SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Evaluation of virtual tour in an online museum: Exhibition of Architecture of the Forbidden City
6 references·16 citing·51 second hop
Evaluation of virtual tour in an online museum: Exhibition of Architecture of the Forbidden City (2022)Evaluation of virtual tour in an online m…Digital heritage tourism: innovations in museums (2019)Digital heritage tourism: inn…Flow, Staging, Wayfinding, Personalization: Evaluating User Experience with Mobile Museum Narratives (2018)Flow, Staging, Wayfinding, Pe…Virtual museum system evaluation through user studies (2017)Virtual museum system evaluat…Not just seeing, but also feeling art: Mid-air haptic experiences integrated in a multisensory art exhibition (2017)Not just seeing, but also fee…Virtual museums, a survey and some issues for consideration (2009)Virtual museums, a survey and…Perspectives on object-centered learning in museums (2003)Perspectives on object-center…Virtual Museums as Meaning-Modeling Systems in Digital Heritage (2025)Virtual Museums as Meaning-Mo…Understanding users’ recommendation intention of online museums: a perspective of the cognition-emotion-behavior theory and the expectation confirmation model (2025)Understanding users’ recommen…Research on the design of online museum exhibition system based on user experience evaluation and eye movement experiment analysis (2025)Research on the design of onl…Innovative Approaches to the Management of Cultural Institutions in the Digital Age (2025)Innovative Approaches to the …GenAI-Supported Creative Learning in Digital Museum Education: A Case Study of Maritime Art Painting Creation (2025)GenAI-Supported Creative Lear…From Virtual Museum Experience Quality to Offline Visit Intention: A Cultural Identity Mediation Model for Sustainable Heritage Engagement (2025)From Virtual Museum Experienc…Exploring Design Aspects of Online Museums: From Cultural Heritage to Art, Science and Fashion (2025)Exploring Design Aspects of O…Advancing cultural heritage: a decadal review of digital transformation in Chinese museums (2025)Advancing cultural heritage: …What influences user continuous intention of digital museum: integrating task-technology fit (TTF) and unified theory of acceptance and usage of technology (UTAUT) models (2024)What influences user continuo…How does virtual reality facilitate museum interpretation? The experience of perceived authenticity (2024)How does virtual reality faci…Exploring user acceptance of online virtual reality exhibition technologies: A case study of Liangzhu Museum (2024)Exploring user acceptance of …Digitization of myth: The HimmapanVR Project's role in cultural preservation (2024)Digitization of myth: The Him…EVALUATING THE USABILITY AND LEARNING POTENTIAL OF A VIRTUAL MUSEUM TOUR APPLICATION FOR SCHOOLS (2023)EVALUATING THE USABILITY AND …Effect of music tempo on duration of stay in exhibition spaces (2023)Effect of music tempo on dura…Digging up Memories – Empowering collections at Vindolanda Museum through virtual exhibits (2023)Digging up Memories – Empower…Creating Value with Artificial Intelligence and Big Data Analytics in the Metaverse: Conceptual Framework and Research Agenda (2023)Creating Value with Artificia…Museums and the Shaping of Knowledge (1992)Museums and the Shaping of Knowledge (1992)Learning from Museums: Visitor Experiences and the Making of Meaning (2000)Developing serious games for cultural heritage: a state-of-the-art review (2010)New technologies in cultural institutions: theory, evidence and policy implications (2011)Digital storytelling and audience engagement in cultural heritage management: A collaborative model based on the Digital City of Thessaloniki (2018)Public institutions for personal learning : establishing a research agenda (1995)X-reality technologies for museums: a comparative evaluation based on presence and visitors experience through user studies (2020)Virtual Tours a Means to an End: An Analysis of Virtual Tours’ Role in Tourism Recovery Post COVID-19 (2021)Augmented Reality to Engage Visitors of Science Museums through Interactive Experiences (2022)Museums in Motion: An Introduction to the History and Functions of Museums (1980)Spending Time on Art (2001)Digital Sensory Marketing: Integrating New Technologies into Multisensory Online Experience (2018)Emotional ratings and skin conductance response to visual, auditory and haptic stimuli (2018)Immersive Digital Tourism: The Role of Multisensory Cues in Digital Museum Experiences (2021)Revisiting the visit: (2002)A study of user experiences mediated by nomadic web content in a museum (2003)The Museum Experience Revisited (2016)Human-Computer Interactions in Museums (2019)Digital Technologies and the Role of Data in Cultural Heritage: The Past, the Present, and the Future (2022)The Evolution of Digital Cultural Heritage Research: Identifying Key Trends, Hotspots, and Challenges through Bibliometric Analysis (2024)Absorptive Capacity: A New Perspective on Learning and Innovation (1990)Capitalism, Socialism and Democracy (1997)Diffusion of Innovations 1 (2019)Digital Technologies for the Sustainable Development of the Accessible Underwater Cultural Heritage Sites (2020)Enhancing museums' attractiveness through digitization: An investigation of Italian medium and large‐sized museums and cultural institutions (2021)Digital transformation and the new combinations in tourism: A systematic literature review (2023)Business Intelligence and Analytics: From Big Data to Big Impact (2012)The Innovator's Dilemma: When New Technologies Cause Great Firms to Fail (2013)Human Decisions and Machine Predictions (2017)Exploring Use Cases of Generative AI and Metaverse in Financial Analytics: Unveiling the Synergies of Advanced Technologies (2023)Understanding Information Systems Continuance: An Expectation-Confirmation Model1 (2001)User Acceptance of Information Technology: Toward A Unified View1 (2003)Consumer Acceptance and Use of Information Technology: Extending the Unified Theory of Acceptance and Use of Technology1 (2012)Impacting Elements of Metaverse Platforms’ Intentional Use in Cultural Education: Empirical Data Drawn from UTAUT, TTF, and Flow Theory (2024)Gamification in Virtual Reality Museums: Effects on Hedonic and Eudaimonic Experiences in Cultural Heritage Learning (2025)Exploring the drivers of users' adoption of museum digital humans (2026)Structural Equation Models with Unobservable Variables and Measurement Error: Algebra and Statistics (1981)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)User Acceptance of Computer Technology: A Comparison of Two Theoretical Models (1989)Engaging the Next Generation: A Validated Model of VR Acceptance to Inform Design in Cultural Heritage Institutions (2025)Multimodal AIGC and Digital Exhibition Experience Intention in Museums: The Roles of Immersion, Content Creativity, and Interaction Quality (2026)The origins of intelligence in children. (1952)Gamification in theory and action: A survey (2014)The PRISMA 2020 statement: an updated guideline for reporting systematic reviews (2021)Thing-Human-Emotion-Beauty model for multi-dimensional perception of cultural relics’ values from the design perspective (2025)A knowledge-graph-guided interactive system with controllable generation for enhancing the interpretation of Song Dynasty ceramics (2026)Administrative absorption of technology: The adoption of virtual production (VP) technologies in China’s state-owned museums (2026)Children prefer certain individuals over perfect duplicates (2007)Facilitating family group inquiry at science museum exhibits (2009)Learning and engagement through natural history museums (2018)
this work references cited by second hop

References

  • 2009Virtual museums, a survey and some issues for consideration513 cited
  • 2017Not just seeing, but also feeling art: Mid-air haptic experiences integrated in a multisensory art exhibition211 cited
  • 2003Perspectives on object-centered learning in museums150 cited
  • 2017Virtual museum system evaluation through user studies147 cited
  • 2018Flow, Staging, Wayfinding, Personalization: Evaluating User Experience with Mobile Museum Narratives108 cited
  • 2019Digital heritage tourism: innovations in museums105 cited

Cited by

  • 2024Exploring user acceptance of online virtual reality exhibition technologies: A case study of Liangzhu Museum46 cited
  • 2024What influences user continuous intention of digital museum: integrating task-technology fit (TTF) and unified theory of acceptance and usage of technology (UTAUT) models45 cited
  • 2025Advancing cultural heritage: a decadal review of digital transformation in Chinese museums24 cited
  • 2023Creating Value with Artificial Intelligence and Big Data Analytics in the Metaverse: Conceptual Framework and Research Agenda17 cited
  • 2025From Virtual Museum Experience Quality to Offline Visit Intention: A Cultural Identity Mediation Model for Sustainable Heritage Engagement14 cited
  • 2023Effect of music tempo on duration of stay in exhibition spaces11 cited
  • 2025Understanding users’ recommendation intention of online museums: a perspective of the cognition-emotion-behavior theory and the expectation confirmation model

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

11 cited
  • 2024Digitization of myth: The HimmapanVR Project's role in cultural preservation9 cited
  • 2025Research on the design of online museum exhibition system based on user experience evaluation and eye movement experiment analysis7 cited
  • 2023Digging up Memories – Empowering collections at Vindolanda Museum through virtual exhibits7 cited
  • 2025Virtual Museums as Meaning-Modeling Systems in Digital Heritage6 cited
  • 2025GenAI-Supported Creative Learning in Digital Museum Education: A Case Study of Maritime Art Painting Creation5 cited
  • 2025Innovative Approaches to the Management of Cultural Institutions in the Digital Age5 cited
  • 2023EVALUATING THE USABILITY AND LEARNING POTENTIAL OF A VIRTUAL MUSEUM TOUR APPLICATION FOR SCHOOLS5 cited
  • 2025Exploring Design Aspects of Online Museums: From Cultural Heritage to Art, Science and Fashion5 cited
  • 2024How does virtual reality facilitate museum interpretation? The experience of perceived authenticity4 cited