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Educational Psychology Is Evolving to Accommodate Technology, Multiple Disciplines, and Twenty-First-Century Skills
16 references·0 citing·45 second hop
Educational Psychology Is Evolving to Accommodate Technology, Multiple Disciplines, and Twenty-First-Century Skills (2021)Educational Psychology Is Evolving to Acc…Standards for Educational and Psychological Testing. (2017)Standards for Educational and…Handbook of Self-Regulation of Learning and Performance (2017)Handbook of Self-Regulation o…The ICAP Framework: Linking Cognitive Engagement to Active Learning Outcomes (2014)The ICAP Framework: Linking C…Next Generation Science Standards: For States, By States (2013)Next Generation Science Stand…Self-Regulated Learning: Beliefs, Techniques, and Illusions (2012)Self-Regulated Learning: Beli…Handbook of Metacognition in Education (2009)Handbook of Metacognition in …The Control-Value Theory of Achievement Emotions: Assumptions, Corollaries, and Implications for Educational Research and Practice (2006)The Control-Value Theory of A…Problem-Based Learning: What and How Do Students Learn? (2004)Problem-Based Learning: What …The Skill Content of Recent Technological Change: An Empirical Exploration (2003)The Skill Content of Recent T…Multimedia Learning (2002)Multimedia LearningSelf-Efficacy: An Essential Motive to Learn (2000)Self-Efficacy: An Essential M…Metacognition in Educational Theory and Practice (1998)Metacognition in Educational …Comprehension: A Paradigm for Cognition (1998)Comprehension: A Paradigm for…A Pedagogy of Multiliteracies: Designing Social Futures (1996)A Pedagogy of Multiliteracies…An argument for basic emotions (1992)An argument for basic emotionsFlow: The Psychology of Optimal Experience (1991)Flow: The Psychology of Optim…The expression of the emotions in man and animals. (1872)Nebraska Symposium on Motivation: 1955 (1957)Emotion And Adaptation (1991)The Emerging Field of Emotion Regulation: An Integrative Review (1998)Well-being : the foundations of hedonic psychology (1999)Handbook of Positive Psychology (2001)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-Efficacy: The Exercise of Control (1999)What is Interactivity and is it Always Such a Good Thing? Implications of Definition, Person, and Situation for the Influence of Interactivity on Advertising Effectiveness (2002)The Four-Phase Model of Interest Development (2006)Early adolescents' perceptions of the classroom social environment, motivational beliefs, and engagement. (2007)Communities of Practice (1998)Communities of practice learning, meaning, and identity (1999)Overview of Problem-based Learning: Definitions and Distinctions (2006)Scaffolding and Achievement in Problem-Based and Inquiry Learning: A Response to Kirschner, Sweller, and Clark (2006) (2007)Implications for educational practice of the science of learning and development (2019)Self-efficacy: Toward a unifying theory of behavioral change (1978)The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. (2001)Sources of Self-Efficacy in School: Critical Review of the Literature and Future Directions (2008)Achievement goals and achievement emotions: Testing a model of their joint relations with academic performance. (2009)Measuring emotions in students’ learning and performance: The Achievement Emotions Questionnaire (AEQ) (2010)Generative Processes of Comprehension (1989)Cognition and instruction: Their historic meeting within educational psychology. (1992)Working Memory (1992)Nine Ways to Reduce Cognitive Load in Multimedia Learning (2003)Cognitive Theory of Multimedia Learning (2014)Changes in Relative Wages, 1963-1987: Supply and Demand Factors (1992)Beyond Computation: Information Technology, Organizational Transformation and Business Performance (2000)Why Are There Still So Many Jobs? The History and Future of Workplace Automation (2015)The future of employment: How susceptible are jobs to computerisation? (2016)Robots and Jobs: Evidence from US Labor Markets (2019)The Quarterly Journal of Economics (2024)Education for Life and Work: Developing Transferable Knowledge and Skills in the 21st Century (2012)A meta-analysis of the cognitive and motivational effects of serious games. (2013)PISA 2018 Results (Volume I) (2019)STEM integration in K-12 education : status, prospects, and an agenda for research (2014)A conceptual framework for integrated STEM education (2016)STEM education K-12: perspectives on integration (2016)Chapter 3 : Identity as an Analytic Lens for Research in Education (2000)What video games have to teach us about learning and literacy (2003)Discourse (2005)GameFlow (2005)Event tourism: Definition, evolution, and research (2007)Measuring and defining the experience of immersion in games (2008)
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References

  • 1992An argument for basic emotions9,642 cited
  • 1991Flow: The Psychology of Optimal Experience9,395 cited
  • 2002Multimedia Learning7,764 cited
  • 2013Next Generation Science Standards: For States, By States6,708 cited
  • 2003The Skill Content of Recent Technological Change: An Empirical Exploration6,194 cited
  • 2006The Control-Value Theory of Achievement Emotions: Assumptions, Corollaries, and Implications for Educational Research and Practice5,605 cited
  • 1996A Pedagogy of Multiliteracies: Designing Social Futures5,568 cited
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  • 1998Comprehension: A Paradigm for Cognition4,875 cited
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  • 2012

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Self-Regulated Learning: Beliefs, Techniques, and Illusions
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