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Gamification, Online Learning and Motivation: A Quantitative and Qualitative Analysis in Higher Education
16 references·0 citing·44 second hop
Gamification, Online Learning and Motivation: A Quantitative and Qualitative Analysis in Higher Education (2022)Gamification, Online Learning and Motivat…Intrinsic and extrinsic motivation from a self-determination theory perspective: Definitions, theory, practices, and future directions (2020)Intrinsic and extrinsic motiv…Adapting to online teaching during COVID-19 school closure: teacher education and teacher competence effects among early career teachers in Germany (2020)Adapting to online teaching d…Challenges in the online component of blended learning: A systematic review (2019)Challenges in the online comp…Towards understanding the effects of individual gamification elements on intrinsic motivation and performance (2015)Towards understanding the eff…Generation Z: Technology and Social Interest (2015)Generation Z: Technology and …Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Does Gamification Work? -- A …Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Assessing the effects of gami…A systematic literature review of empirical evidence on computer games and serious games (2012)A systematic literature revie…Three Approaches to Qualitative Content Analysis (2005)Three Approaches to Qualitati…Motivational Strategies in the Language Classroom (2001)Motivational Strategies in th…Extrinsic Rewards and Intrinsic Motivation in Education: Reconsidered Once Again (2001)Extrinsic Rewards and Intrins…Digital Natives, Digital Immigrants Part 1 (2001)Digital Natives, Digital Immi…Critical Inquiry in a Text-Based Environment: Computer Conferencing in Higher Education (1999)Critical Inquiry in a Text-Ba…Motivation and Motivating in the Foreign Language Classroom (1994)Motivation and Motivating in …The Academic Motivation Scale: A Measure of Intrinsic, Extrinsic, and Amotivation in Education (1992)The Academic Motivation Scale…Intrinsic Motivation and Self-Determination in Human Behavior (1985)Intrinsic Motivation and Self…The theory of planned behavior (1991)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)From game design elements to gamefulness (2011)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)The Rise of Motivational Information Systems: A Review of Gamification Research (2017)How We Think (1910)Perspectives on socially shared cognition. (1991)Media will never influence learning (1994)ASSESSING TEACHING PRESENCE IN A COMPUTER CONFERENCING CONTEXT (2001)Critical thinking, cognitive presence, and computer conferencing in distance education (2001)The Theory and Practice of Online Learning (2008)Social psychology and second language learning : the role of attitudes and motivation (1985)Intrinsic Motivation and Self-Determination in Human Behavior (1988)Conceptualizing Willingness to Communicate in a L2: A Situational Model of L2 Confidence and Affiliation (1998)Motivation in second and foreign language learning (1998)Why Are You Learning a Second Language? Motivational Orientations and Self‐Determination Theory (2000)Beyond boredom and anxiety (1975)Intrinsic, Extrinsic, and Amotivational Styles as Predictors of Behavior: A Prospective Study (1992)Toward A Hierarchical Model of Intrinsic and Extrinsic Motivation (1997)Handbook of Motivation at School (2009)Digital game-based learning (2003)The ‘digital natives’ debate: A critical review of the evidence (2008)Digital Natives, Digital Immigrants (2013)Covid-19 pandemic and online learning: the challenges and opportunities (2020)Qualitative research and evaluation methods (1980)Naturalistic inquiry (1985)Qualitative Data Analysis: An Expanded Sourcebook (1994)The qualitative content analysis process (2008)Scoping studies: advancing the methodology (2010)Using the framework method for the analysis of qualitative data in multi-disciplinary health research (2013)Games, Motivation, and Learning: A Research and Practice Model (2002)Why do people play on-line games? An extended TAM with social influences and flow experience (2003)Enjoyment: At the Heart of Media Entertainment (2004)Gamifying learning experiences: Practical implications and outcomes (2013)Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning (2015)Handbook of Self-Regulation of Learning and Performance (2017)Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Applying the self-determination theory (SDT) to explain student engagement in online learning during the COVID-19 pandemic (2021)Autonomy-supportive teaching: Its malleability, benefits, and potential to improve educational practice (2021)Student Motivation and Associated Outcomes: A Meta-Analysis From Self-Determination Theory (2021)Attitudes, Orientations, and Motivations in Language Learning: Advances in Theory, Research, and Applications (2003)From Foreign Language Education to Education for Intercultural Citizenship (2008)Identity, language learning, and social change (2011)
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References

  • 2005Three Approaches to Qualitative Content Analysis44,511 cited
  • 1985Intrinsic Motivation and Self-Determination in Human Behavior26,744 cited
  • 2001Digital Natives, Digital Immigrants Part 111,096 cited
  • 1999Critical Inquiry in a Text-Based Environment: Computer Conferencing in Higher Education6,610 cited
  • 2020Intrinsic and extrinsic motivation from a self-determination theory perspective: Definitions, theory, practices, and future directions6,009 cited
  • 2014Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification5,197 cited
  • 2012A systematic literature review of empirical evidence on computer games and serious games2,890 cited
  • 1992The Academic Motivation Scale: A Measure of Intrinsic, Extrinsic, and Amotivation in Education2,882 cited
  • 2001Motivational Strategies in the Language Classroom2,327 cited
  • 1994Motivation and Motivating in the Foreign Language Classroom2,024 cited
  • 2014Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance1,927 cited
  • 2001Extrinsic Rewards and Intrinsic Motivation in Education: Reconsidered Once Again1,595 cited
  • 2020Adapting to online teaching during COVID-19 school closure: teacher education and teacher competence effects among early career teachers in Germany1,433 cited

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2019
Challenges in the online component of blended learning: A systematic review
1,293 cited
  • 2015Towards understanding the effects of individual gamification elements on intrinsic motivation and performance995 cited
  • 2015Generation Z: Technology and Social Interest970 cited
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