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Ubiquitous Computing for Capture and Access
16 references·1 citing·44 second hop
Ubiquitous Computing for Capture and Access (2009)Ubiquitous Computing for Capture and Acce…Information scraps (2008)Information scrapsFish’n’Steps: Encouraging Physical Activity with an Interactive Computer Game (2006)Fish’n’Steps: Encouraging Phy…Digital memories in an era of ubiquitous computing and abundant storage (2006)Digital memories in an era of…Technology for care networks of elders (2004)Technology for care networks …Lessons learned from eClass (2004)Lessons learned from eClassAn Audio-Based Personal Memory Aid (2004)An Audio-Based Personal Memor…New Perspectives on Ubiquitous Computing from Ethnographic Study of Elders with Cognitive Decline (2003)New Perspectives on Ubiquitou…A personal digital store (2001)A personal digital storeFifty Years of Anthropology and Education 1950-2000 (2000)Fifty Years of Anthropology a…Presto (1999)PrestoClassroom 2000: An experiment with the instrumentation of a living educational environment (1999)Classroom 2000: An experiment…Finding and reminding (1995)Finding and remindingThe Design of a Human Memory Prosthesis (1994)The Design of a Human Memory …Professional Vision (1994)Professional VisionThe Computer for the 21st Century (1991)The Computer for the 21st Cen…Man-Computer Symbiosis (1960)Man-Computer SymbiosisTowards an information architecture for flexible reuse of digital media (2013)Towards an information archit…Self-efficacy mechanism in human agency. (1982)The transtheoretical model of behavior change: a meta-analysis of applications to physical activity and exercise (2001)An Overview of Serious Games (2014)Deconstructing gamification: evaluating the effectiveness of continuous measurement, virtual rewards, and social comparison for promoting physical activity (2014)Digital Behaviour Change Interventions to Break and Form Habits (2018)How do people organize their desks? (1983)Lectures on Conversation (1995)Usability and privacy (2003)Social and temporal structures in everyday collaboration (2004)Searching to eliminate personal information management (2006)Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)Sorting Things Out (1999)Note to self (2009)NiCEBook (2010)Undergraduates' personal academic information management and the consideration of time and task‐urgency (2013)The ELDer project (2000)Digital family portraits (2001)Context-aware role-based access control in pervasive computing systems (2008)User-centred multimodal reminders for assistive living (2011)CareCoor: Augmenting the coordination of cooperative home care work (2012)“I'll get that off the audio” (1997)Podcasting in education: Are students as ready and eager as we think they are? (2009)Lecture capture in large undergraduate classes: Student perceptions and academic performance (2011)The use of lecture recordings in higher education: A review of institutional, student, and lecturer issues (2015)Groupware and social dynamics (1994)Evaluating a Web Lecture Intervention in a Human–Computer Interaction Course (2006)Human-centered design meets cognitive load theory (2006)Predictors for Student Success in an Online Course (2007)Outline of a Theory of Practice (1977)Mind in Society: The Development of Higher Psychological Processes (1978)Situated Learning (1991)Action and embodiment within situated human interaction (2000)Discourse (2005)Seeing without knowing: Limitations of the transparency ideal and its application to algorithmic accountability (2016)Collaboration and controlCrisis management and multimedia technology in London Underground Line Control Rooms (1992)TWITTERING THE NEWS (2010)Big other: Surveillance Capitalism and the Prospects of an Information Civilization (2015)Information archiving with bookmarks (1998)The Appropriation of Interactive Technologies: Some Lessons from Placeless Documents (2003)"Stuff goes into the computer and doesn't come out" (2004)The architecture of collaboration (2012)Opinion Paper: “So what if ChatGPT wrote it?” Multidisciplinary perspectives on opportunities, challenges and implications of generative conversational AI for research, practice and policy (2023)When combinations of humans and AI are useful: A systematic review and meta-analysis (2024)
this work references cited by second hop

References

  • 1991The Computer for the 21st Century10,020 cited
  • 1994Professional Vision3,339 cited
  • 1960Man-Computer Symbiosis1,918 cited
  • 2006Fish’n’Steps: Encouraging Physical Activity with an Interactive Computer Game853 cited
  • 1999Classroom 2000: An experiment with the instrumentation of a living educational environment618 cited
  • 1995Finding and reminding530 cited
  • 2004Lessons learned from eClass266 cited
  • 1999Presto206 cited
  • 2004Technology for care networks of elders203 cited
  • 2008Information scraps126 cited
  • 1994The Design of a Human Memory Prosthesis109 cited
  • 2003New Perspectives on Ubiquitous Computing from Ethnographic Study of Elders with Cognitive Decline106 cited
  • 2006Digital memories in an era of ubiquitous computing and abundant storage99 cited
  • 2001A personal digital store87 cited
  • 2000Fifty Years of Anthropology and Education 1950-200085 cited
  • 2004An Audio-Based Personal Memory Aid56 cited

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2013
Towards an information architecture for flexible reuse of digital media
11 cited