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Can I touch the clothes on the screen? The mental simulation for touch in online fashion shopping
16 references·2 citing·47 second hop
Can I touch the clothes on the screen? The mental simulation for touch in online fashion shopping (2022)Can I touch the clothes on the screen? Th…Effects of perceived interactivity of augmented reality on consumer responses: A mental imagery perspective (2019)Effects of perceived interact…Store Atmospherics: A Multisensory Perspective (2014)Store Atmospherics: A Multise…The “Visual Depiction Effect” in Advertising: Facilitating Embodied Mental Simulation through Product Orientation (2012)The “Visual Depiction Effect”…Multisensory design: Reaching out to touch the consumer (2011)Multisensory design: Reaching…Gender, fashion innovativeness and opinion leadership, and need for touch (2011)Gender, fashion innovativenes…Feminine to smell but masculine to touch? Multisensory congruence and its effect on the aesthetic experience (2010)Feminine to smell but masculi…The Effect of Mere Touch on Perceived Ownership (2009)The Effect of Mere Touch on P…The influence of tactile input on the evaluation of retail product offerings (2007)The influence of tactile inpu…If I touch it I have to have it: Individual and environmental influences on impulse purchasing (2006)If I touch it I have to have …IMAGINE YOURSELF IN THE PRODUCT : Mental Simulation, Narrative Transportation, and Persuasion (2004)IMAGINE YOURSELF IN THE PRODU…The Effect of Examining Actual Products or Product Descriptions on Consumer Preference (2003)The Effect of Examining Actua…Consumer need for tactile input (2003)Consumer need for tactile inp…When Possibility Informs Reality (1999)When Possibility Informs Real…On the relations between seen objects and components of potential actions. (1998)On the relations between seen…Factor-analytic methods of scale development in personality and clinical psychology. (1988)Factor-analytic methods of sc…Asymptotic Confidence Intervals for Indirect Effects in Structural Equation Models (1982)Asymptotic Confidence Interva…Does product touch affect consumer attitude toward a product? Meta‐analysis of effect sizes, moderators, and mediators (2022)Does product touch affect con…Can visual language convey tactile experience? A study of the tactile compensation effect of visual language for online products (2022)Can visual language convey ta…Welcome to the experience economy. (1998)The experience economy: work is theatre & every business a stage (1999)Digital Sensory Marketing: Integrating New Technologies into Multisensory Online Experience (2018)The future of in-store technology (2019)Welcome to the experience economy (2019)Home sharing in marketing and tourism at a tipping point: What do we know, how do we know, and where should we be heading? (2020)The role of transportation in the persuasiveness of public narratives. (2000)Mediating Tourist Experiences (2009)A Narrative Policy Framework: Clear Enough to Be Wrong? (2010)Asymmetric effects of online consumer reviews (2014)Attitudinal effects of mere exposure. (1968)Feeling and thinking: Preferences need no inferences. (1980)Humans integrate visual and haptic information in a statistically optimal fashion (2002)THE INFLUENCE OF AUDITORY CUES ON THE PERCEPTION OF, AND RESPONSES TO, FOOD AND DRINK (2010)Extrinsic Auditory Contributions to Food Perception & Consumer Behaviour: an Interdisciplinary Review (2019)Visual Design Cues Impacting Food Choice: A Review and Future Research Agenda (2020)The Experiential Aspects of Consumption: Consumer Fantasies, Feelings, and Fun (1982)The Buying Impulse (1987)Heart and Mind in Conflict: the Interplay of Affect and Cognition in Consumer Decision Making (1999)It Just Feels Good: Customers' Affective Response to Touch and Its Influence on Persuasion (2006)A Review of Impulse Buying Behavior (2013)Fear of missing out, need for touch, anxiety and depression are related to problematic smartphone use (2016)The language-as-fixed-effect fallacy: A critique of language statistics in psychological research (1973)Basic objects in natural categories (1976)Compatibility between Observed and Executed Finger Movements: Comparing Symbolic, Spatial, and Imitative Cues (2000)From monkey-like action recognition to human language: An evolutionary framework for neurolinguistics (2005)Visible embodiment: Gestures as simulated action (2008)Are Product Attribute Beliefs the Only Mediator of Advertising Effects on Brand Attitude? (1981)Development and validation of brief measures of positive and negative affect: The PANAS scales. (1988)Development and validation of brief measures of positive and negative affect: The PANAS scales. (1988)Does Your Company Have the Right Logo? How and Why Circular- and Angular-Logo Shapes Influence Brand Attribute Judgments (2015)Sensory Aspects of Package Design (2017)Examining Tourism Consumers’ Attitudes and the Role of Sensory Information in Virtual Reality Experiences of a Tourist Destination (2021)Understanding Attitudes and Predicting Social Behavior (1980)On the Evaluation of Structural Equation Models (1988)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Intention to reuse AR-based apps: The combined role of the sense of immersion, product presence and perceived realism (2021)Interactivity, Inspiration, and Perceived Usefulness! How retailers’ AR-apps improve consumer engagement through flow (2021)Marketing in the Metaverse: Conceptual understanding, framework, and research agenda (2022)Confidence Limits for the Indirect Effect: Distribution of the Product and Resampling Methods (2004)lavaan : An R Package for Structural Equation Modeling (2012)Partial Least Squares Structural Equation Modeling (PLS-SEM) Using R (2021)The Psychological Effects of Empowerment Strategies on Consumers’ Product Demand (2009)Sensory marketing, embodiment, and grounded cognition: A review and introduction (2013)Individual differences in social comparison: Development of a scale of social comparison orientation. (1999)The meaning in life questionnaire: Assessing the presence of and search for meaning in life. (2006)Development and Validation of a Game Addiction Scale for Adolescents (2009)
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References

  • 1982Asymptotic Confidence Intervals for Indirect Effects in Structural Equation Models12,786 cited
  • 1988Factor-analytic methods of scale development in personality and clinical psychology.1,152 cited
  • 1998On the relations between seen objects and components of potential actions.1,146 cited
  • 2004IMAGINE YOURSELF IN THE PRODUCT : Mental Simulation, Narrative Transportation, and Persuasion832 cited
  • 2009The Effect of Mere Touch on Perceived Ownership820 cited
  • 2014Store Atmospherics: A Multisensory Perspective666 cited
  • 2012The “Visual Depiction Effect” in Advertising: Facilitating Embodied Mental Simulation through Product Orientation463 cited
  • 2019Effects of perceived interactivity of augmented reality on consumer responses: A mental imagery perspective414 cited
  • 2011Multisensory design: Reaching out to touch the consumer413 cited
  • 2006If I touch it I have to have it: Individual and environmental influences on impulse purchasing407 cited
  • 2003Consumer need for tactile input386 cited
  • 2007The influence of tactile input on the evaluation of retail product offerings301 cited
  • 2010Feminine to smell but masculine to touch? Multisensory congruence and its effect on the aesthetic experience299 cited
  • 2003The Effect of Examining Actual Products or Product Descriptions on Consumer Preference

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285 cited
  • 2011Gender, fashion innovativeness and opinion leadership, and need for touch153 cited
  • 1999When Possibility Informs Reality118 cited
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    • 2022Does product touch affect consumer attitude toward a product? Meta‐analysis of effect sizes, moderators, and mediators13 cited
    • 2022Can visual language convey tactile experience? A study of the tactile compensation effect of visual language for online products12 cited