SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Effectiveness of a game-based class for interdisciplinary energy systems education in engineering courses
16 references·0 citing·47 second hop
Effectiveness of a game-based class for interdisciplinary energy systems education in engineering courses (2021)Effectiveness of a game-based class for i…Higher education for sustainable development: actioning the global goals in policy, curriculum and practice (2018)Higher education for sustaina…Transdisciplinarity in higher education for sustainability: How discourses are approached in engineering education (2017)Transdisciplinarity in higher…‘All they do is win’: Lessons learned from use of a serious game for Circular Economy education (2017)‘All they do is win’: Lessons…Serious games on environmental management (2016)Serious games on environmenta…Modelling with stakeholders – Next generation (2015)Modelling with stakeholders –…Gaming: The Future's Language (2014)Gaming: The Future's LanguageEstablishing sustainability science in higher education institutions: towards an integration of academic development, institutionalization, and stakeholder collaborations (2012)Establishing sustainability s…The tragedy of commons (2011)The tragedy of commonsExperimental games: A review (2007)Experimental games: A reviewSustainability science: building a new discipline (2006)Sustainability science: build…Undermining trust and cooperation: The paradox of sanctioning systems in social dilemmas (2005)Undermining trust and coopera…Games, Motivation, and Learning: A Research and Practice Model (2002)Games, Motivation, and Learni…The Provision of a Sanctioning System in the United States and Japan (1988)The Provision of a Sanctionin…The Art of Computer Game Design (1984)The Art of Computer Game Desi…Social Dilemmas (1980)Social DilemmasSerious Games (1970)Serious GamesA new scale for the measurement of interpersonal trust1 (1967)The Chrysanthemum and the Sword: Patterns of Japanese Culture (1978)The provision of a sanctioning system as a public good. (1986)Collective Action and the Evolution of Social Norms (2000)Social Cognitive Theory: An Agentic Perspective (2001)Rethinking individualism and collectivism: Evaluation of theoretical assumptions and meta-analyses. (2002)The Sociology of Science: Theoretical and Empirical Investigations (1974)Academic capitalism: politics, policies, and the entrepreneurial university (1998)Key competencies in sustainability: a reference framework for academic program development (2011)Beyond the third mission: Exploring the emerging university function of co-creation for sustainability (2013)A pragmatist approach to transdisciplinarity in sustainability research: From complex systems theory to reflexive science (2014)Key competencies in sustainability in higher education—toward an agreed-upon reference framework (2020)Sustainability Science and Engineering: The Emergence of a New Metadiscipline (2003)Sustainability science: The emerging research program (2003)Investing in development : a practical plan to achieve the Millennium Development Goals (2005)Transdisciplinary research in sustainability science: practice, principles, and challenges (2012)Smart sustainable cities of the future: An extensive interdisciplinary literature review (2017)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Intrinsic Motivation and Self-Determination in Human Behavior (1985)A systematic literature review of empirical evidence on computer games and serious games (2012)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)The Gamification of Learning: a Meta-analysis (2019)A theory of human motivation. (1943)Judgment under Uncertainty: Heuristics and Biases (1974)Judgment under Uncertainty: Heuristics and Biases (1975)Reflections and speculations on the progress in Geographic Information Systems (GIS): a geographic perspective (2018)Tools and methods in participatory modeling: Selecting the right tool for the job (2018)Eight grand challenges in socio-environmental systems modeling (2019)Case Study Research: Design and Methods (1984)Using thematic analysis in psychology (2006)Case study research: design and methods (2011)Current practice of assessing students’ sustainability competencies: a review of tools (2020)Competencies for Advancing Transformations Towards Sustainability (2021)Higher Education For Sustainability: A Global Perspective (2021)Defining gamification (2012)Gamification in theory and action: A survey (2014)A definition for gamification: anchoring gamification in the service marketing literature (2016)From game design elements to gamefulness (2011)An Overview of Serious Games (2014)Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning (2021)The nature of human altruism (2003)Behavioral Intention Formation in Knowledge Sharing: Examining the Roles of Extrinsic Motivators, Social-Psychological Forces, and Organizational Climate1 (2005)A Behavioral Approach to the Rational Choice Theory of Collective Action Presidential Address, American political Science Association, 1997 (2010)Collaborative Decisionmaking for Sustainable Urban Renewal Projects: A Simulation – Gaming Approach (2005)The Game Definition Game (2016)An overview of serious games for disaster risk management – Prospects and limitations for informing actions to arrest increasing risk (2018)
this work references cited by second hop

References

  • 2002Games, Motivation, and Learning: A Research and Practice Model3,480 cited
  • 1980Social Dilemmas2,078 cited
  • 1970Serious Games921 cited
  • 1984The Art of Computer Game Design919 cited
  • 2006Sustainability science: building a new discipline624 cited
  • 2015Modelling with stakeholders – Next generation601 cited
  • 1988The Provision of a Sanctioning System in the United States and Japan395 cited
  • 2014Gaming: The Future's Language359 cited
  • 2018Higher education for sustainable development: actioning the global goals in policy, curriculum and practice334 cited
  • 2012Establishing sustainability science in higher education institutions: towards an integration of academic development, institutionalization, and stakeholder collaborations317 cited
  • 2005Undermining trust and cooperation: The paradox of sanctioning systems in social dilemmas289 cited
  • 2011The tragedy of commons237 cited
  • 2017Transdisciplinarity in higher education for sustainability: How discourses are approached in engineering education229 cited
  • 2016Serious games on environmental management208 cited
  • 2007Experimental games: A review170 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

  • 2017‘All they do is win’: Lessons learned from use of a serious game for Circular Economy education161 cited
  • Cited by

    No citing works inside the corpus for this window.