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Escape room as a teaching method
12 references·0 citing·49 second hop
Escape room as a teaching method (2022)Escape room as a teaching methodUnlocking Student Engagement: Creation, Adaptation, and Application of an Educational Escape Room Across Three Pharmacy Campuses (2020)Unlocking Student Engagement:…Ensuring Educational Escape-Room Success: The Process of Designing, Piloting, Evaluating, Redesigning, and Re-Evaluating Educational Escape Rooms (2020)Ensuring Educational Escape-R…Enhancing positive attitude towards mathematics through introducing Escape Room games (2020)Enhancing positive attitude t…Innovation and Problem Solving Teaching Case: The Breakout Box – A Desktop Escape Room (2019)Innovation and Problem Solvin…Escape Rooms for Learning: A Systematic Review (2019)Escape Rooms for Learning: A …Escape Room: Using an Innovative Teaching Strategy for Nursing Students Enrolled in a Maternity Clinical Course (2019)Escape Room: Using an Innovat…Escape from the usual: Development and implementation of an ‘escape room’ activity to assess team dynamics (2019)Escape from the usual: Develo…Escape Classroom: The Leblanc Process—An Educational “Escape Game” (2018)Escape Classroom: The Leblanc…EscapED: A Framework for Creating Educational Escape Rooms and Interactive Games to For Higher/Further Education. (2017)EscapED: A Framework for Crea…Gamification in Education: A Systematic Mapping Study (2015)Gamification in Education: A …Vygotsky, Piaget, and Education: a reciprocal assimilation of theories and educational practices (2000)Vygotsky, Piaget, and Educati…Intrinsic motivation and the process of learning: Beneficial effects of contextualization, personalization, and choice. (1996)Intrinsic motivation and the …The origins of intelligence in children. (1952)The construction of reality in the child. (1954)Mind in Society: The Development of Higher Psychological Processes (1978)Conceptualizing the Awareness of Collaboration: A Qualitative Study of a Global Virtual Team (2005)“Vygotsky’s Neglected Legacy”: Cultural-Historical Activity Theory (2007)Piaget and Vygotsky: Many resemblances, and a crucial difference (2012)Experience and Education (1986)Intrinsic Motivation and Self-Determination in Human Behavior (1988)Situated Cognition and the Culture of Learning (1989)Games, Motivation, and Learning: A Research and Practice Model (2002)The Four-Phase Model of Interest Development (2006)A meta-analysis of the cognitive and motivational effects of serious games. (2013)Intrinsic Motivation and Self-Determination in Human Behavior (1985)From game design elements to gamefulness (2011)Gamifying education: what is known, what is believed and what remains uncertain: a critical review (2017)The Gamification of Learning: a Meta-analysis (2019)Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning (2021)A theory of play and fantasy. (1955)Digital game-based learning (2003)Playing Video Games : Motives, Responses, and Consequences (2012)Playful learning: tools, techniques, and tactics (2018)Escape education: A systematic review on escape rooms in education (2020)Gamifying learning experiences: Practical implications and outcomes (2013)Escape Rooms in STEM Teaching and Learning—Prospective Field or Declining Trend? A Literature Review (2021)Game-based learning approach on students’ motivation and understanding of chemistry concepts: A systematic review of literature (2022)MOTIVATION AND PERSONALITY (1982)Motivation and Personality (1997)Educational Gaming for Pharmacy Students – Design and Evaluation of a Diabetes-themed Escape Room (2017)Development of a cancer-themed escape room learning activity for undergraduate pharmacy students (2020)Delivering a Novel Medical Education “Escape Room” at a National Scientific Conference: First Live, Then Pivoting to Remote Learning Because of COVID-19 (2021)A Systematic Review of Escape Room Gaming in Pharmacy Education (2023)Can You Escape? Creating an Escape Room to Facilitate Active Learning (2018)The impact on nursing students' opinions and motivation of using a “Nursing Escape Room” as a teaching game: A descriptive study (2018)An escape room simulation focused on renal-impairment for prelicensure nursing students (2020)The Impact of a Digital Escape Room Focused On HTML and Computer Networks on Vocational High School Students (2022)Let's play and learn: Educational escape room to improve mental health knowledge in undergraduate nursing students (2024)Flow: the psychology of optimal experience (1990)Preferred reporting items for systematic reviews and meta-analyses: the PRISMA statement (2009)Effects of digital escape room on gameful experience, collaboration, and motivation of elementary school students (2021)Serious Gaming for Behaviour Change: A Systematic Review (2022)Our Princess Is in Another Castle (2012)An activity theory-based model for serious games analysis and conceptual design (2015)A Didactic Escape Game for Emergency Medicine Aimed at Learning to Work as a Team and Making Diagnoses: Methodology for Game Development (2021)Comparing Face-to-Face and Remote Educational Escape Rooms for Learning Programming (2021)Effectiveness of “Escape Room” Educational Technology in Nurses’ Education: A Systematic Review (2024)Room escape at class: Escape games activities to facilitate the motivation and learning in computer science (2017)Escape rooms in nursing education: An integrative review of their use, outcomes, and barriers to implementation (2022)Room2Educ8: A Framework for Creating Educational Escape Rooms Based on Design Thinking Principles (2022)You escaped! How did you learn during gameplay? (2022)
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References

  • 1996Intrinsic motivation and the process of learning: Beneficial effects of contextualization, personalization, and choice.1,653 cited
  • 2015Gamification in Education: A Systematic Mapping Study1,551 cited
  • 2017EscapED: A Framework for Creating Educational Escape Rooms and Interactive Games to For Higher/Further Education.276 cited
  • 2019Escape Rooms for Learning: A Systematic Review210 cited
  • 2018Escape Classroom: The Leblanc Process—An Educational “Escape Game”167 cited
  • 2000Vygotsky, Piaget, and Education: a reciprocal assimilation of theories and educational practices165 cited
  • 2020Ensuring Educational Escape-Room Success: The Process of Designing, Piloting, Evaluating, Redesigning, and Re-Evaluating Educational Escape Rooms71 cited
  • 2019Escape from the usual: Development and implementation of an ‘escape room’ activity to assess team dynamics55 cited
  • 2019Escape Room: Using an Innovative Teaching Strategy for Nursing Students Enrolled in a Maternity Clinical Course49 cited
  • 2020Unlocking Student Engagement: Creation, Adaptation, and Application of an Educational Escape Room Across Three Pharmacy Campuses45 cited
  • 2020Enhancing positive attitude towards mathematics through introducing Escape Room games25 cited
  • 2019Innovation and Problem Solving Teaching Case: The Breakout Box – A Desktop Escape Room25 cited

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