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The End of Cinema?
0 references·6 citing·17 second hop
The End of Cinema? (2015)The End of Cinema?Digitales Kino, Postkinematografie und Post-Continuity (2021)Digitales Kino, Postkinematog…Film Editing, Digital Montage, and the “Ontology” of Cinema (2020)Film Editing, Digital Montage…Gendered transmediation of the digital fromS1m0netoEx Machina: ‘visual pleasure’ reloaded? (2017)Gendered transmediation of th…From loose to boxed fragments and back again. Seriality and archive in Chris Ware’sBuilding Stories (2017)From loose to boxed fragments…Digital Visceral: Textural Play and the Flamboyant Gesture in Digital Screen Violence (2017)Digital Visceral: Textural Pl…Practice Makes Imperfect: Technology and the Creative Imperfections of Jean-Luc Godard's Three-Dimensional (3D) Cinema (2016)Practice Makes Imperfect: Tec…The Question Concerning Technology, and Other Essays (1977)Towards a philosophy of photography (2000)Into the Universe of Technical Images (2010)The Address of the Eye (1992)The Language of New Media (2002)The Virtual Life of Film (2007)Blogs, Wikipedia, Second Life, and beyond: from production to produsage (2009)Alternative comics: an emerging literature (2006)The graphic novel an introduction (2015)Cut-Up and Redrawn: Reading Charles Burns’s Swipe Files (2017)Chris Ware, une œuvre entre segmentation et agrégation (2018)INTRODUCTION TO COMMUNICATION STUDIES (1982)Narration in the Fiction Film (1986)Visual and Other Pleasures (1989)Autonomous Exchanges: Human-Machine Autonomy in the Automated Media Economy (2022)Ulysses Unbound (2000)“ENGLISH IS SO PRECISE, AND HINDI CAN BE SO HEAVY!” (2021)
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Cited by

  • 2020Film Editing, Digital Montage, and the “Ontology” of Cinema16 cited
  • 2017Gendered transmediation of the digital fromS1m0netoEx Machina: ‘visual pleasure’ reloaded?10 cited
  • 2021Digitales Kino, Postkinematografie und Post-Continuity6 cited
  • 2017From loose to boxed fragments and back again. Seriality and archive in Chris Ware’sBuilding Stories6 cited
  • 2017Digital Visceral: Textural Play and the Flamboyant Gesture in Digital Screen Violence5 cited
  • 2016Practice Makes Imperfect: Technology and the Creative Imperfections of Jean-Luc Godard's Three-Dimensional (3D) Cinema4 cited

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