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THE CONCEPT OF FLOW AS MEDIATING VARIABLES ON THE RELATIONSHIPS BETWEEN PERCEIVED USEFULNESS WITH REPURCHASE INTENTION
16 references·0 citing·42 second hop
THE CONCEPT OF FLOW AS MEDIATING VARIABLES ON THE RELATIONSHIPS BETWEEN PERCEIVED USEFULNESS WITH REPURCHASE INTENTION (2021)THE CONCEPT OF FLOW AS MEDIATING VARIABLE…Factors influencing purchase intention towards consumer-to-consumer e-commerce (2017)Factors influencing purchase …Assessing the effects of consumers’ product evaluations and trust on repurchase intention in e-commerce environments (2017)Assessing the effects of cons…Factors Influencing Online Shopping Behavior: The Mediating Role of Purchase Intention (2016)Factors Influencing Online Sh…Factors influencing continuance intention to use social network sites: The Facebook case (2015)Factors influencing continuan…A unified perspective on the factors influencing consumer acceptance of internet of things technology (2014)A unified perspective on the …Online experiences and virtual goods purchase intention (2012)Online experiences and virtua…Flow Experience and Internet Shopping Behavior: Investigating the Moderating Effect of Consumer Characteristics (2011)Flow Experience and Internet …What Drives People to Continue to Play Online Games? An Extension of Technology Model and Theory of Planned Behavior (2010)What Drives People to Continu…An empirical examination of factors influencing the intention to use mobile payment (2009)An empirical examination of f…Why do people play on-line games? An extended TAM with social influences and flow experience (2003)Why do people play on-line ga…The Role of Flow Experience in Cyber-Game Addiction (2003)The Role of Flow Experience i…Management information systems: managing the digital firm (2003)Management information system…Consumer Behavior in Web-Based Commerce: An Empirical Study (2001)Consumer Behavior in Web-Base…Measuring the Customer Experience in Online Environments: A Structural Modeling Approach (2000)Measuring the Customer Experi…Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Perceived Usefulness, Perceiv…Management Information Systems, Managing Digital Firm, (1988)Management Information System…Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Self-efficacy mechanism in human agency. 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References

  • 1989Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology75,250 cited
  • 2000Measuring the Customer Experience in Online Environments: A Structural Modeling Approach3,215 cited
  • 2003Why do people play on-line games? An extended TAM with social influences and flow experience2,016 cited
  • 2003Management information systems: managing the digital firm1,424 cited
  • 1988Management Information Systems, Managing Digital Firm,1,415 cited
  • 2009An empirical examination of factors influencing the intention to use mobile payment1,398 cited
  • 2016Factors Influencing Online Shopping Behavior: The Mediating Role of Purchase Intention552 cited
  • 2014A unified perspective on the factors influencing consumer acceptance of internet of things technology525 cited
  • 2003The Role of Flow Experience in Cyber-Game Addiction497 cited
  • 2001Consumer Behavior in Web-Based Commerce: An Empirical Study493 cited
  • 2017Assessing the effects of consumers’ product evaluations and trust on repurchase intention in e-commerce environments485 cited
  • 2015Factors influencing continuance intention to use social network sites: The Facebook case268 cited
  • 2012Online experiences and virtual goods purchase intention260 cited
  • 2010What Drives People to Continue to Play Online Games? An Extension of Technology Model and Theory of Planned Behavior

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236 cited
  • 2011Flow Experience and Internet Shopping Behavior: Investigating the Moderating Effect of Consumer Characteristics202 cited
  • 2017Factors influencing purchase intention towards consumer-to-consumer e-commerce184 cited
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