SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
A Gamification Platform to Analyze and Influence Citizens’ Daily Transportation Choices
16 references·10 citing·51 second hop
A Gamification Platform to Analyze and Influence Citizens’ Daily Transportation Choices (2021)A Gamification Platform to Analyze and In…Does gamification satisfy needs? A study on the relationship between gamification features and intrinsic need satisfaction (2019)Does gamification satisfy nee…A Large Scale, App-Based Behaviour Change Experiment Persuading Sustainable Mobility Patterns: Methods, Results and Lessons Learnt (2019)A Large Scale, App-Based Beha…Gamification design to foster stakeholder engagement and behavior change: An application to urban freight transport (2018)Gamification design to foster…Improving the Efficacy of Games for Change Using Personalization Models (2017)Improving the Efficacy of Gam…Heuristic Evaluation for Gameful Design (2016)Heuristic Evaluation for Game…Using gamification to incentivize sustainable urban mobility (2015)Using gamification to incenti…The Gamification Toolkit: Dynamics, Mechanics, and Components for the Win (2015)The Gamification Toolkit: Dyn…An Empirical Test of the Theory of Gamified Learning (2014)An Empirical Test of the Theo…Using game theory and Competition-based Learning to stimulate student motivation and performance (2010)Using game theory and Competi…An Introduction to Sustainable Transportation (2010)An Introduction to Sustainabl…Sustainable urban expansion and transportation in a growing megacity: Consequences of urban sprawl for mobility on the urban fringe of Beijing (2009)Sustainable urban expansion a…Sustainable transportation planning on college campuses (2003)Sustainable transportation pl…Sustainable Urban Transportation: Performance Indicators and Some Analytical Approaches (2002)Sustainable Urban Transportat…Children's Independent Spatial Mobility in the Urban Public Realm (2000)Children's Independent Spatia…Finding flow: the psychology of engagement with everyday life (1997)Finding flow: the psychology …One False Move...: A Study of Children's Independent Mobility (1991)One False Move...: A Study of…Personalised passenger information systems in public transport: a review and a 5-level personalisation taxonomy (2025)Personalised passenger inform…Urban Day-to-Day Travel and Its Development in an Information Environment: A Review (2024)Urban Day-to-Day Travel and I…Analysis of human mobility behavior in Smart Cities and Smart Environments: A systematic literature review and taxonomy (2024)Analysis of human mobility be…Play&Go Corporate: An End-to-End Solution for Facilitating Urban Cyclability (2023)Play&Go Corporate: An End-to-…Impact of gamification on green consumption behavior integrating technological awareness, motivation, enjoyment and virtual CSR (2023)Impact of gamification on gre…How do soft factors influence take-up of gamified travel demand management schemes in public transport: An investigation in Gold Coast, Australia (2023)How do soft factors influence…Eco-Gamification Platform to Promote Consumers’ Engagement in the Textile and Clothing Circular Value Chain (2023)Eco-Gamification Platform to …Research on the Impact of Social Propaganda and Guidance Policies on Public Green Travel Intention: Evidence From China (2022)Research on the Impact of Soc…Gamification of an Entire Introductory Organic Chemistry Course: A Strategy to Enhance the Students’ Engagement (2022)Gamification of an Entire Int…An investigation of the motivators and barriers of smartphone app incentives for encouraging cycling (2022)An investigation of the motiv…Impacts of Mixed Use and Density on Utilization of Three Modes of Travel: Single-Occupant Vehicle, Transit, and Walking (1994)Urban mobility and urban form: the social and environmental costs of different patterns of urban expansion (2002)The sustainable mobility paradigm (2007)Sustainable urbanization in China: A comprehensive literature review (2016)Deciphering the spatial structure of China's megacity region: A new bay area—The Guangdong-Hong Kong-Macao Greater Bay Area in the making (2018)Evaluation of sustainable transport research in 2000–2019 (2020)The Practice of Social Research (1989)The Practice of Social Research (1994)Sustainability and Cities: Overcoming Automobile Dependence (1999)Influence of Individual Perceptions and Bicycle Infrastructure on Decision to Bike (2009)Sustainable commute in a car-dominant city: Factors affecting alternative mode choices among university students (2012)Bicycling Choice and Gender Case Study: The Ohio State University (2013)Spatial Processes, Models and Applications (1983)Decisions with Multiple Objectives: Preferences and Value Tradeoffs. (1994)Local Indicators of Spatial Association—LISA (1995)Bicycle facility planning using GIS and multi-criteria decision analysis (2009)Application of fuzzy TOPSIS in evaluating sustainable transportation systems (2011)Transport sustainability index: Melbourne case study (2014)Equilibrium points in n -person games (1950)The Evolution of Cooperation (1981)A collaborative game-based learning approach to improving students' learning performance in science courses (2012)The effect of virtual achievements on student engagement (2013)Investigating the effects of gamification-enhanced flipped learning on undergraduate students’ behavioral and cognitive engagement (2018)Theory of games and economic behavior (2019)The Logic of Practice (1990)The Global City (1991)Risk Society, Towards a New Modernity (1994)Places of Exclusion and Inclusion: Asylum-Seeker and Refugee Experiences of Neighbourhoods in the UK (2008)Adolescent Place Attachment, Social Capital, and Perceived Safety: A Comparison of 13 Countries (2009)Beyond ‘voice’, beyond ‘agency’, beyond ‘politics’? Hybrid childhoods and some critical reflections on children's emotional geographies (2013)A theory of goal setting & task performance (1990)The role of deliberate practice in the acquisition of expert performance. (1993)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Gamification in Action: Theoretical and Practical Considerations for Medical Educators (2018)Implementing a theory-driven gamification model in higher education flipped courses: Effects on out-of-class activity completion and quality of artifacts (2018)Gamification in the classroom: Examining the impact of gamified quizzes on student learning (2019)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Does gamification affect brand engagement and equity? A study in online brand communities (2020)The Effect of Educational Games on Learning Outcomes, Student Motivation, Engagement and Satisfaction (2020)Enhancing user engagement: The role of gamification in mobile apps (2021)Gender, Race, Age and Fear in the City (2001)Playing it safe: The influence of neighbourhood safety on children's physical activity—A review (2007)Children as ‘Being and Becomings’: Children, Childhood and Temporality (2008)Measuring the Customer Experience in Online Environments: A Structural Modeling Approach (2000)Student engagement in high school classrooms from the perspective of flow theory. (2003)The Concept of Flow (2014)Use of digital game based learning and gamification in secondary school science: The effect on student engagement, learning and gender difference (2017)Gamification in software engineering education: A systematic mapping (2018)Examining the effectiveness of gamification as a tool promoting teaching and learning in educational settings: a meta-analysis (2023)
this work references cited by second hop

References

  • 1997Finding flow: the psychology of engagement with everyday life3,522 cited
  • 1991One False Move...: A Study of Children's Independent Mobility810 cited
  • 2010Using game theory and Competition-based Learning to stimulate student motivation and performance685 cited
  • 2019Does gamification satisfy needs? A study on the relationship between gamification features and intrinsic need satisfaction622 cited
  • 2000Children's Independent Spatial Mobility in the Urban Public Realm422 cited
  • 2009Sustainable urban expansion and transportation in a growing megacity: Consequences of urban sprawl for mobility on the urban fringe of Beijing413 cited
  • 2003Sustainable transportation planning on college campuses380 cited
  • 2014An Empirical Test of the Theory of Gamified Learning363 cited
  • 2015The Gamification Toolkit: Dynamics, Mechanics, and Components for the Win278 cited
  • 2002Sustainable Urban Transportation: Performance Indicators and Some Analytical Approaches269 cited
  • 2017Improving the Efficacy of Games for Change Using Personalization Models158 cited
  • 2015Using gamification to incentivize sustainable urban mobility154 cited
  • 2016Heuristic Evaluation for Gameful Design112 cited
  • 2018Gamification design to foster stakeholder engagement and behavior change: An application to urban freight transport

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

88 cited
  • 2019A Large Scale, App-Based Behaviour Change Experiment Persuading Sustainable Mobility Patterns: Methods, Results and Lessons Learnt80 cited
  • 2010An Introduction to Sustainable Transportation66 cited
  • Cited by

    • 2023Impact of gamification on green consumption behavior integrating technological awareness, motivation, enjoyment and virtual CSR62 cited
    • 2022Gamification of an Entire Introductory Organic Chemistry Course: A Strategy to Enhance the Students’ Engagement42 cited
    • 2023Eco-Gamification Platform to Promote Consumers’ Engagement in the Textile and Clothing Circular Value Chain33 cited
    • 2022An investigation of the motivators and barriers of smartphone app incentives for encouraging cycling10 cited
    • 2024Analysis of human mobility behavior in Smart Cities and Smart Environments: A systematic literature review and taxonomy8 cited
    • 2025Personalised passenger information systems in public transport: a review and a 5-level personalisation taxonomy6 cited
    • 2023Play&Go Corporate: An End-to-End Solution for Facilitating Urban Cyclability6 cited
    • 2022Research on the Impact of Social Propaganda and Guidance Policies on Public Green Travel Intention: Evidence From China5 cited
    • 2023How do soft factors influence take-up of gamified travel demand management schemes in public transport: An investigation in Gold Coast, Australia3 cited
    • 2024Urban Day-to-Day Travel and Its Development in an Information Environment: A Review3 cited