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Flow Experience and Situational Interest in Game-Based Learning: Cousins or Identical Twins
16 references·0 citing·49 second hop
Flow Experience and Situational Interest in Game-Based Learning: Cousins or Identical Twins (2021)Flow Experience and Situational Interest …The Gamification of Learning: a Meta-analysis (2019)The Gamification of Learning:…The Use of Cronbach’s Alpha When Developing and Reporting Research Instruments in Science Education (2017)The Use of Cronbach’s Alpha W…Student engagement, context, and adjustment: Addressing definitional, measurement, and methodological issues (2016)Student engagement, context, …Foundations of Game-Based Learning (2015)Foundations of Game-Based Lea…Digital Games, Design, and Learning (2015)Digital Games, Design, and Le…A meta-analysis of the cognitive and motivational effects of serious games. (2013)A meta-analysis of the cognit…Situational interest, computer self‐efficacy and self‐regulation: Their impact on student engagement in distance education (2011)Situational interest, compute…A Motivational Model of Video Game Engagement (2010)A Motivational Model of Video…Flow, performance and moderators of challenge-skill balance (2008)Flow, performance and moderat…GameFlow (2005)GameFlowSchool Engagement: Potential of the Concept, State of the Evidence (2004)School Engagement: Potential …Motivational Beliefs, Values, and Goals (2002)Motivational Beliefs, Values,…Flow: The Psychology of Optimal Experience (1991)Flow: The Psychology of Optim…Mind in Society: The Development of Higher Psychological Processes (1978)Mind in Society: The Developm…THE ROLE OF TUTORING IN PROBLEM SOLVING * (1976)THE ROLE OF TUTORING IN PROBL…Brief Reports: Fennema-Sherman Mathematics Attitudes Scales: Instruments Designed to Measure Attitudes Toward the Learning of Mathematics by Females and Males (1976)Brief Reports: Fennema-Sherma…Plans and the structure of behavior. 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References

  • 1978Mind in Society: The Development of Higher Psychological Processes53,480 cited
  • 2004School Engagement: Potential of the Concept, State of the Evidence12,540 cited
  • 2017The Use of Cronbach’s Alpha When Developing and Reporting Research Instruments in Science Education10,661 cited
  • 1976THE ROLE OF TUTORING IN PROBLEM SOLVING *8,828 cited
  • 2002Motivational Beliefs, Values, and Goals7,564 cited
  • 1991Flow: The Psychology of Optimal Experience3,621 cited
  • 2005GameFlow2,122 cited
  • 2013A meta-analysis of the cognitive and motivational effects of serious games.1,857 cited
  • 2015Foundations of Game-Based Learning1,754 cited
  • 2019The Gamification of Learning: a Meta-analysis1,503 cited
  • 2010A Motivational Model of Video Game Engagement1,419 cited
  • 2015Digital Games, Design, and Learning1,268 cited
  • 2016Student engagement, context, and adjustment: Addressing definitional, measurement, and methodological issues848 cited
  • 2008Flow, performance and moderators of challenge-skill balance841 cited
  • 2011Situational interest, computer self‐efficacy and self‐regulation: Their impact on student engagement in distance education785 cited

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  • 1976Brief Reports: Fennema-Sherman Mathematics Attitudes Scales: Instruments Designed to Measure Attitudes Toward the Learning of Mathematics by Females and Males772 cited
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