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Take Me To Greece: Exploring Intergenerational Interactivity in a Mixed Reality Children's Museum Exhibition
16 references·1 citing·36 second hop
Take Me To Greece: Exploring Intergenerational Interactivity in a Mixed Reality Children's Museum Exhibition (2021)Take Me To Greece: Exploring Intergenerat…The Museum Experience Revisited (2016)The Museum Experience Revisit…Performing mixed reality (2012)Performing mixed realityConfiguring 'Interactivity' (2008)Configuring 'Interactivity'Hybrid design creates innovative museum experiences (2005)Hybrid design creates innovat…Designing ubiquitous computing to enhance children's interaction in museums (2005)Designing ubiquitous computin…Virtual museums for all: employing game technology for edutainment (2004)Virtual museums for all: empl…Museums in Family Life: An Ethnographic Case Study (2003)Museums in Family Life: An Et…Lessons from the lighthouse (2003)Lessons from the lighthouseLearning Conversations in Museums (2003)Learning Conversations in Mus…Revisiting the visit: (2002)Revisiting the visit:Perspectives on Object-Centered Learning in Museums (2002)Perspectives on Object-Center…Orchestrating a mixed reality performance (2001)Orchestrating a mixed reality…Exhibiting Interaction: Conduct and Collaboration in Museums and Galleries (2001)Exhibiting Interaction: Condu…Using visits to interactive science and technology centers, museums, aquaria, and zoos to promote learning in science (1995)Using visits to interactive s…Computers as Theatre (1993)Computers as TheatreSocial interaction and learning among family groups visiting a museum (1990)Social interaction and learni…Engagements and Opportunities: A Review of the Scholarly Literature on Children’s Museums, 2016–2021 (2024)Engagements and Opportunities…Interaction Analysis: Foundations and Practice (1995)Tourism and mobile technology (2003)CSCW at play (2004)Interconnecting: museum visiting and exhibition design (2007)The Presentation of Self in Everyday Life. (1956)Handbook of Qualitative Research (1994)Re-space-ing place (2006)Playing Mathematical Instruments: Emerging Perceptuomotor Integration With an Interactive Mathematics Exhibit (2013)Distinction: A Social Critique of the Judgement of Taste* (2018)Family behavior and learning in informal science settings: A review of the research (1994)Reexamining connections: Museums as science learning environments (1994)Toward an agenda for advancing research on science learning in out‐of‐school settings (2003)Out-of-School Time Science Activities and Their Association with Career Interest in STEM (2011)Socio-scientific Issues in the Classroom (2011)The Museum Experience (2016)Learning from Museums: Visitor Experiences and the Making of Meaning (2000)Adaptive, intelligent presentation of information for the museum visitor in PEACH (2007)Instagram at the museum (2013)The Presentation of Self in Everyday Life (2023)Performance-Led Research in the Wild (2013)Understanding audience participation in an interactive theater performance (2014)Collaboration, Awareness, and Communication in Real-Life Escape Rooms (2017)The Effects of Progressive Levels of Interactivity and Vividness in Web Marketing Sites (2001)EXAMINING SOCIAL PRESENCE IN ONLINE COURSES IN RELATION TO STUDENTS' PERCEIVED LEARNING AND SATISFACTION (2003)Patterns of engagement in authentic online learning environments (2003)Developing serious games for cultural heritage: a state-of-the-art review (2010)DynaMus: A fully dynamic 3D virtual museum framework (2016)Digital Technologies and the Role of Data in Cultural Heritage: The Past, the Present, and the Future (2022)A content service deployment plan for metaverse museum exhibitions—Centering on the combination of beacons and HMDs (2016)Conceptualizing the Visitor Experience: A Review of Literature and Development of a Multifaceted Model (2016)Customer experience in tourism: A review of definitions, components, and measurements (2020)Dialogic inquiry in life science conversations of family groups in a museum (2003)Chapter 1 Developing Socially Just Subject-Matter Instruction: A Review of the Literature on Disciplinary Literacy Teaching (2007)Epistemic frames for epistemic games (2005)Using the contextual model of learning to understand visitor learning from a science center exhibition (2005)Salvaging science literacy (2010)
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References

  • 1993Computers as Theatre1,251 cited
  • 2003Learning Conversations in Museums801 cited
  • 2016The Museum Experience Revisited636 cited
  • 2001Exhibiting Interaction: Conduct and Collaboration in Museums and Galleries309 cited
  • 2012Performing mixed reality252 cited
  • 2002Perspectives on Object-Centered Learning in Museums245 cited
  • 2002Revisiting the visit:197 cited
  • 1995Using visits to interactive science and technology centers, museums, aquaria, and zoos to promote learning in science180 cited
  • 2003Lessons from the lighthouse176 cited
  • 2004Virtual museums for all: employing game technology for edutainment144 cited
  • 2008Configuring 'Interactivity'137 cited
  • 2003Museums in Family Life: An Ethnographic Case Study111 cited
  • 2001Orchestrating a mixed reality performance106 cited
  • 2005Hybrid design creates innovative museum experiences94 cited
  • 1990Social interaction and learning among family groups visiting a museum82 cited
  • 2005Designing ubiquitous computing to enhance children's interaction in museums71 cited

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  • 2024Engagements and Opportunities: A Review of the Scholarly Literature on Children’s Museums, 2016–20213 cited