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Sports Gamification: Evaluation of Its Impact on Learning Motivation and Performance in Higher Education
9 references·1 citing·48 second hop
Sports Gamification: Evaluation of Its Impact on Learning Motivation and Performance in Higher Education (2021)Sports Gamification: Evaluation of Its Im…Using Organismic Integration Theory to Explore the Associations Between Users’ Exercise Motivations and Fitness Technology Feature Set Use1 (2019)Using Organismic Integration …Extrinsic and intrinsic motivations as predictors of bicycle sharing usage intention: An empirical study for Tianjin, China (2019)Extrinsic and intrinsic motiv…Comparison of case-based learning and traditional method in teaching postgraduate students of medical oncology (2019)Comparison of case-based lear…The role of motivation, ability, and opportunity in university teachers’ continuance use intention for flipped teaching (2018)The role of motivation, abili…Gamification: Predicting the effectiveness of variety game design elements to intrinsically motivate users' energy conservation behaviour (2018)Gamification: Predicting the …Does educational gamification improve students’ motivation? If so, which game elements work best? (2018)Does educational gamification…Creating GridlockED: A Serious Game for Teaching About Multipatient Environments (2018)Creating GridlockED: A Seriou…Gamification in Physical Therapy: More Than Using Games (2016)Gamification in Physical Ther…A Novel Sensor-Based Methodology for Learner's Motivation Analysis in Game-Based Learning (2014)A Novel Sensor-Based Methodol…Enhancing motivation and academic performance through gamified digital game-based learning methodology using the ARCS model (2023)Enhancing motivation and acad…Beyond boredom and anxiety (1975)Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. 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Connecting gamification user types and online learning activities (2020)Effects of digital escape room on gameful experience, collaboration, and motivation of elementary school students (2021)State of Research on Gamification in Education: A Bibliometric Survey (2021)PLS-SEM: Indeed a Silver Bullet (2011)A new criterion for assessing discriminant validity in variance-based structural equation modeling (2014)Energy and environmental efficiency of OECD countries in the context of the circular economy: Common weight analysis for malmquist productivity index (2019)Gamification Approaches for Education and Engagement on Pro-Environmental Behaviors: Searching for Best Practices (2020)How to improve user engagement and retention in mobile payment: A gamification affordance perspective (2023)Structural equation modeling in practice: A review and recommended two-step approach. (1988)Consumer Acceptance and Use of Information Technology: Extending the Unified Theory of Acceptance and Use of Technology1 (2012)Health Wearables, Gamification, and Healthful Activity (2019)The differential impacts of top management support and transformational supervisory leadership on employees’ digital performance (2022)Explaining the Outcomes of Social Gamification: A Longitudinal Field Experiment (2023)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)User Acceptance of Information Technology: Toward A Unified View1 (2003)Unraveling sustainable behaviors in the sharing economy: An empirical study of bicycle-sharing in China (2020)How marketing strategy, perceived value and brand image influence WOM outcomes—The sharing economy perspective (2022)Using an integrated model of TPB and TAM to analyze the pandemic impacts on the intention to use bicycles in the post-COVID-19 period (2022)Case Study Teaching Method Improves Student Performance and Perceptions of Learning Gains (2015)Effects of BOPPPS combined with TBL in surgical nursing for nursing undergraduates: a mixed-method study (2023)Motivational and self-regulated learning components of classroom academic performance. 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References

  • 2019Comparison of case-based learning and traditional method in teaching postgraduate students of medical oncology216 cited
  • 2018Does educational gamification improve students’ motivation? If so, which game elements work best?199 cited
  • 2018Gamification: Predicting the effectiveness of variety game design elements to intrinsically motivate users' energy conservation behaviour159 cited
  • 2018The role of motivation, ability, and opportunity in university teachers’ continuance use intention for flipped teaching138 cited
  • 2019Using Organismic Integration Theory to Explore the Associations Between Users’ Exercise Motivations and Fitness Technology Feature Set Use1132 cited
  • 2016Gamification in Physical Therapy: More Than Using Games86 cited
  • 2019Extrinsic and intrinsic motivations as predictors of bicycle sharing usage intention: An empirical study for Tianjin, China58 cited
  • 2018Creating GridlockED: A Serious Game for Teaching About Multipatient Environments54 cited
  • 2014A Novel Sensor-Based Methodology for Learner's Motivation Analysis in Game-Based Learning53 cited

Cited by

  • 2023Enhancing motivation and academic performance through gamified digital game-based learning methodology using the ARCS model31 cited

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