SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Des repères pour la conception des apps ?
16 references·1 citing·58 second hop
Des repères pour la conception des apps ? (2021)Des repères pour la conception des apps ?Mobile Apps for Mental Health Issues: Meta-Review of Meta-Analyses (2020)Mobile Apps for Mental Health…Assessment of the Data Sharing and Privacy Practices of Smartphone Apps for Depression and Smoking Cessation (2019)Assessment of the Data Sharin…A qualitative exploration of service user views about using digital health interventions for self-management in severe mental health problems (2019)A qualitative exploration of …Digital phenotyping of suicidal thoughts (2018)Digital phenotyping of suicid…Clinical review of user engagement with mental health smartphone apps: evidence, theory and improvements (2018)Clinical review of user engag…Public‐Private Collaboration, Hybridity and Social Value: Towards New Theoretical Perspectives (2017)Public‐Private Collaboration,…Ibobbly mobile health intervention for suicide prevention in Australian Indigenous youth: a pilot randomised controlled trial (2017)Ibobbly mobile health interve…Mental health: There’s an app for that (2016)Mental health: There’s an app…Maximizing the Impact of e-Therapy and Serious Gaming: Time for a Paradigm Shift (2016)Maximizing the Impact of e-Th…Using the Delphi expert consensus method in mental health research (2015)Using the Delphi expert conse…mHealth in the Wild: Using Novel Data to Examine the Reach, Use, and Impact of PTSD Coach (2015)mHealth in the Wild: Using No…From Gamification to Gameful Design and Gameful Experience in Learning (2015)From Gamification to Gameful …Computerised cognitive behaviour therapy (cCBT) as treatment for depression in primary care (REEACT trial): large scale pragmatic randomised controlled trial (2015)Computerised cognitive behavi…Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning (2015)Challenging games help studen…Self-determination theory in health care and its relations to motivational interviewing: a few comments (2012)Self-determination theory in …The theory of planned behavior (1991)The theory of planned behaviorA Mobile Ecological Momentary Intervention for Reducing Experiential Avoidance in the Context of Rumination: Protocol for a Randomized Controlled Trial (2025)A Mobile Ecological Momentary…Coefficient Alpha and the Internal Structure of Tests (1951)Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Self-efficacy: Toward a unifying theory of behavioral change. (1977)A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies (2000)User Acceptance of Information Technology: Toward A Unified View1 (2003)Consumer Acceptance and Use of Information Technology: Extending the Unified Theory of Acceptance and Use of Technology1 (2012)Cochrane Handbook for Systematic Reviews of Interventions (2008)Preferred Reporting Items for Systematic Reviews and Meta-Analyses: The PRISMA Statement (2009)Preferred reporting items for systematic reviews and meta-analyses: the PRISMA Statement. (2009)Towards a standardised definition for fundamental care: A modified Delphi study (2017)Harmonized definition of occupational burnout: A systematic review, semantic analysis, and Delphi consensus in 29 countries (2020)Use of Delphi in health sciences research: A narrative review (2023)Client-Centered Therapy (1951)Self-determination in a work organization. (1989)Motivational predictors of weight loss and weight-loss maintenance. (1996)The role of self-determination theory and motivational interviewing in behavioral nutrition, physical activity, and health: an introduction to the IJBNPA special series (2012)The effects of gamified customer benefits and characteristics on behavioral engagement and purchase: Evidence from mobile exercise application uses (2018)Understanding Virtue (2020)EuroQol - a new facility for the measurement of health-related quality of life (1990)SF-36 health survey: Manual and interpretation guide (2003)CONSORT 2010 Statement: updated guidelines for reporting parallel group randomised trials (2010)Accelerating Digital Mental Health Research From Early Design and Creation to Successful Implementation and Sustainment (2017)Digital interventions for the treatment of depression: A meta-analytic review. (2021)Time for united action on depression: a Lancet–World Psychiatric Association Commission (2022)Mind in Society: The Development of Higher Psychological Processes (1978)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Common method biases in behavioral research: A critical review of the literature and recommended remedies. (2003)Gamified learning in higher education: A systematic review of the literature (2018)The role of gamified e-quizzes on student learning and engagement: An interactive gamification solution for a formative assessment system (2019)Enhancing user engagement: The role of gamification in mobile apps (2021)Smartphones for Smarter Delivery of Mental Health Programs: A Systematic Review (2013)Virtual reality exposure therapy for social anxiety disorder: A randomized controlled trial. (2013)Feasibility, Acceptability, and Preliminary Efficacy of a Smartphone Intervention for Schizophrenia (2014)Mobile Apps for Bipolar Disorder: A Systematic Review of Features and Content Quality (2015)The Lancet Psychiatry Commission on psychological treatments research in tomorrow's science (2018)Multidisciplinary research priorities for the COVID-19 pandemic: a call for action for mental health science (2020)Theory of the firm: Managerial behavior, agency costs and ownership structure (1976)Institutions, Institutional Change and Economic Performance (1990)The Relational View: Cooperative Strategy and Sources of Interorganizational Competitive Advantage (1998)What Are the Causes and Cures of Poor Megaproject Performance? A Systematic Literature Review and Research Agenda (2020)Managing information asymmetry in public–private relationships undergoing a digital transformation: the role of contractual and relational governance (2021)Stakeholder Governance for Responsible Innovation: A Theory of Value Creation, Appropriation, and Distribution (2021)Mental Health Smartphone Apps: Review and Evidence-Based Recommendations for Future Developments (2016)The efficacy of smartphone‐based mental health interventions for depressive symptoms: a meta‐analysis of randomized controlled trials (2017)Digital Mental Health Interventions for Depression, Anxiety, and Enhancement of Psychological Well-Being Among College Students: Systematic Review (2019)Dropout rates in clinical trials of smartphone apps for depressive symptoms: A systematic review and meta-analysis (2019)Designing and scaling up integrated youth mental health care (2022)Prevalence, Severity, and Comorbidity of 12-Month DSM-IV Disorders in the National Comorbidity Survey Replication (2005)Strengthening the reporting of observational studies in epidemiology (STROBE) statement: guidelines for reporting observational studies (2007)Interrater reliability: the kappa statistic (2012)The Rise of Venture Capital Investing in Mental Health (2020)The relationship between text message sentiment and self-reported depression (2021)On the privacy of mental health apps (2022)Computer Therapy for the Anxiety and Depressive Disorders Is Effective, Acceptable and Practical Health Care: A Meta-Analysis (2010)GRADE guidelines: 3. Rating the quality of evidence (2011)Gaming Your Mental Health: A Narrative Review on Mitigating Symptoms of Depression and Anxiety Using Commercial Video Games (2021)Mobile phone-based interventions for mental health: A systematic meta-review of 14 meta-analyses of randomized controlled trials (2022)Providing Human Support for the Use of Digital Mental Health Interventions: Systematic Meta-review (2023)
this work references cited by second hop

References

  • 1991The theory of planned behavior90,729 cited
  • 2015Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning1,710 cited
  • 2018Clinical review of user engagement with mental health smartphone apps: evidence, theory and improvements788 cited
  • 2015Using the Delphi expert consensus method in mental health research765 cited
  • 2015Computerised cognitive behaviour therapy (cCBT) as treatment for depression in primary care (REEACT trial): large scale pragmatic randomised controlled trial409 cited
  • 2012Self-determination theory in health care and its relations to motivational interviewing: a few comments342 cited
  • 2020Mobile Apps for Mental Health Issues: Meta-Review of Meta-Analyses336 cited
  • 2016Mental health: There’s an app for that333 cited
  • 2019Assessment of the Data Sharing and Privacy Practices of Smartphone Apps for Depression and Smoking Cessation311 cited
  • 2017Public‐Private Collaboration, Hybridity and Social Value: Towards New Theoretical Perspectives245 cited
  • 2017Ibobbly mobile health intervention for suicide prevention in Australian Indigenous youth: a pilot randomised controlled trial227 cited
  • 2015mHealth in the Wild: Using Novel Data to Examine the Reach, Use, and Impact of PTSD Coach216 cited
  • 2016Maximizing the Impact of e-Therapy and Serious Gaming: Time for a Paradigm Shift212 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

  • 2018Digital phenotyping of suicidal thoughts210 cited
  • 2019A qualitative exploration of service user views about using digital health interventions for self-management in severe mental health problems170 cited
  • 2015From Gamification to Gameful Design and Gameful Experience in Learning169 cited
  • Cited by

    • 2025A Mobile Ecological Momentary Intervention for Reducing Experiential Avoidance in the Context of Rumination: Protocol for a Randomized Controlled Trial1 cited