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Let's Play
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Let's Play (2022)Let's PlayNuanced Perspectives Toward Disability Simulations from Digital Designers, Blind, Low Vision, and Color Blind People (2021)Nuanced Perspectives Toward D…Teaching Accessibility to Software Engineering Students (2020)Teaching Accessibility to Sof…Presenting and evaluating the impact of experiential learning in computing accessibility education (2020)Presenting and evaluating the…Evaluating Instructor Strategy and Student Learning Through Digital Accessibility Course Enhancements (2019)Evaluating Instructor Strateg…Who Teaches Accessibility? (2018)Who Teaches Accessibility?Teaching Inclusive Thinking to Undergraduate Students in Computing Programs (2018)Teaching Inclusive Thinking t…Apps for everyone (2018)Apps for everyoneAccessComputing Promotes Teaching Accessibility (2016)AccessComputing Promotes Teac…A holistic and pragmatic approach to teaching web accessibility in an undergraduate web design course (2012)A holistic and pragmatic appr…Representing users in accessibility research (2011)Representing users in accessi…A general education course on universal access, disability, technology and society (2010)A general education course on…Including accessibility within and beyond undergraduate computing courses (2009)Including accessibility withi…The efficacy of narrative video for raising awareness in ICT designers about older users’ requirements (2007)The efficacy of narrative vid…Techniques to assist in developing accessibility engineers (2007)Techniques to assist in devel…Benefits of using socially-relevant projects in computer science and engineering education (2004)Benefits of using socially-re…A power primer. (1992)A power primer.Motivation and personality: Handbook of thematic content analysis. (1992)Handbook of Qualitative Research (1994)A Gamification-Based Tool to Promote Accessible Design (2024)Teaching Accessibility in Different Disciplines: Topics, Approaches, Resources, Challenges (2024)Teaching Accessibility: A Family Workshop for Middle School Students (2025)The statistical power of abnormal-social psychological research: A review. (1962)Handbook of clinical psychology (1965)Do studies of statistical power have an effect on the power of studies? (1989)Efficacy of the Theory of Planned Behaviour: A meta‐analytic review (2001)A model of (often mixed) stereotype content: Competence and warmth respectively follow from perceived status and competition. (2002)ESG and financial performance: aggregated evidence from more than 2000 empirical studies (2015)Evaluating existing audio CAPTCHAs and an interface optimized for non-visual use (2009)Interaction techniques for older adults using touchscreen devices (2013)An Age-Old Problem (2015)AI and accessibility (2020)Accessibility first! (2006)E-learning and Disability in Higher Education (2013)Understanding the Motivations of Final-year Computing Undergraduates for Considering Accessibility (2020)Authoring Tool Accessibility Guidelines (1999)Contextual web accessibility - maximizing the benefit of accessibility guidelines (2006)The Universal Access Handbook (2009)Best Practices for Teaching Accessibility in University Classrooms (2016)Exploring pedagogical culture for accessibility education in computing science (2016)Why Software is Not Accessible: Technology Professionals' Perspectives and Challenges (2020)A Coefficient of Agreement for Nominal Scales (1960)Comparison of Methods for Teaching Accessibility in University Computing Courses (2020)The Coding Manual for Qualitative Researchers (2022)The Coding Manual for Qualitative Researchers (2025)Biased assimilation and attitude polarization: The effects of prior theories on subsequently considered evidence. (1979)Using thematic analysis in psychology (2006)Qualitative Research Methods: Collecting Evidence, Crafting Analysis, Communicating Impact (2012)Accessibility for Color Vision Deficiencies: Challenges and Findings of a Large Scale Study on Paper Figures (2022)CrossA11y: Identifying Video Accessibility Issues via Cross-modal Grounding (2022)Developing Accessible Services (2019)Accessibility in Software Practice: A Practitioner’s Perspective (2022)“It could be better. It could be much worse” : Understanding Accessibility in User Experience Practice with Implications for Industry and Education (2022)Exploring the Need of Accessibility Education in the Software Industry: Insights from a Survey of Software Professionals in India (2024)Engaging Non-Traditional Students in Computer Science through Socially-Inspired Learning and Sustained Mentoring (2015)Retaining Black Women in Computing: A Comparative Analysis of Interventions for Computing Persistence (2023)
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References

  • 1992A power primer.44,746 cited
  • 2018Who Teaches Accessibility?127 cited
  • 2011Representing users in accessibility research100 cited
  • 2009Including accessibility within and beyond undergraduate computing courses93 cited
  • 2004Benefits of using socially-relevant projects in computer science and engineering education74 cited
  • 2021Nuanced Perspectives Toward Disability Simulations from Digital Designers, Blind, Low Vision, and Color Blind People73 cited
  • 2018Teaching Inclusive Thinking to Undergraduate Students in Computing Programs52 cited
  • 2012A holistic and pragmatic approach to teaching web accessibility in an undergraduate web design course48 cited
  • 2020Teaching Accessibility to Software Engineering Students48 cited
  • 2010A general education course on universal access, disability, technology and society47 cited
  • 2016AccessComputing Promotes Teaching Accessibility44 cited
  • 2020Presenting and evaluating the impact of experiential learning in computing accessibility education40 cited
  • 2007The efficacy of narrative video for raising awareness in ICT designers about older users’ requirements35 cited
  • 2019Evaluating Instructor Strategy and Student Learning Through Digital Accessibility Course Enhancements29 cited

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2007
Techniques to assist in developing accessibility engineers
28 cited
  • 2018Apps for everyone24 cited
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