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Serious Play
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Serious Play (2017)Serious PlayEngaging minds : learning and teaching in a complex world (2000)Engaging minds : learning and…Subject-Specific Literacy and School Learning: A Focus on Writing (1988)Subject-Specific Literacy and…The reflective practitioner: How professionals think in action (1984)The reflective practitioner: …Learning How to Mean: Explorations in the Development of Language (1975)Learning How to Mean: Explora…Critical Inquiry in (and About) Media Environments: Examining an Asset-Based Digital Literacy Curriculum (2024)Critical Inquiry in (and Abou…“Access to technology is the major challenge”: Teacher perspectives on barriers to DGBL in K-12 classrooms (2021)“Access to technology is the …Media literacy, curriculum and the rights of the child (2020)Media literacy, curriculum an…Children’s shared experiences of participatingin digital communities (2019)Children’s shared experiences…Can cooperative video games encourage social and motivational inclusion of at‐risk students? (2018)Can cooperative video games e…Thought and language (1962)Language As Social Semiotic (1978)Literacy in Theory and Practice (1987)Telecollaboration 2.0 (2010)Young children’s initiation into family literacy practices in the digital age (2015)Young children’s digital literacy practices in the sociocultural contexts of their homes (2020)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Using thematic analysis in psychology (2006)Designing and Conducting Mixed Methods Research (2010)Affective states in digital game-based learning: Thematic evolution and social network analysis (2021)Gamification in Science Education: Challenging Disengagement in Socially Deprived Communities (2022)A scoping review of video games and learning in secondary classrooms (2023)Situated Learning (1991)Communities of Practice (1998)Confronting the Challenges of Participatory Culture: Media Education for the 21st Century (2006)Children's representation of self in social media communities (2019)Forsking på barn og ungdoms tekstar og tekstpraksisar på fritida, med eit nordisk fokus (2020)Accountable countability. Digital cultural consumption among young people and the tools used to measure it (2023)United Nations: Convention on the Rights of the Child (1989)A Pedagogy of Multiliteracies: Designing Social Futures (1996)Media Education: Literacy, Learning and Contemporary Culture (2003)Educational Research and Innovation (2009)Covid-19 controversies and critical research in digital education (2021)What video games have to teach us about learning and literacy (2003)Thematic analysis (2016)Challenges and Barriers for Effective Integration of Technologies into Teaching and Learning (2023)Exploring Pre-Service Teachers’ Perspectives on the Integration of Digital Game-Based Learning for Sustainable STEM Education (2024)Perceived usefulness of mobile devices in assessment: a comparative study of three technology acceptance models using PLS-SEM (2024)Qualitative Data Analysis: A Methods Sourcebook (1988)Handbook of Qualitative Research (1994)Qualitative Research: A Guide to Design and Implementation (2009)Seeing multilingual learners through media and AI: Pre-service teachers’ perceptions in an ESOL course (2025)Towards a language-based theory of learning (1993)Vocabulary Development: A Morphological Analysis (1993)Designing Sociable Robots (2002)Bridging Epistemologies: The Generative Dance Between Organizational Knowledge and Organizational Knowing (1999)Knowledge and Organization: A Social-Practice Perspective (2001)Managing the co-creation of value (2007)Differentiated Instruction: A Research Basis. (2006)Mathematics-for-Teaching: an Ongoing Investigation of the Mathematics that Teachers (Need to) Know (2006)CRITICAL LITERACY: Theories and Practices (2007)
this work references cited by second hop

References

  • 1984The reflective practitioner: How professionals think in action19,752 cited
  • 1975Learning How to Mean: Explorations in the Development of Language1,359 cited
  • 2000Engaging minds : learning and teaching in a complex world391 cited
  • 1988Subject-Specific Literacy and School Learning: A Focus on Writing228 cited

Cited by

  • 2021“Access to technology is the major challenge”: Teacher perspectives on barriers to DGBL in K-12 classrooms97 cited
  • 2018Can cooperative video games encourage social and motivational inclusion of at‐risk students?70 cited
  • 2020Media literacy, curriculum and the rights of the child26 cited
  • 2019Children’s shared experiences of participatingin digital communities21 cited
  • 2024Critical Inquiry in (and About) Media Environments: Examining an Asset-Based Digital Literacy Curriculum16 cited

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