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Augmenta11y: A Reading Assistant Application for Children with Dyslexia
10 references·0 citing·42 second hop
Augmenta11y: A Reading Assistant Application for Children with Dyslexia (2021)Augmenta11y: A Reading Assistant Applicat…Technologies for Dyslexia (2019)Technologies for DyslexiaUsing Gamification to Motivate Students with Dyslexia (2016)Using Gamification to Motivat…Dyslexia and web accessibility (2015)Dyslexia and web accessibilityAssistive technology software for people with intellectual or development disabilities: Design of user interfaces for mobile applications (2015)Assistive technology software…Design of Word Exercises for Children with Dyslexia (2014)Design of Word Exercises for …Diagnostic and Statistical Manual of Mental Disorders (2013)Diagnostic and Statistical Ma…What is wrong with this word? dyseggxia (2012)What is wrong with this word?…Making assistive reading tools user friendly: a new platform for Greek dyslexic students empowered by automatic speech recognition (2012)Making assistive reading tool…Enhancing learning accessibility through fully automatic captioning (2012)Enhancing learning accessibil…Defining Dyslexia (2009)Defining DyslexiaUsing computer-based readers to improve reading comprehension of students with dyslexia (1993)Adolescent Literacy: A Position Statement. (1999)International Reading Association (2005)Layout guidelines for web text and a web service to improve accessibility for dyslexics (2012)Frequent Words Improve Readability and Short Words Improve Understandability for People with Dyslexia (2013)Mobile Applications, An Emerging Powerful Tool for Dyslexia Screening and Intervention: A Systematic Literature Review (2020)Developing two game-based interventions for dyslexia therapeutic interventions using gamification and serious games approaches entertainment computing journal (2022)Evaluating the Use of Captioned Video Materials in Advanced Foreign Language Learning (1991)Television Literacy: Comprehension of Program Content Using Closed Captions for the Deaf (2001)Dynamic captioning (2010)Helping students keep up with real-time captions by pausing and highlighting (2014)Evaluating the Benefit of Highlighting Key Words in Captions for People who are Deaf or Hard of Hearing (2019)Exploration of Automatic Speech Recognition for Deaf and Hard of Hearing Students in Higher Education Classes (2019)Multiple intelligences: the theory in practice (1993)Specific reading disability (dyslexia): what have we learned in the past four decades? (2004)Ethnologue. Languages of the World (2014)Inclusive dyslexia-friendly collaborative online learning environment: Malaysia case study (2017)“I’m Never Happy with What I Write”: Challenges and strategies of people with dyslexia on social media (2018)Web Accessibility for People with Cognitive Disabilities: A Systematic Literature Review from 2015 to 2021 (2022)Lexical access and inflectional morphology (1988)Foundation literacy acquisition in European orthographies (2003)A study of computer-based learning model for students with dyslexia (2015)Access to the Internal Lexicon (2022)Case Study Research: Design and Methods (1984)Case Study Research: Design and Methods (1991)Using thematic analysis in psychology (2006)Gamifying education: what is known, what is believed and what remains uncertain: a critical review (2017)Engaging children with educational content via Gamification (2019)Reliability and Inter-rater Reliability in Qualitative Research (2019)Diagnostic and Statistical Manual of Mental Disorders (2013)Screening risk of dyslexia through a web-game using language-independent content and machine learning (2020)A Universal Screening Tool for Dyslexia by a Web-Game and Machine Learning (2022)Decoding, Reading, and Reading Disability (1986)Matthew Effects in Reading: Some Consequences of Individual Differences in the Acquisition of Literacy (1986)Chinese handwriting performance of primary school children with dyslexia (2011)The Brain Basis of the Phonological Deficit in Dyslexia Is Independent of IQ (2011)Longitudinal stability and predictors of poor oral comprehenders and poor decoders (2013)Adaptable Mobile Software for Supporting Daily Activities of People with Intellectual Disabilities (2019)Advancing Accessible Interfaces: Evaluation of Design Patterns and Recommendations for Users with Intellectual Disabilities (2024)Psychometric properties of the Beck Depression Inventory: Twenty-five years of evaluation (1988)The structure of negative emotional states: Comparison of the Depression Anxiety Stress Scales (DASS) with the Beck Depression and Anxiety Inventories (1995)The Posttraumatic Stress Disorder Checklist for DSM‐5 (PCL‐5): Development and Initial Psychometric Evaluation (2015)
this work references cited by second hop

References

  • 2013Diagnostic and Statistical Manual of Mental Disorders121,613 cited
  • 2009Defining Dyslexia193 cited
  • 2016Using Gamification to Motivate Students with Dyslexia106 cited
  • 2012What is wrong with this word? dyseggxia52 cited
  • 2012Enhancing learning accessibility through fully automatic captioning47 cited
  • 2019Technologies for Dyslexia30 cited
  • 2012Making assistive reading tools user friendly: a new platform for Greek dyslexic students empowered by automatic speech recognition29 cited
  • 2014Design of Word Exercises for Children with Dyslexia26 cited
  • 2015Assistive technology software for people with intellectual or development disabilities: Design of user interfaces for mobile applications17 cited
  • 2015Dyslexia and web accessibility15 cited

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