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The effectiveness of gamification in programming education: Evidence from a meta-analysis
13 references·4 citing·48 second hop
The effectiveness of gamification in programming education: Evidence from a meta-analysis (2022)The effectiveness of gamification in prog…Using Game-Based Learning to Support Learning Science: A Study with Middle School Students (2020)Using Game-Based Learning to …The data source of this study is Web of Science Core Collection? Not enough (2019)The data source of this study…Digital game-based L2 learning outcomes for primary through high-school students: A systematic literature review (2019)Digital game-based L2 learnin…Engineers at Play: Games as Teaching Tools for Undergraduate Engineering Students (2015)Engineers at Play: Games as T…Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Assessing the effects of gami…An empirical study comparing gamification and social networking on e-learning (2014)An empirical study comparing …Gamifying learning experiences: Practical implications and outcomes (2013)Gamifying learning experience…Recommendations for examining and interpreting funnel plot asymmetry in meta-analyses of randomised controlled trials (2011)Recommendations for examining…Identification and Review of Sensitivity Analysis Methods (2002)Identification and Review of …Trim and Fill: A Simple Funnel‐Plot–Based Method of Testing and Adjusting for Publication Bias in Meta‐Analysis (2000)Trim and Fill: A Simple Funne…Bias in meta-analysis detected by a simple, graphical test (1997)Bias in meta-analysis detecte…Weighted kappa: Nominal scale agreement provision for scaled disagreement or partial credit. (1968)Weighted kappa: Nominal scale…The Combination of Estimates from Different Experiments (1954)The Combination of Estimates …Impact of Gamification on Students’ Learning Outcomes and Academic Performance: A Longitudinal Study Comparing Online, Traditional, and Gamified Learning (2024)Impact of Gamification on Stu…Exploring the impact of gamification on students’ academic performance: A comprehensive meta‐analysis of studies from the year 2008 to 2023 (2024)Exploring the impact of gamif…Enhancing Learning Engagement: A Study on Gamification’s Influence on Motivation and Cognitive Load (2024)Enhancing Learning Engagement…Effects of Gamification on Motivations of Elementary School Students: An Action Research Field Experiment (2024)Effects of Gamification on Mo…Meta-analysis in clinical trials (1986)Operating Characteristics of a Rank Correlation Test for Publication Bias (1994)A meta-analytic test of intergroup contact theory. 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References

  • 1997Bias in meta-analysis detected by a simple, graphical test56,637 cited
  • 2000Trim and Fill: A Simple Funnel‐Plot–Based Method of Testing and Adjusting for Publication Bias in Meta‐Analysis14,088 cited
  • 1968Weighted kappa: Nominal scale agreement provision for scaled disagreement or partial credit.8,719 cited
  • 2011Recommendations for examining and interpreting funnel plot asymmetry in meta-analyses of randomised controlled trials7,681 cited
  • 1954The Combination of Estimates from Different Experiments5,374 cited
  • 2013Gamifying learning experiences: Practical implications and outcomes2,013 cited
  • 2014Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance1,927 cited
  • 2002Identification and Review of Sensitivity Analysis Methods1,035 cited
  • 2014An empirical study comparing gamification and social networking on e-learning625 cited
  • 2019Digital game-based L2 learning outcomes for primary through high-school students: A systematic literature review250 cited
  • 2015Engineers at Play: Games as Teaching Tools for Undergraduate Engineering Students221 cited
  • 2019The data source of this study is Web of Science Core Collection? Not enough219 cited
  • 2020Using Game-Based Learning to Support Learning Science: A Study with Middle School Students132 cited

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Cited by

  • 2024Impact of Gamification on Students’ Learning Outcomes and Academic Performance: A Longitudinal Study Comparing Online, Traditional, and Gamified Learning124 cited
  • 2024Exploring the impact of gamification on students’ academic performance: A comprehensive meta‐analysis of studies from the year 2008 to 2023124 cited
  • 2024Enhancing Learning Engagement: A Study on Gamification’s Influence on Motivation and Cognitive Load51 cited
  • 2024Effects of Gamification on Motivations of Elementary School Students: An Action Research Field Experiment37 cited