums: a comparative evaluation based on presence and visitors experience through user studies
11 references·16 citing·47 second hop
X-reality technologies for museums: a comparative evaluation based on presence and visitors experience through user studies (2020)X-reality technologies for museums: a com…When art meets tech: The role of augmented reality in enhancing museum experiences and purchase intentions (2018)When art meets tech: The role…Adoption and use of emerging cultural technologies in China's museums (2018)Adoption and use of emerging …Virtual museum system evaluation through user studies (2017)Virtual museum system evaluat…Impact of interactive technologies on stimulating learning experiences in a museum (2016)Impact of interactive technol…Enhancing art gallery visitors’ learning experience using wearable augmented reality: generic learning outcomes perspective (2016)Enhancing art gallery visitor…Effects of Virtual Reality and Augmented Reality on Visitor Experiences in Museum (2016)Effects of Virtual Reality an…An Examination Of The Museum Experience Based On Pine And Gilmore's Experience Economy Realms (2015)An Examination Of The Museum …Museums and the ‘new museology’: theory, practice and organisational change (2013)Museums and the ‘new museolog…The New Museology (2011)The New MuseologyPLS-SEM: Indeed a Silver Bullet (2011)PLS-SEM: Indeed a Silver Bull…Principles and Practice of Structural Equation Modeling (1998)Principles and Practice of St…Research on the design of online museum exhibition system based on user experience evaluation and eye movement experiment analysis (2025)Research on the design of onl…Inclusive Museum Engagement: Multisensory Storytelling of Cagli Warriors’ Journey and the Via Flamina Landscape Through Interactive Tactile Experiences and Digital Replicas (2025)Inclusive Museum Engagement: …From Virtual Museum Experience Quality to Offline Visit Intention: A Cultural Identity Mediation Model for Sustainable Heritage Engagement (2025)From Virtual Museum Experienc…Enhancing User Experience in Interactive Virtual Museums for Cultural Heritage Learning Through Extended Reality: The Case of Sanxingdui Bronzes (2025)Enhancing User Experience in …Enhancing Cultural Heritage Engagement with Novel Interactive Extended-Reality Multisensory System (2025)Enhancing Cultural Heritage E…Exploring the role of immersive technology in digitally representing contemporary crafts within hybrid museum exhibitions: a scoping review (2024)Exploring the role of immersi…A Study of the Key Factors Influencing Young Users’ Continued Use of the Digital Twin-Enhanced Metaverse Museum (2024)A Study of the Key Factors In…Understanding virtual museum visits: generation Z experiences (2023)Understanding virtual museum …Impact of Multisensory XR Technologies on Museum Exhibition Visits (2023)Impact of Multisensory XR Tec…Effect of Display Methods on Intentions to Use Virtual Reality in Museum Tourism (2023)Effect of Display Methods on …Does additional audio really work? A study on users' cognitive behavior with audio-visual dual-channel in panoramic digital museum (2023)Does additional audio really …Solo female visitors in museum tourism: an exploration based on social practice theory (2022)Solo female visitors in museu…Augmented Reality to Engage Visitors of Science Museums through Interactive Experiences (2022)Augmented Reality to Engage V…MARKETING OF RIJEKA MUSEUMS: CURRENT PRACTICES AND FUTURE DIRECTIONS (2021)MARKETING OF RIJEKA MUSEUMS: …Informal Learning with Extended Reality Environments: Current Trends in Museums, Heritage, and Tourism (2021)Informal Learning with Extend…Affective Guide for Museum: A System to Suggest Museum Paths Based on Visitors’ Emotions (2021)Affective Guide for Museum: A…Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)On the Evaluation of Structural Equation Models (1988)Structural equation modeling in practice: A review and recommended two-step approach. (1988)Partial least squares structural equation modeling (PLS-SEM) (2014)When to use and how to report the results of PLS-SEM (2018)The Birth of the Museum: History, Theory, Politics (1995)The Birth of the Museum: History, Theory, Politics (1996)Heritage: Critical Approaches (2012)Gender differences in research areas, methods and topics: Can people and thing orientations explain the results? (2018)Changes and Challenges in Museum Management after the COVID-19 Pandemic (2021)Digitalization in the cultural industry: evidence from Italian museums (2021)Coefficient Alpha and the Internal Structure of Tests (1951)The theory of planned behavior (1991)Experience, brand prestige, perceived value (functional, hedonic, social, and financial), and loyalty among GROCERANT customers (2018)Examining an extended technology acceptance model with experience construct on hotel consumers’ adoption of mobile applications (2019)Exploring Theme Park Visitors’ Experience on Satisfaction and Revisit Intention: A Utilization of Experience Economy Model (2019)The partial least squares approach for structural equation modeling. (1998)Augmented reality, virtual reality and 3D printing for the co-creation of value for the visitor experience at cultural heritage places (2017)A hedonic motivation model in virtual reality tourism: Comparing visitors and non-visitors (2019)Experiencing immersive virtual reality in museums (2019)Qualitative research and evaluation methods (1980)Learning from Museums: Visitor Experiences and the Making of Meaning (2000)Using thematic analysis in psychology (2006)Exploring the role of next-generation virtual technologies in destination marketing (2018)Augmented reality in the tourism industry: A multi-stakeholder analysis of museums (2019)The effects of augmented reality mobile app advertising: Viral marketing via shared social experience (2020)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Common method biases in behavioral research: A critical review of the literature and recommended remedies. (2003)Innovative or Not? The Effects of Consumer Perceived Value on Purchase Intentions for the Palace Museum’s Cultural and Creative Products (2021)Mixed reality experiences in museums: Exploring the impact of functional elements of the devices on visitors’ immersive experiences and post-experience behaviours (2022)A systematic review of digital transformation technologies in museum exhibition (2024)Public institutions for personal learning : establishing a research agenda (1995)Evaluating Museum Virtual Tours: The Case Study of Italy (2019)Virtual Tours a Means to an End: An Analysis of Virtual Tours’ Role in Tourism Recovery Post COVID-19 (2021)Evaluation of virtual tour in an online museum: Exhibition of Architecture of the Forbidden City (2022)Cultural tourism and business opportunities for museums and heritage sites (1995)Destination culture: tourism, museums, and heritage (1999)Self‐Referencing and Persuasion: Narrative Transportation versus Analytical Elaboration (2007)Virtual Reality in Museums: Exploring the Experiences of Museum Professionals (2020)Innovating the cultural heritage museum service model through virtual reality and augmented reality: the effects on the overall visitor experience and satisfaction (2021)Marketing in the Metaverse: Conceptual understanding, framework, and research agenda (2022)Multidimensional Assessment of Emotion Regulation and Dysregulation: Development, Factor Structure, and Initial Validation of the Difficulties in Emotion Regulation Scale (2003)Structural Equation Modelling: Guidelines for Determining Model Fit (2008)A new criterion for assessing discriminant validity in variance-based structural equation modeling (2014)Conceptualizing the experiences of heritage tourists (1997)Romancing the past: Heritage visiting and the nostalgic consumer (2001)A benefit segmentation of tourists in rural areas: a Scottish perspective (2004)
this work references cited by second hop

References

  • 1998Principles and Practice of Structural Equation Modeling36,041 cited
  • 2011PLS-SEM: Indeed a Silver Bullet21,614 cited
  • 2016Effects of Virtual Reality and Augmented Reality on Visitor Experiences in Museum515 cited
  • 2018When art meets tech: The role of augmented reality in enhancing museum experiences and purchase intentions495 cited
  • 2011The New Museology297 cited
  • 2013Museums and the ‘new museology’: theory, practice and organisational change254 cited
  • 2016Enhancing art gallery visitors’ learning experience using wearable augmented reality: generic learning outcomes perspective193 cited
  • 2016Impact of interactive technologies on stimulating learning experiences in a museum177 cited
  • 2015An Examination Of The Museum Experience Based On Pine And Gilmore's Experience Economy Realms176 cited
  • 2017Virtual museum system evaluation through user studies147 cited
  • 2018Adoption and use of emerging cultural technologies in China's museums87 cited

Cited by

  • 2023Effect of Display Methods on Intentions to Use Virtual Reality in Museum Tourism80 cited
  • 2022Augmented Reality to Engage Visitors of Science Museums through Interactive Experiences64 cited
  • 2023Understanding virtual museum visits: generation Z experiences42 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

  • 2024Exploring the role of immersive technology in digitally representing contemporary crafts within hybrid museum exhibitions: a scoping review32 cited
  • 2024A Study of the Key Factors Influencing Young Users’ Continued Use of the Digital Twin-Enhanced Metaverse Museum24 cited
  • 2025Enhancing User Experience in Interactive Virtual Museums for Cultural Heritage Learning Through Extended Reality: The Case of Sanxingdui Bronzes22 cited
  • 2025Enhancing Cultural Heritage Engagement with Novel Interactive Extended-Reality Multisensory System22 cited
  • 2022Solo female visitors in museum tourism: an exploration based on social practice theory21 cited
  • 2023Does additional audio really work? A study on users' cognitive behavior with audio-visual dual-channel in panoramic digital museum19 cited
  • 2025From Virtual Museum Experience Quality to Offline Visit Intention: A Cultural Identity Mediation Model for Sustainable Heritage Engagement14 cited
  • 2021Informal Learning with Extended Reality Environments: Current Trends in Museums, Heritage, and Tourism13 cited
  • 2025Inclusive Museum Engagement: Multisensory Storytelling of Cagli Warriors’ Journey and the Via Flamina Landscape Through Interactive Tactile Experiences and Digital Replicas13 cited
  • 2021MARKETING OF RIJEKA MUSEUMS: CURRENT PRACTICES AND FUTURE DIRECTIONS10 cited
  • 2021Affective Guide for Museum: A System to Suggest Museum Paths Based on Visitors’ Emotions8 cited
  • 2023Impact of Multisensory XR Technologies on Museum Exhibition Visits8 cited
  • 2025Research on the design of online museum exhibition system based on user experience evaluation and eye movement experiment analysis7 cited