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Museumverse. A New Typology for User Positioning in Museum Dissemination
5 references·1 citing·20 second hop
Museumverse. A New Typology for User Positioning in Museum Dissemination (2021)Museumverse. A New Typology for User Posi…The Practice of Digital Heritage and the Heritage of Digital Practice (2013)The Practice of Digital Herit…Infinite possibility: creating customer value on the digital frontier (2012)Infinite possibility: creatin…Det interaktive museum (2011)Det interaktive museumThe humanoid museum tour guide Robotinho (2009)The humanoid museum tour guid…Digital technologies and the museum experience: Handheld guides and other media (2009)Digital technologies and the …Phygital museum experiences for Gen Z: investigating cultural engagement drivers across physical and digital domains (2026)Phygital museum experiences f…Bukimi no tani [the uncanny valley] (1970)Probabilistic Algorithms and the Interactive Museum Tour-Guide Robot Minerva (2000)Designing Sociable Robots (2002)Deriving Minimal Features for Human-Like Facial Expressions in Robotic Faces (2014)An Extended Framework for Characterizing Social Robots (2020)Theorizing Digital Cultural Heritage (2007)Competências para a transformação digital nos museus: o projecto Mu.Sa (2018)“Real Museum Work” and Information Technology – Does not Compute! (2019)Co-creation experiences: The next practice in value creation (2004)Seeking Qualitative Rigor in Inductive Research (2012)Thematic Analysis (2017)Harnessing Technology for Promoting Undergraduate Art Education: A Novel Model that Streamlines Learning between Classroom, Museum, and Home (2014)For the sake of technology? The role of technology views in funding and designing digital museum communication (2016)Museum exhibition co-creation in the age of data: Emerging design strategy for enhanced visitor engagement (2023)When words of wisdom are not wise. A study of accessibility in museum exhibition texts (1970)Det medialiserede museum: digitale teknologiers transformation af museernes formidling (2013)Satisfying personal needs at the museum: The role of digital technologies (2014)Technology as a Catalyst of Change: Enablers and Barriers of the Tourist Experience and Their Consequences (2014)Conceptualizing Structured Experiences (2015)The Effects of the Internet of Things and Big Data to Organizations and Their Knowledge Management Practices (2015)
this work references cited by second hop

References

  • 2009The humanoid museum tour guide Robotinho106 cited
  • 2012Infinite possibility: creating customer value on the digital frontier41 cited
  • 2009Digital technologies and the museum experience: Handheld guides and other media29 cited
  • 2011Det interaktive museum14 cited
  • 2013The Practice of Digital Heritage and the Heritage of Digital Practice6 cited

Cited by

  • 2026Phygital museum experiences for Gen Z: investigating cultural engagement drivers across physical and digital domains1 cited

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