SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
THE CLASSIFICATION OF EDUCATIONAL OBJECTIVES, PSYCHOMOTOR DOMAIN.
0 references·16 citing·51 second hopsampled
THE CLASSIFICATION OF EDUCATIONAL OBJECTIVES, PSYCHOMOTOR DOMAIN. (1966)THE CLASSIFICATION OF EDUCATIONAL OBJECTI…Revisi taksonomi Bloom: Kognitif, afektif, dan psikomotorik (2021)Revisi taksonomi Bloom: Kogni…Effects of creative thinking, psychomotor skills, and creative self-efficacy on engineering design creativity (2020)Effects of creative thinking,…MEEGA+: Um Modelo para a Avaliação de Jogos Educacionais para o ensino de Computação (2019)MEEGA+: Um Modelo para a Aval…A System's View of E‐Learning Success Model (2018)A System's View of E‐Learning…Cross-cultural training effects on cultural essentialism beliefs and cultural intelligence (2011)Cross-cultural training effec…The Design, Play, and Experience Framework (2009)The Design, Play, and Experie…Handbook of Research on Effective Electronic Gaming in Education (2009)Handbook of Research on Effec…Development of an instrument to measure perceived cognitive, affective, and psychomotor learning in traditional and virtual classroom higher education settings (2008)Development of an instrument …THE NEW BLOOMS TAXONOMY: AN OVERVIEW FOR FAMILY AND CONSUMER SCIENCES (2007)THE NEW BLOOMS TAXONOMY: AN O…The New Bloom's Taxonomy: Implications for Music Education (2007)The New Bloom's Taxonomy: Imp…Developing a computer science-specific learning taxonomy (2007)Developing a computer science…Writing and using learning outcomes: a practical guide (2006)Writing and using learning ou…Journal of Institutional Research (2006)Journal of Institutional Rese…New Learning and the Classification of Learning Environments in Secondary Education (2004)New Learning and the Classifi…Constructs of Simulation Evaluation (2002)Constructs of Simulation Eval…Domains of learning (1972)Domains of learningTaxonomy of Educational Objectives: The Classification of Educational Goals, Handbook I: Cognitive Domain (1956)Self-Perception Theory (1972)A taxonomy for learning, teaching, and assessing : a revision of Bloom's taxonomy of educational objectives (2001)Online self-assessment with feedback and metacognitive knowledge (2009)Examining the effects of learner-learner interactions on satisfaction and learning in an online undergraduate course (2017)The reliability and validity of three questionnaires: The Student Satisfaction and Self-Confidence in Learning Scale, Simulation Design Scale, and Educational Practices Questionnaire (2017)Nature of Prejudice (1954)Social Learning Theory. (1978)What is coefficient alpha? An examination of theory and applications. (1993)A meta-analytical integration of over 40 years of research on diversity training evaluation. (2016)Cultural intelligence and innovative work behavior: the role of work engagement and interpersonal trust (2020)Diversity Training Goals, Limitations, and Promise: A Review of the Multidisciplinary Literature (2021)Experiential Learning : Experience as the Source of Learning and Development (1983)Bloom's taxonomy revisited (2008)Bloom's taxonomy revisited (2008)Collaboration, Collusion and Plagiarism in Computer Science Coursework (2014)The Practice of Social Research. (1976)The Practice of Social Research (1989)Comparing student competences in a face-to-face and online business game (2013)The use of virtual simulations in teacher education to develop pre-service teachers’ behaviour and classroom management skills: implications for reflective practice (2020)The use of virtual simulations in teacher education to develop pre-service teachers’ behaviour and classroom management skills: implications for reflective practice (2020)Situated Learning (1991)Situated Learning: Legitimate Peripheral Participation. (1994)Communities of practice learning, meaning, and identity (1999)Improvement of nursing students' critical thinking skills through problem‐based learning in the People's Republic of China: A quasi‐experimental study (2008)Assessing the contribution of a constructivist learning environment to academic self-efficacy in higher education (2015)Why learning environment matters? An analysis on how the learning environment influences the academic motivation, learning strategies and engagement of college students (2021)Mind in Society: The Development of Higher Psychological Processes (1978)Self-Efficacy: The Exercise of Control (1999)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)‘You don't have like an identity … you are just lost in a crowd’: Forming a Student Identity in the First-year Transition to University (2007)Geography of College Opportunity (2016)The “World Café” as a Participatory Method for Collecting Qualitative Data (2020)Influences on the assessment of graduate attributes in higher education (2010)Outcomes-based approach to quality assessment and curriculum improvement in higher education (2014)Reflective Practitioner (2014)Question classification based on Bloom’s taxonomy cognitive domain using modified TF-IDF and word2vec (2020)Qualitative Data Analysis: An Expanded Sourcebook (1994)Transformational Play as a Curricular Scaffold: Using Videogames to Support Science Education (2009)The impact of individual, competitive, and collaborative mathematics game play on learning, performance, and motivation. (2013)How gamification motivates visits and engagement for online academic dissemination – An empirical study (2015)Technological Pedagogical Content Knowledge: A Framework for Teacher Knowledge (2006)Teachers and game-based learning: Improving understanding of how to increase efficacy of adoption (2010)Purposeful by design? (2012)Designing gamification (2013)Democracy and Education (2015)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Common method biases in behavioral research: A critical review of the literature and recommended remedies. (2003)Exploring the Roles of Social Presence and Gender Difference in Online Learning (2020)The effects of self‐efficacy, self‐regulation and social presence on learning engagement in a large university class using flipped Learning (2020)Understanding satisfaction essentials of E-learning in higher education: A multi-generational cohort perspective (2020)
this work references cited by second hop· second hop is a sample of the most-cited connections

References

No references inside the corpus for this window.

Cited by

  • 2006Writing and using learning outcomes: a practical guide444 cited
  • 2009Handbook of Research on Effective Electronic Gaming in Education364 cited
  • 2009The Design, Play, and Experience Framework320 cited
  • 2006Journal of Institutional Research293 cited
  • 2007Developing a computer science-specific learning taxonomy281 cited
  • 2008Development of an instrument to measure perceived cognitive, affective, and psychomotor learning in traditional and virtual classroom higher education settings278 cited
  • 2002Constructs of Simulation Evaluation215 cited
  • 2011Cross-cultural training effects on cultural essentialism beliefs and cultural intelligence171 cited
  • 2018A System's View of E‐Learning Success Model148 cited
  • 2004New Learning and the Classification of Learning Environments in Secondary Education145 cited
  • 1972Domains of learning137 cited
  • 2021Revisi taksonomi Bloom: Kognitif, afektif, dan psikomotorik135 cited
  • 2020Effects of creative thinking, psychomotor skills, and creative self-efficacy on engineering design creativity129 cited
  • 2019MEEGA+: Um Modelo para a Avaliação de Jogos Educacionais para o ensino de Computação118 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

  • 2007The New Bloom's Taxonomy: Implications for Music Education117 cited
  • 2007THE NEW BLOOMS TAXONOMY: AN OVERVIEW FOR FAMILY AND CONSUMER SCIENCES102 cited