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The role of learners’ characteristics in educational gamification systems: a systematic meta-review of the literature
16 references·1 citing·42 second hop
The role of learners’ characteristics in educational gamification systems: a systematic meta-review of the literature (2022)The role of learners’ characteristics in …Gamifying education: what is known, what is believed and what remains uncertain: a critical review (2017)Gamifying education: what is …How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)How gamification motivates: A…Technology acceptance model: a literature review from 1986 to 2013 (2014)Technology acceptance model: …Gamification in theory and action: A survey (2014)Gamification in theory and ac…Gamification and student motivation (2014)Gamification and student moti…Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Does Gamification Work? -- A …Consumer Acceptance and Use of Information Technology: Extending the Unified Theory of Acceptance and Use of Technology1 (2012)Consumer Acceptance and Use o…Preferred reporting items for systematic reviews and meta-analyses: The PRISMA statement (2010)Preferred reporting items for…Educational Research: Quantitative, Qualitative, and Mixed Approaches (2007)Educational Research: Quantit…Between facets and domains: 10 aspects of the Big Five. (2007)Between facets and domains: 1…Motivations for Play in Online Games (2006)Motivations for Play in Onlin…Procedures for Performing Systematic Reviews (2004)Procedures for Performing Sys…Practical Meta-Analysis (2000)Practical Meta-AnalysisApproach and avoidance motivation and achievement goals (1999)Approach and avoidance motiva…Microcomputer Playfulness: Development of a Measure With Workplace Implications (1992)Microcomputer Playfulness: De…A Coefficient of Agreement for Nominal Scales (1960)A Coefficient of Agreement fo…Can gamification enhance online learning? Evidence from a meta-analysis (2023)Can gamification enhance onli…Prospect Theory: An Analysis of Decision under Risk (1979)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Prospect theory: An analysis of decision under risk (1988)A Motivational Science Perspective on the Role of Student Motivation in Learning and Teaching Contexts. (2003)Development of Achievement Motivation (2007)Handbook of Motivation at School (2009)The theory of planned behavior (1991)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)From game design elements to gamefulness (2011)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)The Rise of Motivational Information Systems: A Review of Gamification Research (2017)The Strengthening the Reporting of Observational Studies in Epidemiology (STROBE) Statement: Guidelines for Reporting Observational Studies (2007)Cochrane Handbook for Systematic Reviews of Interventions (2008)The PRISMA Statement for Reporting Systematic Reviews and Meta-Analyses of Studies That Evaluate Health Care Interventions: Explanation and Elaboration (2009)The PRISMA 2020 statement: an updated guideline for reporting systematic reviews (2021)The PRISMA 2020 statement: an updated guideline for reporting systematic reviews (2021)The PRISMA 2020 statement: An updated guideline for reporting systematic reviews (2021)Internet Addiction: The Emergence of a New Clinical Disorder (1998)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)A conceptual and methodological critique of internet addiction research: Towards a model of compensatory internet use (2013)Integrating psychological and neurobiological considerations regarding the development and maintenance of specific Internet-use disorders: An Interaction of Person-Affect-Cognition-Execution (I-PACE) model (2016)Weighted kappa: Nominal scale agreement provision for scaled disagreement or partial credit. (1968)A systematic review of gamification in e-Health (2017)ROSES RepOrting standards for Systematic Evidence Syntheses: pro forma, flow-diagram and descriptive summary of the plan and conduct of environmental systematic reviews and systematic maps (2018)Towards Sustainable Energy: A Systematic Review of Renewable Energy Sources, Technologies, and Public Opinions (2019)Science and Human Behavior (1953)Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)The Gamification of Learning: a Meta-analysis (2019)A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies (2000)Why Don’t Men Ever Stop to Ask for Directions? Gender, Social Influence, and Their Role in Technology Acceptance and Usage Behavior1 (2000)User Acceptance of Information Technology: Toward A Unified View1 (2003)Unified Theory of Acceptance and Use of Technology: A Synthesis and the Road Ahead (2016)Re-examining the Unified Theory of Acceptance and Use of Technology (UTAUT): Towards a Revised Theoretical Model (2017)Mixed Methods Research: A Research Paradigm Whose Time Has Come (2004)Toward a Definition of Mixed Methods Research (2007)Online teaching-learning in higher education during lockdown period of COVID-19 pandemic (2020)The Measurement of Observer Agreement for Categorical Data (1977)Schedule for Affective Disorders and Schizophrenia for School-Age Children-Present and Lifetime Version (K-SADS-PL): Initial Reliability and Validity Data (1997)Interrater reliability: the kappa statistic (2012)A meta-analytic test of intergroup contact theory. 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References

  • 1960A Coefficient of Agreement for Nominal Scales42,335 cited
  • 2012Consumer Acceptance and Use of Information Technology: Extending the Unified Theory of Acceptance and Use of Technology115,720 cited
  • 2010Preferred reporting items for systematic reviews and meta-analyses: The PRISMA statement12,147 cited
  • 2000Practical Meta-Analysis9,196 cited
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  • 2004Procedures for Performing Systematic Reviews5,198 cited
  • 2014Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification5,197 cited
  • 1999Approach and avoidance motivation and achievement goals3,100 cited
  • 2006Motivations for Play in Online Games2,933 cited
  • 2014Gamification in theory and action: A survey2,509 cited
  • 2014Technology acceptance model: a literature review from 1986 to 20132,457 cited
  • 2016How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction2,059 cited
  • 2007Between facets and domains: 10 aspects of the Big Five.1,918 cited
  • 2017Gamifying education: what is known, what is believed and what remains uncertain: a critical review1,450 cited
  • 1992

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Microcomputer Playfulness: Development of a Measure With Workplace Implications
1,107 cited
  • 2014Gamification and student motivation884 cited
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    • 2023Can gamification enhance online learning? Evidence from a meta-analysis30 cited