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THE APPLICATION OF TECHNOLOGY IN MUSEUMS
2 references·2 citing·15 second hop
THE APPLICATION OF TECHNOLOGY IN MUSEUMS (2020)THE APPLICATION OF TECHNOLOGY IN MUSEUMSPublic art: thinking museums differently (2007)Public art: thinking museums …Exploring Satisfying Experiences in Museums (1999)Exploring Satisfying Experien…Interactive Display of Images in Digital Exhibition Halls under Artificial Intelligence and Mixed Reality Technology (2022)Interactive Display of Images…RETRACTED ARTICLE: IoT in a museum for interactive experience design (2021)RETRACTED ARTICLE: IoT in a m…From Knowledge to Narrative: Educators and the Changing Museum (1998)An Identity‐Centered Approach to Understanding Museum Learning (2006)Investigating public science interest and understanding: evidence for the importance of free-choice learning (2007)Conceptualizing the Visitor Experience: A Review of Literature and Development of a Multifaceted Model (2016)Digital Augmentation of Historical Objects Through Tangible Interaction (2019)Humanized museums? How digital technologies become relational tools (2021)Museums in the Infosphere: reshaping value creation (2021)Experiencing immersive virtual reality in museums (2019)The Influence of Mixed Reality on Satisfaction and Brand Loyalty in Cultural Heritage Attractions: A Brand Equity Perspective (2020)Virtual Reality in Museums: Exploring the Experiences of Museum Professionals (2020)The Impact of Mixed Reality Technology on Visitors’ Experiences in Museum: A Systematic Review (2024)AI-driven experiences in cultural and creative industries: a review of literature and development of a multifaceted framework (2025)Deconstructing public artopia: Situating public-art claims within practice (2010)Beyond public artopia: public art as perceived by its publics (2011)Storytelling in Virtual Museums: Engaging A Multitude of Voices (2020)
this work references cited by second hop

References

  • 1999Exploring Satisfying Experiences in Museums342 cited
  • 2007Public art: thinking museums differently88 cited

Cited by

  • 2022Interactive Display of Images in Digital Exhibition Halls under Artificial Intelligence and Mixed Reality Technology7 cited
  • 2021RETRACTED ARTICLE: IoT in a museum for interactive experience design6 cited

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