SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Game2Learn
5 references·0 citing·20 second hop
Game2Learn (2007)Game2LearnGame2Learn (2007)Game2LearnWhy the high attrition rate for computer science students (2005)Why the high attrition rate f…Experience with an industry-driven capstone course on game programming (2005)Experience with an industry-d…What video games have to teach us about learning and literacy (2003)What video games have to teac…Games, Motivation, and Learning: A Research and Practice Model (2002)Games, Motivation, and Learni…Systems Analysis and Design Methods (1986)Attitudes towards computer science-computing experiences as a starting point and barrier to computer science (2007)Information as a double-edged sword: The role of computer experience and information on applicant reactions towards novel technologies for personnel selection (2017)You Can't Sit With Us (2021)What Video Games Have to Teach Us about Learning and Literacy (2004)Game2Learn (2008)Computer games and traditional CS courses (2009)CMX: The Effects of an Educational MMORPG on Learning and Teaching Computer Programming (2016)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Intrinsic Motivation and Self-Determination in Human Behavior (1985)A systematic literature review of empirical evidence on computer games and serious games (2012)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)The Gamification of Learning: a Meta-analysis (2019)Situated Cognition and the Culture of Learning (1989)Situated Learning (1991)A Pedagogy of Multiliteracies: Designing Social Futures (1996)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Gamifying learning experiences: Practical implications and outcomes (2013)Foundations of Game-Based Learning (2015)
this work references cited by second hop

References

  • 2003What video games have to teach us about learning and literacy6,165 cited
  • 2002Games, Motivation, and Learning: A Research and Practice Model3,480 cited
  • 2005Why the high attrition rate for computer science students362 cited
  • 2007Game2Learn96 cited
  • 2005Experience with an industry-driven capstone course on game programming55 cited

Cited by

No citing works inside the corpus for this window.

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work