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Meningkatkan Kemampuan Berhitung Permulaan pada Anak Usia Dini Melalui Video Animasi
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Meningkatkan Kemampuan Berhitung Permulaan pada Anak Usia Dini Melalui Video Animasi (2021)Meningkatkan Kemampuan Berhitung Permulaa…Teachers' attitudes towards social media (SM) use in online learning amid the COVID-19 pandemic: the effects of SM use by teachers and religious scholars during physical distancing (2021)Teachers' attitudes towards s…Pengembangan Animasi Dua Dimensi Pada Pembelajaran Tematik Untuk Siswa Kelas III Sekolah Dasar (2020)Pengembangan Animasi Dua Dime…Learning with multimedia: The effects of gender, type of multimedia learning resources, and spatial ability (2019)Learning with multimedia: The…PENGEMBANGAN VIDEO PEMBELAJARAN IPA PADA MATERI PENCEMARAN DAN KERUSAKAN LINGKUNGAN (2018)PENGEMBANGAN VIDEO PEMBELAJAR…The Effect of Project Based Learning With Virtual Media Assistance on Student's Creativity in Physics (2017)The Effect of Project Based L…Motivating Project-Based Learning: Sustaining the Doing, Supporting the Learning (1991)A REVIEW OF RESEARCH ON PROJECT-BASED LEARNING (2000)Project-Based Learning for the 21st Century: Skills for the Future (2010)Virtual Laboratory to Improve Students’ Conceptual Understanding in Physics Learning (2018)PENGEMBANGAN ALAT EVALUASI PEMBELAJARAN IPA YANG MENDUKUNG KETERAMPILAN ABAD 21 (2019)Integration of Technology in Learning Activities: E-Module on Islamic Religious Education Learning for Vocational High School Students (2021)Working Memory (1974)The psychology of sex differences (1975)A Revision of Bloom's Taxonomy: An Overview (2002)Gender, metacognitive intervention, and dialogic interaction: EFL multimedia listening (2021)Pemanfaatan Media Pembelajaran Teka-teki Silang Interaktif dalam Meningkatan Hasil Belajar Siswa pada Muatan Pembelajaran IPS (2022)Teacher Perceptions on Virtual Reality Escape Rooms for STEM Education (2022)Perencanaan dan desain sistem pembelajaran (2008)Peran Teknologi Informasi Dan Komunikasi Dalam Pendidikan (2017)Metode Penelitian & Pengembangan (2019)Pengembangan Media Pembelajaran Permainan Monopoli Asean untuk Meningkatkan Hasil Belajar Tema 1 Selamatkan Makhluk Hidup Pada Siswa Kelas 6 Sekolah Dasar (2021)Pengembangan Video Animasi pada Muatan Pelajaran IPA Kelas IV Sekolah Dasar (2021)Media Komik Digital pada Topik Sumber Energi (2022)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)A power primer. (1992)A new criterion for assessing discriminant validity in variance-based structural equation modeling (2014)Facebook as an integrated online learning support application during the COVID19 pandemic: Thai university students’ experiences and perspectives (2021)Investigating the Links Between Vaccination Against COVID-19 and Public Attitudes Toward Protective Countermeasures: Implications for Public Health (2021)The impact of COVID-19 pandemic on students’ learning in higher education in Afghanistan (2021)Pengembangan Media Video Berbasis Powtoon pada Mata Pelajaran IPA di Kelas V (2020)PENGEMBANGAN VIDEO PEMBELAJARAN IPA BERBASIS KONTEKSTUAL DI MANGGARAI UNTUK BELAJAR SISWA PADA MASA PANDEMIC COVID-19 (2020)The Effectiveness of Youtube as an Online Learning Media (2021)
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References

  • 2021Teachers' attitudes towards social media (SM) use in online learning amid the COVID-19 pandemic: the effects of SM use by teachers and religious scholars during physical distancing177 cited
  • 2019Learning with multimedia: The effects of gender, type of multimedia learning resources, and spatial ability148 cited
  • 2017The Effect of Project Based Learning With Virtual Media Assistance on Student's Creativity in Physics120 cited
  • 2018PENGEMBANGAN VIDEO PEMBELAJARAN IPA PADA MATERI PENCEMARAN DAN KERUSAKAN LINGKUNGAN96 cited
  • 2020Pengembangan Animasi Dua Dimensi Pada Pembelajaran Tematik Untuk Siswa Kelas III Sekolah Dasar61 cited

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