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Gamification is gaining momentum as an educational innovation to motivate and engage students in their learning. The digital turn in Spanish education manifests the problem of motivation, commitment and enjoyment of students, but so far, there is no research that reveals the role of gamification in university studies carried out in Spain, since this methodology has been developed Recently. Our research carries out an analysis of experiences in higher education in Spain in recent years. Part of a systematic mapping design of articles in 'Web of Science', with the following inclusion criteria: empirical gamification studies established in Spain, published between 2016 and 2020 and carried out in real environments. The initial search returned 332 potentially relevant articles. After applying the selection criteria, 16 were analyzed. The results show how more experiences were published in 2020, encompassing teachers and undergraduate students from social, humanities, health and technical branches, although their implementation is less than that of culturally related countries. Gamification has been studied alone or in association with other methodologies such as flipped classroom, studying the effects on motivation through surveys and questionnaires, demonstrating positive effects on learning and academic performance.
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