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Capturing Sequences of Learners' Self-Regulatory Interactions With Instructional Material During Game-Based Learning Using Auto-Recurrence Quantification Analysis
16 references·0 citing·45 second hop
Capturing Sequences of Learners' Self-Regulatory Interactions With Instructional Material During Game-Based Learning Using Auto-Recurrence Quantification Analysis (2022)Capturing Sequences of Learners' Self-Reg…The Cambridge Handbook of Multimedia Learning (2021)The Cambridge Handbook of Mul…College students’ writing self-efficacy and writing self-regulated learning strategies in learning English as a foreign language (2020)College students’ writing sel…Computer Games in Education (2018)Computer Games in EducationThe role of self-regulated learning in students' success in flipped undergraduate math courses (2017)The role of self-regulated le…Digital Games, Design, and Learning (2015)Digital Games, Design, and Le…The weave of motivation and self-regulated learning. (2012)The weave of motivation and s…Integrating Learning, Problem Solving, and Engagement in Narrative-Centered Learning Environments (2011)Integrating Learning, Problem…A macro-level analysis of SRL processes and their relations to the acquisition of a sophisticated mental model of a complex system (2008)A macro-level analysis of SRL…Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching (2006)Why Minimal Guidance During I…Normalized change (2006)Normalized changeThe Role of Self-Regulated Learning in Fostering Students' Conceptual Understanding of Complex Systems with Hypermedia (2004)The Role of Self-Regulated Le…Should There Be a Three-Strikes Rule Against Pure Discovery Learning? (2004)Should There Be a Three-Strik…Self-Regulated Learning, Social Cognitive Theory, and Agency (2004)Self-Regulated Learning, Soci…Does Training on Self-Regulated Learning Facilitate Students' Learning With Hypermedia? (2004)Does Training on Self-Regulat…Social Cognitive Theory: An Agentic Perspective (2001)Social Cognitive Theory: An A…The Role of Goal Orientation in Self-Regulated Learning (2000)The Role of Goal Orientation …Reciprocal Teaching of Comprehension-Fostering and Comprehension-Monitoring Activities (1984)How people learn (2000)THE ACT OF DISCOVERY (2006)Scaffolding and Achievement in Problem-Based and Inquiry Learning: A Response to Kirschner, Sweller, and Clark (2006) (2007)The ICAP Framework: Linking Cognitive Engagement to Active Learning Outcomes (2014)Intrinsic Motivation and Self-Determination in Human Behavior (1985)The theory of planned behavior (1991)Self-Efficacy: The Exercise of Control (1999)A 2 × 2 achievement goal framework. 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(1956)Experiential Learning : Experience as the Source of Learning and Development (1983)Those Who Understand: Knowledge Growth in Teaching (1986)Cognitive Load Theory (2011)Metacognition in Educational Theory and Practice (1998)Attaining Self-Regulation (2000)Handbook of Self-Regulation (2000)Exploring the online reading comprehension strategies used by sixth‐grade skilled readers to search for and locate information on the Internet (2007)Focusing the Conceptual Lens on Metacognition, Self-regulation, and Self-regulated Learning (2008)Handbook of educational psychology (1997)Measuring Cognitive and Metacognitive Regulatory Processes During Hypermedia Learning: Issues and Challenges (2010)Self-regulation in online learning (2013)Defining and Measuring Engagement and Learning in Science: Conceptual, Theoretical, Methodological, and Analytical Issues (2015)Situated Cognition and the Culture of Learning (1989)Bias in meta-analysis detected by a simple, graphical test (1997)Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills. (2017)The effect of games and simulations on higher education: a systematic literature review (2017)The Gamification of Learning: a Meta-analysis (2019)Education for Life and Work: Developing Transferable Knowledge and Skills in the 21st Century (2012)Is working memory training effective? A meta-analytic review. (2012)Reality is broken: why games make us better and how they can change the world (2012)Introduction to Multimedia Learning (2021)Variability of teachers’ technology integration in the classroom: A matter of utility! (2021)Effects of digital game-based STEM education on students’ learning achievement: a meta-analysis (2022)The Constitution of Society. 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References

  • 2001Social Cognitive Theory: An Agentic Perspective15,469 cited
  • 2006Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching6,900 cited
  • 2000The Role of Goal Orientation in Self-Regulated Learning5,169 cited
  • 2004Should There Be a Three-Strikes Rule Against Pure Discovery Learning?2,525 cited
  • 2015Digital Games, Design, and Learning1,268 cited
  • 2004Does Training on Self-Regulated Learning Facilitate Students' Learning With Hypermedia?858 cited
  • 2021The Cambridge Handbook of Multimedia Learning457 cited
  • 2018Computer Games in Education412 cited
  • 2008A macro-level analysis of SRL processes and their relations to the acquisition of a sophisticated mental model of a complex system364 cited
  • 2012The weave of motivation and self-regulated learning.361 cited
  • 2011Integrating Learning, Problem Solving, and Engagement in Narrative-Centered Learning Environments346 cited
  • 2004Self-Regulated Learning, Social Cognitive Theory, and Agency345 cited
  • 2020College students’ writing self-efficacy and writing self-regulated learning strategies in learning English as a foreign language331 cited
  • 2017The role of self-regulated learning in students' success in flipped undergraduate math courses

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307 cited
  • 2004The Role of Self-Regulated Learning in Fostering Students' Conceptual Understanding of Complex Systems with Hypermedia297 cited
  • 2006Normalized change259 cited
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