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Gamificación en Educación Superior. Revisión de experiencias realizadas en España en los últimos años
16 references·0 citing·26 second hop
Gamificación en Educación Superior. Revisión de experiencias realizadas en España en los últimos años (2021)Gamificación en Educación Superior. Revis…Content Analysis: An Introduction to Its Methodology (2019)Content Analysis: An Introduc…Improving Sexual Health Education Programs for Adolescent Students through Game-Based Learning and Gamification (2018)Improving Sexual Health Educa…Game-based learning and gamification in initial teacher training in the social sciences: an experiment with MinecraftEdu (2016)Game-based learning and gamif…An Overview and Study on the Use of Games, Simulations, and Gamification in Higher Education (2016)An Overview and Study on the …Gamification in theory and action: A survey (2014)Gamification in theory and ac…Gamification in assessment: Do points affect test performance? (2014)Gamification in assessment: D…The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education (2012)The Gamification of Learning …Gamification in Education: What, How, Why Bother? (2011)Gamification in Education: Wh…Preferred reporting items for systematic reviews and meta-analyses: the PRISMA Statement. (2009)Preferred reporting items for…Preferred Reporting Items for Systematic Reviews and Meta-Analyses: The PRISMA Statement (2009)Preferred Reporting Items for…Active Learning: Cooperation in the College Classroom (2006)Active Learning: Cooperation …Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)Intrinsic and Extrinsic Motiv…Intrinsic Motivation and Self-Determination in Human Behavior (1988)Intrinsic Motivation and Self…Intrinsic Motivation and Self-Determination in Human Behavior (1985)Intrinsic Motivation and Self…Content Analysis: An Introduction to its Methodology. (1984)Content Analysis: An Introduc…What makes things fun to learn? heuristics for designing instructional computer games (1980)What makes things fun to lear…Social Foundations of Thought and Action : A Social Cognitive Theory (1985)Motivational Beliefs, Values, and Goals (2002)Technology Acceptance Model 3 and a Research Agenda on Interventions (2008)Intrinsic and extrinsic motivation from a self-determination theory perspective: Definitions, theory, practices, and future directions (2020)Science and Human Behavior (1953)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)The Rise of Motivational Information Systems: A Review of Gamification Research (2017)The Gamification of Learning: a Meta-analysis (2019)Improving the quality of reports of meta-analyses of randomised controlled trials: the QUOROM statement (1999)Strengthening the Reporting of Observational Studies in Epidemiology (STROBE): Explanation and Elaboration (2007)The PRISMA Statement for Reporting Systematic Reviews and Meta-Analyses of Studies That Evaluate Health Care Interventions: Explanation and Elaboration (2009)Preferred reporting items for systematic review and meta-analysis protocols (PRISMA-P) 2015 statement (2015)The PRISMA 2020 statement: an updated guideline for reporting systematic reviews (2021)The Revised CONSORT Statement for Reporting Randomized Trials: Explanation and Elaboration (2001)The PRISMA statement for reporting systematic reviews and meta-analyses of studies that evaluate healthcare interventions: explanation and elaboration (2009)Navigating the Bumpy Road to Student-Centered Instruction (1996)LEARNING BY DOING (2003)Pedagogies of Engagement: Classroom-Based Practices (2005)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Qualitative content analysis in nursing research: concepts, procedures and measures to achieve trustworthiness (2003)Three Approaches to Qualitative Content Analysis (2005)The qualitative content analysis process (2008)The benefits of being present: Mindfulness and its role in psychological well-being. (2003)How to plan and perform a qualitative study using content analysis (2016)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)
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References

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  • 2011Gamification in Education: What, How, Why Bother?1,242 cited
  • 1980What makes things fun to learn? heuristics for designing instructional computer games758 cited
  • 2014Gamification in assessment: Do points affect test performance?392 cited
  • 2016Game-based learning and gamification in initial teacher training in the social sciences: an experiment with MinecraftEdu235 cited

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2016
An Overview and Study on the Use of Games, Simulations, and Gamification in Higher Education
227 cited
  • 2018Improving Sexual Health Education Programs for Adolescent Students through Game-Based Learning and Gamification208 cited
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