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Enhancing exercise visitors’ behavioral engagement through gamified experiences: A spatial approach
16 references·0 citing·48 second hop
Enhancing exercise visitors’ behavioral engagement through gamified experiences: A spatial approach (2022)Enhancing exercise visitors’ behavioral e…Perceiving, Acting and Knowing (2017)Perceiving, Acting and KnowingSerious games and the gamification of tourism (2016)Serious games and the gamific…Gamification for health and wellbeing: A systematic review of the literature (2016)Gamification for health and w…A definition for gamification: anchoring gamification in the service marketing literature (2016)A definition for gamification…“Working out for likes”: An empirical study on social influence in exercise gamification (2015)“Working out for likes”: An e…Keeping your audience: Presenting a visitor engagement scale (2014)Keeping your audience: Presen…Web users’ behavioural patterns of tourism information search: From online to offline (2012)Web users’ behavioural patter…Customer Engagement With Tourism Brands (2012)Customer Engagement With Tour…Situated motivational affordances of game elements: A conceptual model (2011)Situated motivational afforda…Customer Engagement (2011)Customer EngagementDemystifying customer brand engagement: Exploring the loyalty nexus (2010)Demystifying customer brand e…Progress in Tourism Management: From the geography of tourism to geographies of tourism – A review (2008)Progress in Tourism Managemen…Using the contextual model of learning to understand visitor learning from a science center exhibition (2005)Using the contextual model of…Geographically Weighted Regression: The Analysis of Spatially Varying Relationships (2004)Geographically Weighted Regre…Curiosity and Exploration: Facilitating Positive Subjective Experiences and Personal Growth Opportunities (2004)Curiosity and Exploration: Fa…Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Self-determination theory and…Consumer Perceptions of Price, Quality, and Value: A Means-End Model and Synthesis of Evidence (1988)SERVQUAL: A multiple-Item Scale for measuring consumer perceptions of service quality (1988)The Commitment-Trust Theory of Relationship Marketing (1994)Service Quality Delivery through Web Sites: A Critical Review of Extant Knowledge (2002)Consumer engagement in a virtual brand community: An exploratory analysis (2011)Consumer Brand Engagement in Social Media: Conceptualization, Scale Development and Validation (2014)The Satisfaction With Life Scale (1985)Development and validation of brief measures of positive and negative affect: The PANAS scales. (1988)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Curiosity and the pleasures of learning: Wanting and liking new information (2005)What Is Interesting? Exploring the Appraisal Structure of Interest. 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A study on the relationship between gamification features and intrinsic need satisfaction (2019)Gamification of health professions education: a systematic review (2020)Enhancing user engagement: The role of gamification in mobile apps (2021)Intraclass correlations: Uses in assessing rater reliability. (1979)Preferred reporting items for systematic reviews and meta-analyses: the PRISMA statement (2009)The behaviour change wheel: A new method for characterising and designing behaviour change interventions (2011)The maturing of gamification research (2017)Serious Gaming and Gamification Education in Health Professions: Systematic Review (2019)Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning (2021)Case Study Research: Design and Methods (1984)Case Study Research: Design and Methods (1991)Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)Technology in tourism-from information communication technologies to eTourism and smart tourism towards ambient intelligence tourism: a perspective article (2019)Metaverse marketing: How the metaverse will shape the future of consumer research and practice (2022)Metaverse as a disruptive technology revolutionising tourism management and marketing (2023)The psychology of interpersonal relations. (1958)Intrinsic Motivation and Self-Determination in Human Behavior (1985)The need to belong: Desire for interpersonal attachments as a fundamental human motivation. (1995)The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. (2001)The benefits of being present: Mindfulness and its role in psychological well-being. (2003)Positive Affect, Cognitive Processes, and Social Behavior (1987)Articulatory Phonology: An Overview (1992)10 Sociomateriality: Challenging the Separation of Technology, Work and Organization (2008)A Toolkit for Measuring Sprawl (2008)Advances in spatial epidemiology and geographic information systems (2016)Portraying the spatial dynamics of urban vibrancy using multisource urban big data (2019)
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References

  • 2000Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being.46,804 cited
  • 2011Customer Engagement3,657 cited
  • 2017Perceiving, Acting and Knowing2,065 cited
  • 2010Demystifying customer brand engagement: Exploring the loyalty nexus1,414 cited
  • 2016Gamification for health and wellbeing: A systematic review of the literature1,233 cited
  • 2016A definition for gamification: anchoring gamification in the service marketing literature1,089 cited
  • 2004Geographically Weighted Regression: The Analysis of Spatially Varying Relationships1,067 cited
  • 2004Curiosity and Exploration: Facilitating Positive Subjective Experiences and Personal Growth Opportunities886 cited
  • 2012Customer Engagement With Tourism Brands617 cited
  • 2016Serious games and the gamification of tourism538 cited
  • 2015“Working out for likes”: An empirical study on social influence in exercise gamification473 cited
  • 2005Using the contextual model of learning to understand visitor learning from a science center exhibition459 cited
  • 2014Keeping your audience: Presenting a visitor engagement scale296 cited
  • 2008Progress in Tourism Management: From the geography of tourism to geographies of tourism – A review230 cited

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2011
Situated motivational affordances of game elements: A conceptual model
216 cited
  • 2012Web users’ behavioural patterns of tourism information search: From online to offline207 cited
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