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Using game simulator Software Inc in the Software Engineering education
7 references·1 citing·37 second hop
Using game simulator Software Inc in the Software Engineering education (2020)Using game simulator Software Inc in the …A Systematic Survey of Games Used for Software Engineering Education (2011)A Systematic Survey of Games …To Investigate the Success and Failure Factors of ERP Implementation within Malaysian Small and Medium Enterprises (2009)To Investigate the Success an…Augmented Learning: Research and Design of Mobile Educational Games (2008)Augmented Learning: Research …Augmented Learning (2008)Augmented LearningTaking educational games seriously: using the RETAIN model to design endogenous fantasy into standalone educational games (2007)Taking educational games seri…Project management education: The human skills imperative (2007)Project management education:…Business Graduate Competencies: Employers' Views on Importance and Performance. (2003)Business Graduate Competencie…Media technologies and virtual practices in creative approaches to educational training of a social worker (2021)Media technologies and virtua…Experiential Learning : Experience as the Source of Learning and Development (1983)Experience and Education (1986)The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1994)Experimental Evaluation of a Serious Game for Teaching Software Process Modeling (2015)How to Evaluate Educational Games: a Systematic Literature Review. (2016)Games for learning: bridging game-related education methods to software engineering knowledge areas (2017)Taxonomy of Educational Objectives: The Classification of Educational Goals, Handbook I: Cognitive Domain (1956)An Introduction to Discourse Analysis: Theory and Method (1999)What Video Games Have to Teach Us about Learning and Literacy (2004)Sustaining iterative game playing processes in DGBL: The relationship between motivational processing and outcome processing (2010)Essential features of serious games design in higher education: Linking learning attributes to game mechanics (2016)Effects of digital game-based STEM education on students’ learning achievement: a meta-analysis (2022)The Knowledge-Creating Company (1995)The Tacit Dimension (1997)The Knowledge-Creating Company (1998)PM critical competency index: IT execs prefer soft skills (2010)Project managers and the journey from good to great: The benefits of investment in project management training and education (2014)The project manager core competencies to project success (2019)The adoption and design methodologies of component-based enterprise systems (2000)ERP implementation issues in advanced and developing countries (2001)Enterprise resource planning: Implementation procedures and critical success factors (2002)The Critical Success Factors of ERP implementation in Highe r Education in Saudi Arabia: A Case Study (2011)An Overview of Small and Medium Enterprises in Malaysia and Pakistan: Past, Present and Future Scenario (2014)A dynamic ERP critical failure factors modelling with FCM throughout project lifecycle phases (2015)Homo Ludens: A Study of the Play-Element in Culture. (1951)The Language of New Media (2002)The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education (2012)The Competent Manager: A Model for Effective Performance (1982)In The Age of the Smart Machine: The Future of Work and Power. (1989)Perceptions of desirable graduate competencies for science and technology new graduates (2006)Research Methods in Education (2007)Importance of Soft Skills for Education and Career Success (2012)Employer demands from business graduates (2015)Are educational computer micro-games engaging and effective for knowledge acquisition at high-schools? A quasi-experimental study (2011)Leveraging Mobile Games for Place-Based Language Learning (2011)Learning physics through play in an augmented reality environment (2012)Understanding users’ continuance intention toward smartphone augmented reality applications (2014)
this work references cited by second hop

References

  • 2007Taking educational games seriously: using the RETAIN model to design endogenous fantasy into standalone educational games354 cited
  • 2008Augmented Learning: Research and Design of Mobile Educational Games352 cited
  • 2008Augmented Learning347 cited
  • 2007Project management education: The human skills imperative346 cited
  • 2003Business Graduate Competencies: Employers' Views on Importance and Performance.215 cited
  • 2011A Systematic Survey of Games Used for Software Engineering Education81 cited
  • 2009To Investigate the Success and Failure Factors of ERP Implementation within Malaysian Small and Medium Enterprises67 cited

Cited by

  • 2021Media technologies and virtual practices in creative approaches to educational training of a social worker12 cited

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