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The short video usage motivation and behavior of middle-aged and old users
16 references·3 citing·47 second hop
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References

  • 2003User Acceptance of Information Technology: Toward A Unified View144,945 cited
  • 2003Trust and TAM in Online Shopping: An Integrated Model18,618 cited
  • 1983Central and Peripheral Routes to Advertising Effectiveness: The Moderating Role of Involvement4,602 cited
  • 2006Motivations for Play in Online Games2,933 cited
  • 2006A meta-analysis of the technology acceptance model2,903 cited
  • 2004A social influence model of consumer participation in network- and small-group-based virtual communities2,242 cited
  • 2007The Legacy of the Technology Acceptance Model and a Proposal for a Paradigm Shift.2,044 cited
  • 2010Online social networks: Why do students use facebook?1,501 cited
  • 2010A Motivational Model of Video Game Engagement1,419 cited
  • 2014Internet Addiction: A Systematic Review of Epidemiological Research for the Last Decade1,374 cited
  • 2015Online Social Network Site Addiction: A Comprehensive Review1,105 cited
  • 2010THE RELATIONSHIPS OF AGE WITH JOB ATTITUDES: A META-ANALYSIS828 cited
  • 2010A theoretical model of intentional social action in online social networks613 cited
  • 2014Social Networking Addiction583 cited
  • 2000Cohesion453 cited

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  • 2000A Survey of World Wide Web Use in Middle-Aged and Older Adults240 cited
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    • 2022Exploring the factors influencing consumer engagement behavior regarding short-form video advertising: A big data perspective194 cited
    • 2024Effect of interface layout design of a public library website on information-seeking experience for elderly people11 cited
    • 2025Middle-Aged and Elderly Tourists’ Acceptance of Smart Hotel Technology in China: A Comparison with Younger Tourists5 cited