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Enter the Avatar: The Phenomenology of Prosthetic Telepresence in Computer Games
12 references·5 citing·30 second hop
Enter the Avatar: The Phenomenology of Prosthetic Telepresence in Computer Games (2012)Enter the Avatar: The Phenomenology of Pr…The Video Game Theory Reader (2013)The Video Game Theory ReaderWorld of Warcraft (2010)World of WarcraftGame Cultures: Computer Games As New Media (2006)Game Cultures: Computer Games…G ibson, J ames J . (2005)G ibson, J ames J .The Video Game Theory Reader (2003)The Video Game Theory ReaderScreenplay: cinema/videogames/interfaces (2003)Screenplay: cinema/videogames…Rules of Play: Game Design Fundamentals (2003)Rules of Play: Game Design Fu…Phenomenology of Perception (2002)Phenomenology of PerceptionNarrative as virtual reality: immersion and interactivity in literature and electronic media (2001)Narrative as virtual reality:…Merleau-Ponty, Maurice (1993)Merleau-Ponty, MauricePhenomenology of Perception (1982)Phenomenology of PerceptionA Theory of Semiotics (1976)A Theory of Semiotics8. Det medierte minnestedet (2022)8. Det medierte minnestedetKunst mit allen Sinnen (2021)Kunst mit allen SinnenCostumed doubles and avatars in Janieta Eyre’s photographic self-portraits (2019)Costumed doubles and avatars …The Ludic Muse: The Form of Games as Art (2016)The Ludic Muse: The Form of G…Teledildonics and New Ways of “Being in Touch”: A Phenomenological Analysis of the Use of Haptic Devices for Intimate Relations (2016)Teledildonics and New Ways of…The game, the player, the world: looking for a heart of gameness (2003)Fundamental Components of the Gameplay Experience: Analysing Immersion (2005)Serious games and the gamification of tourism (2016)Wii all play (2009)Gender, Simulation, and Gaming: Research Review and Redirections (2010)On the Digital Playing Field (2012)The Language of New Media (2002)The Cambridge Introduction to Narrative (2008)Basic Elements of Narrative (2009)How to make a decision: The analytic hierarchy process (1990)Talking science: language, learning, and values (1991)Methodology of the Oppressed (2010)Neurophysiological mechanisms underlying the understanding and imitation of action (2001)Empathy: Its ultimate and proximate bases (2002)Using the framework method for the analysis of qualitative data in multi-disciplinary health research (2013)The Lara Phenomenon: Powerful Female Characters in Video Games (2007)Customization, immersion satisfaction, and online gamer loyalty (2010)First Person vs. Third Person Perspective in Digital Games (2015)Genre and game studies: Toward a critical approach to video game genres (2006)Don't Hate the Player, Hate the Game: The Racialization of Labor in World of Warcraft (2009)The Development and Validation of the Game User Experience Satisfaction Scale (GUESS) (2016)Speaking of Art as Embodied Imagination: A Multisensory Approach to Understanding Aesthetic Experience (2003)The Cognitive Origins of Bourdieu's Habitus (2004)Husserl, intersubjectivity and anthropology (2010)The situativity of knowing, learning, and research. (1998)A phenomenology of whiteness (2007)Reframing Professional Development Through Understanding Authentic Professional Learning (2009)Digital Games and Escapism (2010)Framework for Designing and Evaluating Game Achievements (2011)Game reward systems: Gaming experiences and social meanings (2011)
this work references cited by second hop

References

  • 1982Phenomenology of Perception11,940 cited
  • 2003Rules of Play: Game Design Fundamentals5,481 cited
  • 2002Phenomenology of Perception4,270 cited
  • 1976A Theory of Semiotics2,906 cited
  • 2001Narrative as virtual reality: immersion and interactivity in literature and electronic media1,069 cited
  • 2003The Video Game Theory Reader625 cited
  • 1993Merleau-Ponty, Maurice555 cited
  • 2013The Video Game Theory Reader389 cited
  • 2006Game Cultures: Computer Games As New Media353 cited
  • 2010World of Warcraft274 cited
  • 2003Screenplay: cinema/videogames/interfaces184 cited
  • 2005G ibson, J ames J .108 cited

Cited by

  • 2016Teledildonics and New Ways of “Being in Touch”: A Phenomenological Analysis of the Use of Haptic Devices for Intimate Relations46 cited
  • 2016The Ludic Muse: The Form of Games as Art18 cited
  • 20228. Det medierte minnestedet5 cited
  • 2021Kunst mit allen Sinnen5 cited
  • 2019

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Costumed doubles and avatars in Janieta Eyre’s photographic self-portraits
1 cited